From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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Air Ele hero build used to support damage, blind enemy melee and provide ranged daze.
[edit] Attributes and Skills
Prophecies Elementalist. Air Magic 14 Thunderclap Elite Spell Create a massive lightning strike at target foe's location, dealing 71 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 9 seconds. This spell has 25% armor penetration. Core Elementalist. Air Magic 14 Blinding Flash Spell Target foe is Blinded for 8 seconds. Factions Elementalist. Air Magic 14 Shock Arrow Spell Rapid projectile: deals 47 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Air Magic 14 Air Attunement Enchantment Spell For 58 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. Factions Ritualist. Channeling Magic 10 Ancestors' Rage Skill For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 21 lightning damage. Factions Ritualist. Channeling Magic 10 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. Nightfall Ritualist. Restoration Magic Death Pact Signet Signet Resurrect target party member with your current Health and 15..83..106% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
[edit] Counters
[edit] /Mo Variant
Prophecies Elementalist. Air Magic 14 Thunderclap Elite Spell Create a massive lightning strike at target foe's location, dealing 71 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 9 seconds. This spell has 25% armor penetration. Core Elementalist. Air Magic 14 Blinding Flash Spell Target foe is Blinded for 8 seconds. Factions Elementalist. Air Magic 14 Shock Arrow Spell Rapid projectile: deals 47 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration. Core Elementalist. Energy Storage 9 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 380% of the Energy cost each time you cast a spell. Core Elementalist. Air Magic 14 Air Attunement Enchantment Spell For 58 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. Core Monk. Smiting Prayers 10 Smite Hex Spell Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 60 damage. Core Monk. Smiting Prayers 10 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 4 more damage in melee. Core Monk. Protection Prayers 2 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. |