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Build:D/Mo Amber Runner

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The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is used for effectively capping and running Amber chucks in Fort Aspenwood. This build can also protect the Juggernaut while behind the Green Gate.

Attributes and Skills Edit

<pvxbig> [build prof=D/Mo name="D/Mo Amber Runner" smi=12 earthp=8+1+3 mys=10+2][Reversal of Damage][Ray of Judgment][Armor of Sanctity][Mystic Regeneration][Imbue Health][Pious Haste][Signet of Pious Light][Faithful Intervention][/build] PvP skills: [[Mystic Regeneration (PvP)@12] </pvxbig>

Equipment Edit

Skillsdisk
The Equipment Template for this build is:
Pk5BkMz6TDhMvKS1JNNpnWKNNJYJJNNZ4qJNNJ2MKNNJYB

Usage Edit

  • Use Pious Haste to run to and from Amber Mines.
  • Use 3,2,1 for capping mines. Use Mystic Regeneration after casting 3,2,1.
  • Use Reversal of Damage to finish off any Luxon survivors.
  • Skills 7 and 8 are for self-healing.
  • Imbue Health is used to heal teammates or NPCs.
  • Tanking: Always maintain skills 1,3,4 to tank mines or shrines.

Counters Edit

  • Interrupts
  • Enchantment Removal
  • Knockdowns
  • Mobs (3+ people)

VariantsEdit

<pvxbig>

  • [[Smite condition@12]
  • [[Smite hex@12]
  • [[Conviction (PvP)@12]

</pvxbig>

See Also Edit

Build:D/A_Derv_Bomber

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