From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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Hard-enchanted tanking build to solo farm the first wave of destroyers inside Glint's challenge in 5-6 minutes.
[edit] Attributes and Skills
Core Mesmer. Inspiration Magic 9 Mantra of Earth Stance For 66 seconds, whenever you take earth damage, the damage is reduced by 40% and you gain 2 Energy. Nightfall Elementalist. Earth Magic 16 Stone Striker Enchantment Spell For 32 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. Nightfall Elementalist. Earth Magic 16 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks. EotN Elementalist. Air Magic 0 Glyph of Swiftness Glyph For 15 seconds, your next 1 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Core Elementalist. Earth Magic 16 Obsidian Flesh Elite Enchantment Spell For 21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. EotN No Profession. Deldrimor rank Alkar's Alchemical Acid Spell Throw Alkar's Alchemical Acid at target foe. Target and adjacent foes are struck for 40..50 damage. Destroyers take an additional 45..70 damage and they have Cracked Armor for 14..20 seconds. |
[edit] Equipment
- Any max AL armor, Geomancer's insignias are prefered.
- Any weapon with a +20% increase in enchantment duration, Galigord's Stone Staff or Droknars's Earth Staff is ideal.
- Enter Glint's Challenge.
- Position yourself somewhere between the two doorways and wait.
- When the first wave of destroyers are about to reach you (~60secs on the timer) start maintaining Mantra of Earth, Stone Striker, Stoneflesh Aura and Obsidian Flesh
- Chain Glyph of Swiftness with Obsidian flesh in order to keep it up constantly.
- When the timer reaches aprox. 3 minutes, the last group of destroyers should come.
- Start moving towards the eastern group and position yourself in range for sliver armor to act.
- Cast Arcane Echo -> Sliver Armor -> Alkar's Alchemical Acid -> Echoed Sliver Armor.
- When you're done with the eastern mob, move to the northern one and repeat the above skill chain.
[edit] Counters
- Vengeful Weapon can do some large amounts of damage so be careful how you use Alkar's Alchemical Acid.
- Failure to maintain Obsidian Flesh due to enchantment removal.
[edit] Hard Mode Variant
Core Mesmer. Inspiration Magic 12 Mantra of Earth Stance For 78 seconds, whenever you take earth damage, the damage is reduced by 45% and you gain 2 Energy. Nightfall Elementalist. Earth Magic 16 Stone Striker Enchantment Spell For 32 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage. Nightfall Elementalist. Earth Magic 16 Stoneflesh Aura Enchantment Spell For 16 seconds, damage you receive is reduced by 33, and you are immune to critical attacks. EotN Elementalist. Air Magic 0 Glyph of Swiftness Glyph For 15 seconds, your next 1 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Core Elementalist. Earth Magic 16 Obsidian Flesh Elite Enchantment Spell For 21 seconds, you gain +20 armor and cannot be the target of enemy Spells, but move 50% slower. Core Elementalist. Earth Magic 16 Armor of Earth Enchantment Spell For 30 seconds, you gain 62 armor, but move 12% slower. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Factions Elementalist. Earth Magic 16 Sliver Armor Enchantment Spell For 11 seconds, you have 52% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 37 earth damage. |
[edit] See also
Build:E/Mo Glint's Challenge Balthazar's Variant