From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame.
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This is another version of the ever-unpopular Unsteady Ground elementalists. This build uses Unsteady, along with Eruption to mostly render melee useless.
[edit] Attributes and skills
Factions Elementalist. Earth Magic 14 Unsteady Ground Elite Spell You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 38 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. Prophecies Elementalist. Earth Magic 14 Eruption Spell Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 38 earth damage and are Blinded for 10 seconds. Prophecies Elementalist. Earth Magic 14 Grasping Earth Hex Spell For 19 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 14 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 19 seconds, non-Spirit foes in this area move 50% slower. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Core Elementalist. Earth Magic 14 Earth Attunement Enchantment Spell For 58 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
- Stoning
Core
Elementalist. Earth Magic 14
Stoning
Spell
Send out a large stone, striking target foe for 101 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
+ Flesh of My FleshFactions
Ritualist. Restoration Magic 3
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 8% Energy.
- Weapon of Warding
Factions
Ritualist. Restoration Magic 8
Weapon of Warding
Weapon Spell
For 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks.
or Resilient WeaponFactions
Ritualist. Restoration Magic 8
Resilient Weapon
Weapon Spell
For 10 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor.
and Death Pact SignetNightfall
Ritualist. Restoration Magic 8
Death Pact Signet
Signet
Resurrect target party member with your current Health and 60% Energy. The next time that ally dies within 120 seconds, so do you.
- Convert Hexes
Core
Monk. Protection Prayers 3
Convert Hexes
Spell
Remove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
and Resurrection SignetCore
No Profession. Unlinked
Resurrection Signet
Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
[edit] Equipment
- 20% 20/40 Earth Staff
- 40/40 Earth Set
- High set.
- Shield sets.
- Additionally, you may want to bring a 40/40 Resto set as well, if you want to cast WoW more often.
- Survivor's armor.
- Maintain Earth Attunement.
- Lay Unsteady Ground on melee foes attacking you or teammates.
- Lay Eruption in another area for multiple foe melee shutdown.
- Try using them after one's done, to decrease cool down in between.
- Weapon of Warding on yourself or when needed on teammates.
- Use Glyph of Lesser Energy for energy management.
[edit] Counters
[edit] Variants