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This build has been archived as of No date specified, for the following reason:
This build had been designed for the following use:
This build was in the category great before being archived.
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Uses Mark of Insecurity to get an effect reminiscent of the old Fox's Promise Scythe.
[edit] Attributes and Skills
Nightfall Assassin. Deadly Arts 7 Mark of Insecurity Elite Hex Spell For 12..25 seconds, target foe suffers from -2..3 Health degeneration, and enchantments and stances on that foe expire 49..80% faster. Disables your non-assasin skills for 10 seconds. Nightfall Dervish. Scythe Mastery 12 Wearying Strike Scythe Attack If this attack hits, you deal +17 damage and inflict a Deep Wound for 9 seconds. You suffer from Weakness for 10 seconds. Nightfall Dervish. Scythe Mastery 12 Mystic Sweep Melee Attack If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Scythe Mastery 12 Eremite's Attack Melee Attack If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). Nightfall Assassin. Critical Strikes 13 Assassin's Remedy Enchantment Spell For 30 seconds, the next 7..10 attack skills you use remove one Condition. EotN Assassin. Critical Strikes 13 Way of the Master Enchantment Spell For 60 seconds, while holding a non-dagger weapon, you have an additional 29% chance to land a critical hit. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Survivors Insignias.
- A 15^50, 20/20, +30hp Scythe.
- Optional: +5/20 Sword with a -5/20 +30hp shield for pressure and enchantments
- Hex your target with MoI.
- Use Wearying Strike → Mystic Sweep → Eremite's Attack to spike.
- Maintain Assassin's Remedy and Way of the Master. Cover Assassin's Remedy with Way of the Master since being immune to blind is arguably more important than critical hit chance.
- Res your teammates with res sig.
[edit] Counters
- Hex Removal.
- Standard melee counters.
- Enchantment removal.
[edit] Variants
- Rending Sweep.
- Crippling Sweep/Crippling Victory.
- Deaths Charge.
[edit] See Also
http://uk.youtube.com/watch?v=FMlpwbw0lVo