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Build:E/D Savannah Heat Capper

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The PvXwiki community finds this to be a good build.

Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.

This build has been designed for the following use:

Contents

This build is only meant for use in Alliance Battles, where large groups of enemies will be caught in the AoE. It can be used to solo cap all shrines with low downtime and boosts survivability with Mystic Regeneration.

[edit] Attributes and Skills

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  • Meteor
  • Meteor Shower

[edit] Equipment

  • 40/40 Fire Magic Staff of Fortitude and Enchanting
  • Full Survivor and Vitae

[edit] Usage

  • Maintain Fire Attunement.
  • Use Savannah Heat → Searing Heat → Rodgort's Invocation to kill off shrines. * Use Meteor/Meteor Shower to knock down they AI for faster capping and to reduce damage taken.
  • Use Rodgort's Invocation to help finish off foes.
  • Use GoLE for energy management and with Mystic Regeneration.
  • Heal yourself with Mystic Regeneration.
  • Mesmer and Elementalist Shrines are the most dangerous shrines and you should be using Meteor or Meteor Shower.
  • At the Warrior shrine, pre-cast all your enchantments and ball them up in front of you before beginning the chain. Use Flame Djinn's Haste as a final blow when they use Healing Signet.

[edit] Counters

  • Standard caster counters
  • Enchantment removal doesn't affect capping ability, but will hurt your healing from Mystic Regeneration.

[edit] Variants