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Build:E/Mo Nolani HM

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The PvXwiki community finds this to be a good build.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.

This build has been designed for the following use:

Contents

This build can be used to successfully farm the front gate of Nolani Academy in Hard Mode for Gold and Purple Items, Tomes and Elite Tomes.

[edit] Attributes and Skills

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[edit] Equipment

  • Maximum AL Armour. Radiant on all pieces (not needed but helps). Superior Earth Magic and Superior Energy Storage runes.
  • Galigord's Stone Staff or Any +19-20% enchanting mod is mandatory. Also, 19-20% HSR and HCT Earth Magic is also helpful.

[edit] Usage

  • Make sure Hard Mode is on.
  • First, use Balthazar's Spirit as soon as you enter Nolani Academy.
  • Walk over to the lever cast Stoneflesh Aura and then Glyph of Renewal.
  • Pull the lever.
  • Run down to the entrance of the gate until you are at the bottom of the little ramp BEFORE going through the gate. Stop when the charr are JUST about to enter your aggro bubble. Don't move, and cast Ward of Stability, Armor of Earth, Stoneflesh, Healing Breeze, and then Glyph of Renewal again. When they enter your aggro bubble, you have around 2 seconds before you will start taking damage. You can place the ward, cast Armor of Earth, and you have about 1 second to wait for Stoneflesh to recharge. The rush can sometimes catch you out as a few may get closer than you think, but with only 1-3 attacking you while casting, you should be more than safe.
  • Run straight towards the boss, and use Ward of Stability again. Reapply healing breeze, armor of earth, stoneflesh, and watch your aggro bubble. A few more charr will come running at you. When you feel you are safe, cast Glyph of Renewal, Sliver Armor, and then Grasping Earth.
  • Keep your enchantments up, and cast Ward of Stability either as soon as possible, or when it is just about to run out. Not putting a ward down can hinder the run useless if you get caught out by a knockdown from Meteor Shower.
  • Whenever Sliver Armor is about to run out, cast Glyph of Renewal, Sliver, and Grasping Earth if you have time. Take note of the length of Stoneflesh. I found that after casting Stoneflesh, Glyph and then Sliver, you have enough time for Sliver to run out, GoR to recharge and be used with Sliver again before having to apply Stoneflesh again. If you think it's risky, then wait for Stoneflesh. Not having it on could have you killed in a matter of seconds!
  • When the boss is dead, move around the group keeping the enchantments up, and move as close as you can to the Flame Wielders. Cast a ward whenever you move to one, then cast the regular GoR and Sliver and Grasping combo. When all of the Flame Wielders are dead, Charr Stalkers will have most likely turned up. Run to them (it doesnt matter about the melee's attackers, you will be taking minimal damage).
  • For the Stalkers you have pretty much nothing to worry about. Keep the main enchantments up, with the GoR and Sliver. Grasping Earth isnt needed for these. 2 mobs of Stalkers should be there, either 2-3 in each mob. I find it easier to kill only 1 of these mobs, or if 2 3-Charr Stalker mobs come, kill 1 mob, and kill 1 in the other. I find using 2 charr to kill with sliver is very slow, and not worth the wait.

[edit] Counters

  • Knockdown (keep Ward of Stability up at all times)
  • Conditions are no problem at all.
  • Degeneration greater than Healing Breeze (the most you will get will be from Red Eye the Unholy, giving you -7 degen, but with Healing Breeze you still have +1 regen. Swiftness in this run can stop any problems. Practice makes perfect ;P)
  • So long as you follow the guide, and move to the boss first, the charr will soon get sliver to latch onto the boss and take them down very quickly, especially the spell casters.
  • Rurik

[edit] Variants

  • Really as long as you have; Healing Breeze, Balthazar's Spirit, Sliver Armor and Stoneflesh Aura you are ok. In the video below the person uses Crystal Wave and Tenai's Crystals instead.
  • Teinai's Crystals is a good alternative for Grasping Earth if you think the 50% slower movement isnt as useful as 106 pure damage.

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  • Here's the variant for ppl, who want to kill boss only.
  • Before opening gate cast Elemental Lord + GoEP.
  • Cast Armor of Earth, Obsidian Flesh, Stoneflesh Aura and Intensity.
  • When boss will be in your area, cast Death's Charge and Silver Armor.
  • In 2-3 sec boss should be dead. (Sliver armor usually target that monster, which was recently targeted by your spell, in that case - boss targeted by Death's Charge. It's not official rule, it just usually works.)
  • If you want, you can recast spells and kill more charrs, but you will die sooner or later.
  • It's the fastest way, if you want only farm books and other drop from bosses.

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The best variant is VwK: There is almost no way to mess up the farm with this build.

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[edit] Notes

  • Unfortunately the Elementalist's Meteor Shower may catch you if your ward of stability runs out and its still recharging. If you notice meteors start falling at your spot, MOVE immediately. By the time you've moved out of the way, ward of stability should be recharged and you can resume as normal.
  • One slight problem that can occur is a charr will get past you when you run down to meet them and start to attack the Flame Scepter Mage that is behind you. Dont worry about saving him, and dont run to him to try and save him with sliver armor. be careful that they dont aggro with Rurik, as if he dies then you'll have to return to the outpost. if you're quick enough, this should never happen.
  • All in all, this run takes 4-5 minutes in total, and can get you all kinds of drops. There are plenty of golds to be had, warrior and ranger tomes are quite common, elementalist tomes can drop from time to time, and if your lucky, the boss will drop an elite tome for you (you will never get an elite warrior tome from this, the warrior boss never spawns at the start). so far, i've had 2 elite tomes (ele and monk, no ranger, which is strange as he spawns the most), 20+ warrior tomes, a few ele, a few ranger tomes, about 40 random dyes (1 black i got hours ago, which inspired me to edit this and make it better, as a dispute in my guild which says this build is too difficult to use, and the old aura of rest + mending was better. PFF!).
  • Also, when your inventory is full, dont sell the charr hides. keep them, and trade them for fur squares (oldest trick in the book :P). A full inventory (not counting golds) can net you +-3k, which is before ID'ing any golds and selling max mods, or selling the UNID's. The only shame is however, that the weapons arent inscribable, but many swords axes and shields drop, along with staffs, can give you a few mods to sell on.