From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Uses Sand Shards and shadowsteps to take down shrines quickly.
[edit] Skills and Attributes
Nightfall Dervish. Earth Prayers 16 Sand Shards Enchantment Spell For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, it creates a sand storm at your location that deals 10...18...20 earth damage each second for 10 seconds to nearby foes. Factions Assassin. Unlinked Aura of Displacement Elite Enchantment Spell When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. Nightfall Dervish. Earth Prayers 16 Armor of Sanctity Enchantment Spell All adjacent foes suffer from weakness for 5...13...15 seconds. For 15 seconds, you take 5...17...20 less damage from foes suffering from a Condition. Nightfall Dervish. Earth Prayers 16 Aura of Thorns Enchantment Spell All nearby foes are Crippled for 10 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 16 seconds. Nightfall Dervish. Mysticism 13 Heart of Holy Flame Enchantment Spell All adjacent foes take 54 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 4 seconds. Nightfall Dervish. Earth Prayers 16 Mystic Sandstorm Spell Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 37 earth damage (maximum 130 damage). EotN Assassin. Deadly Arts 3 Shadow Fang Hex Spell Shadow Step to target foe. For 10 seconds, this Hex does nothing. When this Hex ends, you return to your original location and that foe suffers from a Deep Wound for 8 seconds. Nightfall Dervish. Mysticism 13 Pious Haste Stance For 11 seconds you move 33% faster. When this Stance ends, you lose one Enchantment. |
[edit] Equipment
- Blessed Insignias
- Staff of Enchanting
- Defensive set
- High energy set
| The Equipment Template for this build is: PkpxUPbjl2oOppJ90SppJBLJppJDXNppJ3jRppJDLA
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- Kill Ranger shrines with Sand Shards->Aura of Displacement->Armor of Sanctity->Aura of Thorns->Heart of Holy Flame->Mystic Sandstorm.
- Switch to your defensive set and maintain Armor of Sanctity to keep Rangers from scattering too soon.
- For the main shrines, pre-cast Sand Shards and Pious Haste. Use Shadow Fang to shadowstep in and use Pious Haste to remove Sand Shards. Cast Sand Shards->Armor of Sanctity->Aura of Thorns->Mystic Sandstorm.
- Use Shadow Fang if Aura of Displacement gets interrupted or recharging.
- You can also maintain Aura of Displacement and use Shadow Fang to cap another shrine, letting you jump back if the first shrine is taken.
- Get around the map with Pious Haste.
[edit] Counters
- Enchantment removal
- Interruption
[edit] Variants
- Death's Charge
Factions
Assassin. Shadow Arts 3
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 92.
- Dash
Factions
Assassin. Unlinked
Dash
Stance
For 3 seconds, you run 50% faster.
- Mystic Regeneration
Nightfall
Dervish. Earth Prayers 16
Mystic Regeneration
Enchantment Spell
For 18..20 seconds, you have +3..4 Health regeneration for each enchantment (maximum of 8) on you.
- Vital Boon
Nightfall
Dervish. Earth Prayers 16
Vital Boon
Enchantment Spell
For 20 seconds, you have +104 maximum Health. When this Enchantment ends, you are healed for 208 Health.
- Disrupting Dagger
Nightfall
Assassin. Deadly Arts 3
Disrupting Dagger
Spell
Send out a Disrupting Dagger at target foe that strikes for 15 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.
[edit] High Damage Variant
Nightfall Dervish. Mysticism 12 Arcane Zeal Elite Enchantment Spell For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 6 Energy). Nightfall Dervish. Earth Prayers 12 Aura of Thorns Enchantment Spell All nearby foes are Crippled for 9 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 13 seconds. Nightfall Dervish. Earth Prayers 12 Sand Shards Enchantment Spell For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, it creates a sand storm at your location that deals 10...18...20 earth damage each second for 10 seconds to nearby foes. Nightfall Dervish. Earth Prayers 12 Dust Cloak Enchantment Spell All adjacent foes are struck for 68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Blinded for 4 seconds. Nightfall Dervish. Mysticism 12 Heart of Holy Flame Enchantment Spell All adjacent foes take 51 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all adjacent foes are set on fire for 3 seconds. Factions Assassin. Shadow Arts 1 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 74. Nightfall Dervish. Wind Prayers 11 Mystic Twister Spell For each Enchantment on you, 1 foe in the area is struck for 100 cold damage (the same target cannot be hit more than once). Nightfall Dervish. Earth Prayers 12 Mystic Sandstorm Spell Lose all Enchantments. For each Enchantment removed in this way, all nearby foes are struck for 30 earth damage (maximum 130 damage). |
- This variant offers higher damage output at the cost of survivability.
[edit] Equipment
| The Equipment Template for this build is: PkpxUPbjl2oOppJ90SppJBLHppJ3TNppJ9jRppJ5DA
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