From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This build uses a Permanent Shadow Form Assassin, commonly known as a perma, to rush through the three shortest missions in HM Eye of the North. Although a Hero's Handbook requires eight missions to be handed, five are already done for you. The point of this farm is get a large amount of reputation points. In 15 minutes, you will receive 3000 reputation points, 6000 experience and 600 gold. You may take up to seven leechers in the first two missions, however, in A Time for Heroes, you can take only 4. It will take 53 books at maximum to complete one of the titles. It will take 212 books to complete all the titles.
[edit] Overview
Against the Charr
- 1
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Perma Sliver
Curse of the Norn Bear
- 1
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Runner Perma
A Time for Heroes
- 1
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DB/MS Assassin
- 3
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Bonders
[edit] Against the Charr
EotN Elementalist. Air Magic Glyph of Swiftness Glyph For 15 seconds, your next 1..3..3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Nightfall Assassin. Deadly Arts 4 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 8 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Factions Assassin. Shadow Arts 16 Dark Escape Stance For 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Factions Elementalist. Earth Magic 12 Sliver Armor Enchantment Spell For 10 seconds, you have 45% chance to block attacks and whenever you are the target of a hostile Spell or attack one nearby foe is struck for 29 earth damage. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. |
Variants
"By Ural's Hammer!" instead of "Finish Him!"
Equipment
- Any Earth Staff of Enchanting
- Zealous Scythe of Enchanting with +5 energy for energy management
- Run from Longeye's Ledge to the Vanguard Helmet. Activate the quest, and run straight to the Charr hold.
- Don't bother firing the Siege Devourers, as that has no bearing on the run.
- Start your perma cycle, use Dark Escape and shadowstep to Harvest Soulreign.
- Use your Sliver chain, and then use "Finish Him!" when he is below 50% health.
- Cast Shadow Form without the chain if it is going to end before Harvest will die.
- The mission is now complete.
[edit] Curse of the Nornbear
EotN Elementalist. Air Magic 12 Glyph of Swiftness Glyph For 15 seconds, your next 3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Nightfall Assassin. Deadly Arts 4 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 8 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Factions Assassin. Shadow Arts 16 Dark Escape Stance For 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. EotN No Profession. Asura rank Pain Inverter Hex Spell For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. |
Factions Mesmer. Inspiration Magic 12 Auspicious Incantation Enchantment Spell For 20 seconds, the next spell you cast is disabled for an additional 6 seconds, and you gain 182% of that spell's Energy cost. Nightfall Assassin. Deadly Arts 4 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 8 seconds, your Assassin Skills activate and recharge 33% faster. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. EotN No Profession. Asura rank Pain Inverter Hex Spell For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). |
Variant
- Take Discord heroes and bring "You Move like a Dwarf!" instead of EVAS.
- If damage isn't an issue or Cripple/Knockdown has been a setback, IAU! instead of Dwarven Stability or EVAS.
Equipment
- Staff of Enchanting
- Zealous Scythe of Enchanting with +5 energy for energy management
- First, add some heroes and henchmen. You will need these later.
- Flag your heroes to the left, where the Mandragors are so that they die.
- If you do not want death penalty on all your heroes, only flag one(s) with a resurrection skill to die. As long as they're dead, everyone will respawn when all the human players are dead.
- The perma now runs into the cave, wall hugging so that the shrine is NOT activated.
- This is important as if the shrine is activated, it will screw up the final encounter.
- The perma now runs to all the Nornbear spawns, ignoring the shrine in the middle
- Activate the res shrine at the last spawn, and die to the Nornbear.
- You and your heroes now kill the Nornbear.
- The mission is now complete.
[edit] A Time for Heroes
EotN No Profession. Asura rank Asuran Scan Hex Spell For 9..12 seconds your attacks against this foe deal an additional 45..75% damage. Factions Assassin. Dagger Mastery 15 Golden Phoenix Strike Off-Hand Attack If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +26..30 damage. Factions Assassin. Dagger Mastery 15 Death Blossom Dual Attack Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +45 damage and all adjacent foes take 45 damage. Factions Assassin. Dagger Mastery 15 Moebius Strike Elite Off-Hand Attack Must follow a Dual Attack. If it hits, Moebius Strike strikes for +35 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. EotN No Profession. Norn rank "You Move Like a Dwarf!" Shout Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds. Nightfall Dervish. Earth Prayers 11 Mystic Regeneration Enchantment Spell For 14..20 seconds, you have +2..4 Health regeneration for each enchantment (maximum of 8) on you. Nightfall Dervish. Earth Prayers 11 Fleeting Stability Enchantment Spell For 20 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down. Nightfall Assassin. Sunspear rank Critical Agility Enchantment Spell For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. |
Equipment
- 5 superior runes (for 105hp)
- Zealous/Vampiric Daggers
Note
- This build requires 105 HP to work. If your health is higher, the combination of Protective Bond and Mystic Regeneration will not heal you enough. (See variant below for non-105 version.)
Core Monk. Healing Prayers 12 Mending Enchantment Spell While you maintain this Enchantment, target ally gains +3 Health regeneration. Target ally gets healed for 29 Health. EotN Monk. Protection Prayers 14 Purifying Veil Enchantment Spell While you maintain this Enchantment, Conditions expire 47% faster on target ally. When this Enchantment ends, one Condition is removed from that ally. Target ally gets healed for 29 Health. Prophecies Monk. Protection Prayers 14 Protective Bond Enchantment Spell While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 3 Energy or the Spell ends. Target ally gets healed for 29 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 29 Health. Core Monk. Divine Favor 9 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 16 energy in this way. Core Necromancer. Blood Magic 8 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +5 Energy regeneration. Core Monk. Divine Favor 9 Signet of Devotion Signet Heal target ally for 66 Health. Prophecies Necromancer. Blood Magic 8 Blood Ritual Enchantment Spell For 11 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
Core Monk. Smiting Prayers 15 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 21..25 more damage in melee. Target ally gets healed for 22 Health. Prophecies Monk. Smiting Prayers 15 Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 22 Health. Prophecies Monk. Protection Prayers 14 Protective Bond Enchantment Spell While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 3 Energy or the Spell ends. Target ally gets healed for 22 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 22 Health. Core Monk. Divine Favor 7 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 13 energy in this way. Core Necromancer. Blood Magic 4 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +4 Energy regeneration. Core Monk. Divine Favor 7 Signet of Devotion Signet Heal target ally for 54 Health. Prophecies Necromancer. Blood Magic 4 Blood Ritual Enchantment Spell For 10 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
Prophecies Monk. Divine Favor 8 Watchful Spirit Enchantment Spell While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 110 Health when Watchful Spirit ends. Target ally gets healed for 26 Health. Prophecies Monk. Unlinked Succor Enchantment Spell While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. Target ally gets healed for 26 Health. Prophecies Monk. Protection Prayers 14 Protective Bond Enchantment Spell While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 3 Energy or the Spell ends. Target ally gets healed for 26 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 26 Health. Core Monk. Divine Favor 8 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 14 energy in this way. Core Necromancer. Blood Magic 11 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +5 Energy regeneration. Core Monk. Divine Favor 8 Signet of Devotion Signet Heal target ally for 60 Health. Prophecies Necromancer. Blood Magic 11 Blood Ritual Enchantment Spell For 12 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
Non-105HP Variant
- Substitute Life Bond for Purifying Veil on the first Monk Hero
- Substitute Life Barrier for BiP on the second Monk Hero
- Follow usage instructions below, but enchantments should be cast in this order: Protective Bond(s), Life Barrier and lastly, Life bond. (Anything else can be done before, after or in between these three as long as they're in order)
- This variant doesn't require the player to have 105HP. This reduces the damage done on your monk, too.
- Consider replacing Blood is Power with Air of Enchantment on the first monk so you don't have to wait for the monks to get at full energy.
- Place all the bonds on yourself.
- To prevent the heroes from canceling the enchantments, disable them on their bars by Shift + Clicking on them.
- Ensure that the heroes energy is at maximum before engaging.
- Keep Mystic Regeneration and Fleeting Stability up on you at all times.
- Use Asuran Scan and your dagger skills on The Great Destroyer.
- Use YMLaD to interrupt Lava Wave.
- The mission is now complete.
[edit] Videos
http://www.youtube.com/watch?v=HIzIMDZoW4o
- A very good quality and informative video with ATC and CotNB in it.
- The above video uses a monk and 55HP build to kill the Great Destroyer.
http://www.youtube.com/watch?v=trzCrFCtZaw
- This uses the 105HP assassin build shown above. It kills the great Destroyer extremely quickly, ~20 seconds in the video.
Individual runs in widescreen HD