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Build:A/R Temple Strike & Deadly Arts

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Use Temple Strike to knock out Casters & Melee/Rangers, and give many other conditions.

In addition to that your last 3-4 skills do about 341-441 damage.

Attributes and Skills Edit

<pvxbig> [build prof=A/R wil=4 dag=10 dead=12+1+3 cri=7][Poison Tip Signet][Iron Palm][Temple Strike][Twisting Fangs][Signet of Deadly Corruption][Signet of Toxic Shock][Impale][Dash][/build] </pvxbig>


Equipment Edit

Skillsdisk
The Equipment Template for this build is:
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Usage Edit

Counters Edit

  • All aggressive skills need quite long to recharge.
  • If Iron Palm, Temple Strike or Twisting Fangs becomes interrupted all you can do is using Signet of Toxic Shock and wait for recharge of the attack skills.
  • If you're blinded you can't hope for a chance. Both Attack Skills cost too many energy and too long recharge to risk using them, if you're not sure hitting the enemy.
  • Blocking enemys. Both Attack Skills cost too many energy and too long recharge to risk using them, if you're not sure hitting the enemy.

Variants Edit

Notes Edit

Most Mesmers use Empathy against any kind of Assassins, this build takes 2-3 hits from Empathy, not more.

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