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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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This build is used for farming undead in the mission Gates Of Kryta.
[edit] Attributes and Skills
Core Elementalist. Earth Magic 16 Aftershock Spell Adjacent foes are struck for 105 earth damage. Knocked down foes are struck for 72 additional earth damage. Factions Elementalist. Earth Magic 16 Shockwave Elite Spell Adjacent foes take 63 earth damage, nearby foes take 63 earth damage, and foes in the area take 63 earth damage. Nightfall Elementalist. Earth Magic 16 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks.
Core Elementalist. Earth Magic 16 Armor of Earth Enchantment Spell For 30 seconds, you gain 62 armor, but move 12% slower. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. Core Monk. Healing Prayers 9 Healing Breeze Enchantment Spell For 15 seconds, target ally gains +7 Health regeneration. Core Monk. Healing Prayers 9 Mending Enchantment Spell While you maintain this Enchantment, target ally gains +3 Health regeneration. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
[edit] Equipment
When the mission starts, cast Mending and Balthazar's Spirit. Walk straight ahead until you can go left trough a wooden fence. You will see Oink. Go through the other wooden fence, and walk behind the house. When you walk down, you will see a Hellhound. When the Hellhound notices you, Grasping Ghouls will spawn. Now cast Sliver Armor and Stoneflesh Aura. Use Shockwave and Aftershock. After you killed the Hellhound, even more Undeads will spawn. Maintain Stoneflesh Aura. When your health is reaching low use Healing Breeze. When you killed them all, collect your loot.
- Armor of Earth is only usefull in Hard Mode.
- Be sure to have a Of Enchanting Weapon with 19 or 20% to maintain Stoneflesh Aura.
- If you want more undead, wait by the wooden fence until the farmers come to you. Kill the group of undead that are chasing them, now even more undead will spawn at the Hellhound.
- If you "talk" to Oink on your way there, he tags along and helps you fight! Seeing as he's level 20, he can be quite helpful when killing the last surviving monster.
-In nm: Crappy golds (merch for: 190or so)
-Dyes (Also black and white, found 7 blacks in 1 week)
-Random items
-Gold
HM:
-Perfect golds
-Dyes
-Gold
-Tomes
Here is yet another video, I have made. http://www.youtube.com/watch?v=T8AiY6I7UwQ
[edit] Variation
This build is for Hard Mode.
Glyph of Renewal for Sliver armor, constant Sliver Armor Upkeep:)
[edit] Attributes and Skills
Core Elementalist. Earth Magic 16 Aftershock Spell Adjacent foes are struck for 105 earth damage. Knocked down foes are struck for 72 additional earth damage. Prophecies Elementalist. Unlinked Glyph of Renewal Elite Glyph For 15 seconds, your next Spell instantly recharges. Nightfall Elementalist. Earth Magic 16 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks.
Core No Profession. Unlinked Optional Optional Optional. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. Core Monk. Healing Prayers 9 Healing Breeze Enchantment Spell For 15 seconds, target ally gains +7 Health regeneration. Core Monk. Healing Prayers 9 Mending Enchantment Spell While you maintain this Enchantment, target ally gains +3 Health regeneration. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
Another one:
Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Nightfall Elementalist. Earth Magic 16 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks.
Core Elementalist. Earth Magic 16 Armor of Earth Enchantment Spell For 30 seconds, you gain 62 armor, but move 12% slower. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. Core Elementalist. Earth Magic 16 Earth Attunement Enchantment Spell For 62 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. Core Elementalist. Energy Storage 10 Elemental Attunement Elite Enchantment Spell For 47 seconds, you are attuned to Air, Fire, Water, and Earth. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements. Nightfall Dervish. Earth Prayers 8 Mystic Regeneration Enchantment Spell For 13 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. |
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Optional:
Any Earth-AoE