From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This build is designed to farm Glacial Stones from Spectral Vaettir in Jaga Moraine in Normal Mode only.
[edit] Attributes and Skills
Nightfall Dervish. Scythe Mastery 14 Victorious Sweep Melee Attack If this attack hits, you deal +29 damage. If the target foe has less Health than you, you gain 77 Health. Nightfall Dervish. Scythe Mastery 14 Lyssa's Assault Scythe Attack This attack strikes for +19 damage if it hits. If you are under the effects of an Enchantment, you gain 11 Energy. Nightfall Dervish. Scythe Mastery 14 Eremite's Attack Melee Attack If this attack hits, you deal +10 damage for each adjacent foe (maximum 30 bonus damage). EotN Dervish. Scythe Mastery 14 Radiant Scythe Scythe Attack This attack strikes for +2 damage for each point of Energy you currently have (maximum 47 damage). Nightfall Dervish. Mysticism 11 Vow of Silence Elite Enchantment Spell For 9 seconds, you cannot be the target of Spells, and you cannot cast Spells. Core Mesmer. Inspiration Magic 8 Mantra of Earth Stance For 62 seconds, whenever you take earth damage, the damage is reduced by 39% and you gain 2 Energy. Nightfall Dervish. Mysticism 11 Faithful Intervention Enchantment Spell If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 118 Health. Nightfall Dervish. Mysticism 11 Pious Haste Stance For 10 seconds you move 33% faster. When this Stance ends, you lose one Enchantment. |
[edit] Equipment
The run from Longeye's Ledge
- Starting at Longeye's Ledge, run through Bjora Marches to Jaga Moraine using Pious Haste
Nightfall
Dervish. Mysticism 11
Pious Haste
Stance
For 10 seconds you move 33% faster. When this Stance ends, you lose one Enchantment.
as your speed buff. No monsters need to be engaged, unless you encounter a Frost Wurm. If this happens, use Vow of SilenceNightfall
Dervish. Mysticism 11
Vow of Silence
Elite Enchantment Spell
For 9 seconds, you cannot be the target of Spells, and you cannot cast Spells.
and continue.
- Once you zone in Jaga Moraine, use Faithful Intervention
Nightfall
Dervish. Mysticism 11
Faithful Intervention
Enchantment Spell
If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 118 Health.
and get the Norn Hunting Party from Jarnskeggi. This is not so much for Norn Points as it is to keep track of when you have killed all of the Vaettir.
- Using Vow of Silence
Nightfall
Dervish. Mysticism 11
Vow of Silence
Elite Enchantment Spell
For 9 seconds, you cannot be the target of Spells, and you cannot cast Spells.
and Mantra of EarthCore
Mesmer. Inspiration Magic 8
Mantra of Earth
Stance
For 62 seconds, whenever you take earth damage, the damage is reduced by 39% and you gain 2 Energy.
, pull the Vaettir in groups of 2-4. Groups of three are recommended as you can only hit three targets at once.
- Maintaining Vow of Silence and Mantra of Earth, spam attack skills, especially Victorious Sweep
Nightfall
Dervish. Scythe Mastery 14
Victorious Sweep
Melee Attack
If this attack hits, you deal +29 damage. If the target foe has less Health than you, you gain 77 Health.
as it is your in-battle heal. Recommended attack skill chain: Lyssa's AssaultNightfall
Dervish. Scythe Mastery 14
Lyssa's Assault
Scythe Attack
This attack strikes for +19 damage if it hits. If you are under the effects of an Enchantment, you gain 11 Energy.
--> Radiant ScytheEotN
Dervish. Scythe Mastery 14
Radiant Scythe
Scythe Attack
This attack strikes for +2 damage for each point of Energy you currently have (maximum 47 damage).
--> Victorious SweepNightfall
Dervish. Scythe Mastery 14
Victorious Sweep
Melee Attack
If this attack hits, you deal +29 damage. If the target foe has less Health than you, you gain 77 Health.
--> Eremite's AttackNightfall
Dervish. Scythe Mastery 14
Eremite's Attack
Melee Attack
If this attack hits, you deal +10 damage for each adjacent foe (maximum 30 bonus damage).
.
- Continue this until all the Vaettir are dead. There are 15 of them in normal mode: 9 to the north and 6 to the south. When you get a message saying "15 foes slain." you know you are done.
- Rezone to Bjora Marches and back to respawn the Vaettir.
- Rinse and Repeat.
[edit] Variants
- Pious Haste
Nightfall
Dervish. Mysticism 11
Pious Haste
Stance
For 10 seconds you move 33% faster. When this Stance ends, you lose one Enchantment.
can be swapped for Featherfoot GraceNightfall
Dervish. Wind Prayers 9
Featherfoot Grace
Enchantment Spell
For 14 seconds, you move 25% faster, and Conditions expire 50% faster.
, but this requires you to put points in Wind Prayers.
- Feel free to swap attack skills around, just so long as you still have Victorious Sweep
Nightfall
Dervish. Scythe Mastery 14
Victorious Sweep
Melee Attack
If this attack hits, you deal +29 damage. If the target foe has less Health than you, you gain 77 Health.
on your bar and your attack skills don't remove your own enchantments. Some possibilities:
- Farmer's Scythe
EotN
Dervish. Scythe Mastery 14
Farmer's Scythe
Scythe Attack
If this attack hits, you deal +19 damage. If you hit more than one foe, this attack recharges instantly.
(An easily spammable attack skill because, hopefully, you will be attacking at least 2-4 foes at all times)
- Chilling Victory
Nightfall
Dervish. Scythe Mastery 14
Chilling Victory
Scythe Attack
If it hits, this attack strikes for +19 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 57 cold damage.
(Note that this does not trigger 3 times when you hit 3 foes.)
- The ideal attack to replace would be Lyssa's Assault
Nightfall
Dervish. Scythe Mastery 14
Lyssa's Assault
Scythe Attack
This attack strikes for +19 damage if it hits. If you are under the effects of an Enchantment, you gain 11 Energy.
since the extra energy is not really needed, but, again, feel free to play with it.
[edit] D/Mo Variant
Nightfall Dervish. Scythe Mastery 14 Victorious Sweep Melee Attack If this attack hits, you deal +29 damage. If the target foe has less Health than you, you gain 77 Health. Nightfall Dervish. Scythe Mastery 14 Lyssa's Assault Scythe Attack This attack strikes for +19 damage if it hits. If you are under the effects of an Enchantment, you gain 11 Energy. Nightfall Dervish. Scythe Mastery 14 Mystic Sweep Melee Attack If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). EotN Dervish. Scythe Mastery 14 Radiant Scythe Scythe Attack This attack strikes for +2 damage for each point of Energy you currently have (maximum 47 damage). Nightfall Dervish. Mysticism 11 Vow of Silence Elite Enchantment Spell For 9 seconds, you cannot be the target of Spells, and you cannot cast Spells. Prophecies Monk. Smiting Prayers 2 Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Nightfall Dervish. Mysticism 11 Faithful Intervention Enchantment Spell If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 118 Health. Nightfall Dervish. Wind Prayers 9 Featherfoot Grace Enchantment Spell For 14 seconds, you move 25% faster, and Conditions expire 50% faster. |
- Though this build does accomplish the same task, it lacks the protection and energy management provided by Mantra of Earth
Core
Mesmer. Inspiration Magic 8
Mantra of Earth
Stance
For 62 seconds, whenever you take earth damage, the damage is reduced by 39% and you gain 2 Energy.
. Balthazar's SpiritProphecies
Monk. Smiting Prayers
Balthazar's Spirit
Enchantment Spell
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
or Essence BondProphecies
Monk. Unlinked
Essence Bond
Enchantment Spell
While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
are the only truly viable replacements.
- For this variant, if you want more energy return from the ending of Vow of Silence
Nightfall
Dervish. Mysticism 11
Vow of Silence
Elite Enchantment Spell
For 9 seconds, you cannot be the target of Spells, and you cannot cast Spells.
, you can lower Scythe Mastery by one and raise Mysticism by one. This will give a 4 energy return instead of a 3 energy return at the cost of attack damage.
- Because of the lower energy management, a Zealous Scythe of Enchanting is a must for this build. Again, Asterius' Scythe works well.
[edit] Counters
- Not maintaining Vow of Silence.
- Having your health get lower than that of the Spectral Vaettir.
- The safest number of Vaettir to engage at a time is three; however, it is possible to defeat four at a time. This is not recommended: the fourth Vaettir will not provide any additional healing from Victorious Sweep because a scythe can only strike three foes at once.
- Use Heart of the Norn in order to boost your health even further. This makes it easier to trigger Victorious Sweep's healing.
- An average run should take about 5-7 minutes.
- Spectral Vaettir deal Earth Damage, hence why Mantra of Earth is used.
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