Build:D/E Wounding Strike
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This build has been archived as of 19th September 2008, for the following reason:
This build had been designed for the following use: This build was in the category great before being archived. |
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This build uses the spammability of Wounding Strike and Mystic Sweep to spread considerable pressure. Chilling Victory (especially while under Heart of Fury) provides extra spike capability.
[edit] Attributes and Skills
[edit] Equipment
- Radiant or Survivor Insignias, depending on personal preference, the correct runes listed above, a Vigor rune, and Attunement/Vitae runes.
- A Shocking Scythe of Enchanting or Fortitude, with "Guided By Fate" inscription.
- Also bring a Vampiric or Sundering Scythe of Enchanting or Fortitude, with a "Guided By Fate" inscription, for attacking rangers and in case your conjure gets removed.
- If you choose to use fortitude mods on your scythe, bring a 20% or 30% HSR staff with 20% longer enchantments to switch to when using any of your enchantments.
[edit] Usage
- Cast your enchantments before moving in.
- Spread Deep Wound and pressure with your attacks.
- Res allies with Resurrection Signet.
- Use Enchanted Haste for IMS.
[edit] Counters
- Enchantment stripping.
- Normal melee counters- blind, weakness, block, anti-melee hexes, or snares.
- Energy denial can cause problems.
[edit] Notes
- Strength of Honor and Splinter Weapon have great synergy with this character.
- Works well in a coordinated spike with teammates, as one or two attacks/spells from allies will kill most targets.
[edit] Variants
- Crippling Sweep
- Signet of Mystic Speed
- Lyssa's Assault
- Featherfoot Grace
- Rending Aura
- Pious Restoration
- Faithful Intervention / Watchful Intervention
- A different Conjure enchantment (Flame or Frost)
- Frigid Armor to counter the popular GoI+Steam combo.
- Grasping Earth for a snare
- Rending Sweep if with a Hex heavy team or if you have a Hex of your own.












