Build:A/D Dark Shadow Forge Runner
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The PvXwiki community finds this to be a good build. Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good. This build has been designed for the following use: |
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This build enables an Assassin to solo run from Beacon's Perch to Droknar's Forge, and with some modification is suitable for running other areas. Agility and protection skills from the Shadow Arts line, plus the Dervish's anti-knockdown Fleeting Stability enchantment, make this a fragile yet efficient Droknar's Forge runner.
The build takes practice, timing, and knowledge of the whole Droknar's Forge run, particularly Lornar's Pass, in order to successfully complete the run. Ultimately, if nothing else, this is a challenging and fun alternative to experienced Drok's runners.
[edit] Attributes and Skills
- "IAU!" over Fleeting Stability.
- Harrier's Haste with points in Wind Prayers, if you have a a low deldrimor rank or don't have EotN.
[edit] Equipment
- Armor: Any armor with +energy mods and attunement runes. You want your energy as high as possible.
- Weapons: A perfect Insightful Staff of Enchanting or a Totem Axe with a shield.
[edit] Usage
The skill bar above is laid out from left to right in the general order in which to use skills, depending on the situation. Dark Escape, Dash, Harrier's Haste, and Deadly Paradox plus Death's Charge are the main running skills. Death's Charge can be a massive overall speed buff (and self heal) if used efficiently. Almost all healing during the run can be accomplished while still moving.
Normal running sequence:
- Deadly Paradox -> Death's Charge -> Dark Escape -> Dash.
Anti-knockdown sequence (for wurms and giants):
- Fleeting Stability -> Deadly Paradox -> Shadow Form -> Death's Charge -> Dark Escape -> Dash.
Healing sequence when Shadow Form begins to fade out:
- Deadly Paradox -> Feigned Neutrality
When to use Shadow Form:
- To prevent Ice Imps and Ice Golems from slowing you down with hexes.
- Near Wurms and Avicara, use Fleeting Stability followed by Shadow Form, to prevent the Avicara from stripping Fleeting Stability.
- To nullify damage from enemies through intense parts of the run (Tundra Giants, Stone Summit, Avicara), although you can also tank through some enemies with Dark Escape, Heart of Shadow, Feigned Neutrality and Death's Charge.
[edit] Counters
- Enchantment stripping, mainly from Grawl Crones casting Chilblains. Simply stay out of their range. How ever this is no longer really a problem since the recent nerf to Chilblains.
- Conditions will severely hinder your chances of survival in most situations. Try to avoid Pinesoul traps -- NEVER use Death's Charge on a Pinesoul as you will likely teleport into a trap.
[edit] Variants
- Heart of Shadow can replace Dash, giving you a way (the only way) to escape being stuck inside a mob of enemies after a poorly executed Death's Charge.
- Feigned Neutrality can be replaced with Signet of Pious Light, giving you a safe way to disable Shadow Form with a self-heal if needed.
- Fleeting Stability can be replaced with I Am Unstoppable!".
[edit] See also
- Any/D Generic Forge Runner
- Google video of a successful run: Media (using the Deadly Paradox pre-nerf build).











