Gah, sorry for so many edits - PvXwiki nub here. :> Anyway, Swiftslash helped me finish this build. Opinions, possible changes? --Tr33zon ಠ_ಠ (Talk - Contribs) 09:39, 7 February 2008 (EST)
- Good monk bar, drop heart and take armor or regen on the derv, cripslash is better than evis generally (take plague touch @ 8 curses or new hex breaker). 84.9.10.165 10:46, 7 February 2008 (EST)
- also, that magebane is godawful. - Rawrawr 10:50, 7 February 2008 (EST)
- Why? Swiftslash \\ (contributions *sandbox) 14:26, 7 February 2008 (EST)
- run purge, draw + veil is pointless and bad, draw should be on monk, nat stride makes ranger invincible, you need a good cover for EDA that isnt shit and you can always use as cover, and cripslash ownz @ pressure - Rawrawr 14:31, 7 February 2008 (EST)
- Draw is for daze on monk only. Veil is for pre-veiling warrior when meeting balanced. Swiftslash \\ (contributions *sandbox) 14:33, 7 February 2008 (EST)
- mending touch is for daze on the monk. Purge is for purging the warrior against balanced. - Rawrawr 14:46, 7 February 2008 (EST)
- Purge has 2 sec cast, 20 sec RC, veil makes hexes cast twice as slow. Feel free to change what you think should be changed. Swiftslash \\ (contributions *sandbox) 14:48, 7 February 2008 (EST)
- Veil removes one, necro = epic hex stack. - Rawrawr 14:49, 7 February 2008 (EST)
- MB = Epic anti necro. Swiftslash \\ (contributions *sandbox) 14:49, 7 February 2008 (EST)
- Veil on the ranger is fine. Neither the Monk or the Ranger should have Draw, if the Monk gets dazed you can just Mtouch them. Take Nat Stride over Draw. --Tab Moo 14:53, 7 February 2008 (EST)
- I dunno, Durham runs draw, and hes epic TA - Rawrawr 14:59, 7 February 2008 (EST)
- Veil, Nstride, Mtouch should do then? Swiftslash \\ (contributions *sandbox) 15:01, 7 February 2008 (EST)
- I dunno. Let's all blindly follow what one high ranked glad runs, despite others running different stuff and some high ranked glads running Frenzied Defence monks without Guardian. Ranger bar should be optional, Mtouch, NS with Purge/Veil for optional. --Tab Moo 15:13, 7 February 2008 (EST)
- I dunno, Durham runs draw, and hes epic TA - Rawrawr 14:59, 7 February 2008 (EST)
- Veil on the ranger is fine. Neither the Monk or the Ranger should have Draw, if the Monk gets dazed you can just Mtouch them. Take Nat Stride over Draw. --Tab Moo 14:53, 7 February 2008 (EST)
- MB = Epic anti necro. Swiftslash \\ (contributions *sandbox) 14:49, 7 February 2008 (EST)
- Veil removes one, necro = epic hex stack. - Rawrawr 14:49, 7 February 2008 (EST)
- Purge has 2 sec cast, 20 sec RC, veil makes hexes cast twice as slow. Feel free to change what you think should be changed. Swiftslash \\ (contributions *sandbox) 14:48, 7 February 2008 (EST)
- mending touch is for daze on the monk. Purge is for purging the warrior against balanced. - Rawrawr 14:46, 7 February 2008 (EST)
- Draw is for daze on monk only. Veil is for pre-veiling warrior when meeting balanced. Swiftslash \\ (contributions *sandbox) 14:33, 7 February 2008 (EST)
- run purge, draw + veil is pointless and bad, draw should be on monk, nat stride makes ranger invincible, you need a good cover for EDA that isnt shit and you can always use as cover, and cripslash ownz @ pressure - Rawrawr 14:31, 7 February 2008 (EST)
- Why? Swiftslash \\ (contributions *sandbox) 14:26, 7 February 2008 (EST)
- also, that magebane is godawful. - Rawrawr 10:50, 7 February 2008 (EST)
<pvxbig> [build prof=R/Mo exper=12+1+1 marks=10+1 wilderness=8+1 prot=3][Magebane Shot][Distracting Shot][Screaming Shot][Apply Poison][Natural Stride][Optional][Optional][Resurrection Signet][/build] </pvxbig>
- Mending Touch/Draw Conditions
- Holy Veil/Purge Signet
Like that? Swiftslash \\ (contributions *sandbox) 15:52, 7 February 2008 (EST)
Maybe cripslish instead of evis btw. Swiftslash \\ (contributions *sandbox) 14:09, 26 February 2008 (EST)
- Changed to cripslash cos it applies more pressure than W/D evis cos of better snare, also gives their drawer a harder time. Also updated article to look better with mini-skill bars, etc. AND added equipment for characters. Swiftslash \\ (contributions *sandbox) 17:25, 26 February 2008 (EST)
D/P's don't work very well anymore, many people take rend now because of the upcoming HC monk meta. —ǘŋƐxɩsƫ 07:46, 27 February 2008 (EST)
- I've never played vs HC monks before, I saw the build and laughed at it. It's actually becoming meta though? :| Railin 11:51, 27 February 2008 (EST)
- If they're rending your D/P your monk will still have guardian+SB on spikes. Swiftslash \\ (contributions *sandbox) 14:53, 27 February 2008 (EST)
Drop draw on ranger. Quite simply, it is bad. Get purge and nat stride (drop veil). Monk needs mtouch/SoA. SB is somewhat worthless. Don't really need RoF. Warrior needs rend enchantments. --Readem 15:21, 27 February 2008 (EST)
- see discussion above. Purge has 2 sec cast and 20 sec rc tbh. SoA gets int often, mtouch is meh when you have /Mo support players. RoF is leet and rend is inferior to RT on a pressure build. Swiftslash \\ (contributions *sandbox) 16:52, 27 February 2008 (EST)
- Did you just argue with readem? :P Lord Belar 16:54, 27 February 2008 (EST)
- Oh noes. Swiftslash \\ (contributions *sandbox) 17:08, 27 February 2008 (EST)
- Too bad you don't know anything about TA. --Readem 16:32, 2 March 2008 (EST)
- Oh noes. Swiftslash \\ (contributions *sandbox) 17:08, 27 February 2008 (EST)
- Did you just argue with readem? :P Lord Belar 16:54, 27 February 2008 (EST)
Haven't had a chance to test it yet but it looks pretty solid if played by a good team. Decent balance by having hex/condition removal on the ranger and healing on the derv to support the monk. Plenty of interrupts to annoy the opponents, and looks to have enough damage to get the kills. -Cyrillius 13:52, 28 February 2008 (EST)
wtf frenzined defense on the variants for the monk? the monk will die in one sec by a RtL spike if he uses that Drownz 14:50, 28 February 2008 (EST)
- First of all, lol@RtL spike. Second you bring FD with PS and woulnd't use it vs. RtL spike, unless it was disguised by 4 W/E. Swiftslash \\ (contributions *sandbox) 14:55, 28 February 2008 (EST)
You don't need RoF AND Patient. Considering that this is TA, Patient would be the better choice. Yes, fanboys will bitch; I'm prepared.
- Migraine is common, MB ubermeta and ints overall are common so having as many 1/4 sec skills as poss is good. Swiftslash \\ (contributions *sandbox) 16:15, 28 February 2008 (EST)
Added some win. Mike Tycn(punch out) 01:08, 29 February 2008 (EST)
- ew. See veil vs. Purge discussion above. Vig is gud but not needed, patient is far superior to counter d-shot, SoH and diversion on WoH. Also cast time. Swiftslash \\ (contributions *sandbox) 01:48, 29 February 2008 (EST)
That build will get totally trashed if theres a Necro. Theres not enough counter for Hexes. Holy Veil is nice but once your under heavy pressure from conditions and hex stack, its just not gonna cut it.If the opposing team players have self heal, your damage wont be enough. If the Derv gets his enchantment stripped, he's just useless. Monk should use ZB instead of WoH since he's teaming with heavy armored classes, damage will mostly come from pressure. He can use RoF against spike and ZB against pressure. He will save 3 energy, which is a very good thing in the long run. -Rekiem
- physicals: guaranteed shitty self heals. magebane/good ranger>hax necro. the derv is useless without his enchantments, but tbh that skill bar needs to be changed so armor of sanctity is on it instead. better cover. good point about zb though.--Dark0805(Rant/Contributions) 09:33, 29 February 2008 (EST)
Even a good Magebane ranger wont stop a necro. Most common build in TA for necro is N/E with GoLE and Grasping Earth. He can just cancel all his spell to mess up with the rangers attempt to interrupt and its game over once he gets Faintheartedness on him. Then the necro start hexing everyone and its gg. Thats pretty much how its done. -Rekiem When i've played this a long time ago, as a blinder it was kinda boring, since we played vs a r10+ team. They have a Corrupt ench, Shatter mesmer, rend touch war..Then i casted EBA and HoF, but they just pwnd me whit 3x ench removal and im was useless :/ Massive 11:03, 29 February 2008 (EST)
- Dual veils means most hexes will cast at 2x. If you can't int that, even with faint on you, really wtb skills. Also if you epicfail at inting low recharge hexes (just remove the rest), ask your derv to monitor the necro every once and chuck an int on him.
- Also if SOMEHOW your warrior gets hexstacked, you still prevent their damage with your blinder and you still have psn pressure. It might not be much but it'll keep the opposing team in shack until the hexes wear off and you get another chance at inting them again. Swiftslash \\ (contributions *sandbox) 16:57, 29 February 2008 (EST)
PvXJing's vote[]
Rather than bringing it up on the Admin Noticeboard. Some notes.
- MB interrupts the anti-melee necro. The extra veil is just for assisting the monk+pre-veiling warrior so you can int even easier. The derv also has backup int if your ranger totally fails. Also veil has 12, not 20 sec recharge and there is two of them.
- If they spam ench removal on your D/P your monk can spam guardian freely, meaning they'll most likely lose a big part of their pressure.
- Cripslash is gud pressure yes. In TA it CAN kill pretty much alone. Why? The monk will have a hard time when facing constant -4 degen on most or his whole team (apply psn). Plus the dervish will hopefully chuck spears at fronliner applying bleed and cripple and medium dmg. When monk is forced to heal/prot various target he will become vulnerable to the pressure applied to himself.
Ok worst case scenario: Your ranger sucks and can't int a thing. Your dervish get ench stripped. Your warrior gets hex stacked. All at the same time.
You still have backup heals for the monk (from dervish) meaning he won't go down so easy. The dervish will also cripple (Barbed+Maiming) their frontliner making kiting a bit more easy. You have dual hex removal meaning 1 hex will be removed ~6 sec (2 veils@12 recharge), meaning your warrior will be working his way through the hexes.
/noveltime. Swiftslash \\ (contributions *sandbox) 04:17, 1 March 2008 (EST)
Putting back Vigorous Spirit; you have 3 physicals, not taking it is simply bad. SB isn't needed. Mike Tycn(punch out) 04:43, 1 March 2008 (EST)
rof/patient spirit[]
Why are they both on the monk's bar? And how come sh, sb, or ps isn't? Its pointless to have both rof and patient there, and really dumb not to bring sh or sb into TA. One of them needs to go and anti-spike needs to replace that slot. And uh, btw, I have yet to see anyone bring that derv blindbot into TA w/o mystic regen. --Mahsa 06:15, 2 March 2008 (EST)
- Reversal is basically a fast heal/damage prevention. Patient spirit is a fast casting, but slow acting heal. They don't even fill the same role. Pluto 06:42, 8 March 2008 (EST)
- Too bad in ta you generally don't need both heals. Spikes are lolwut damage(except for gothspike), mainly just being a single hammer. Patient spirit in TA is better. Rof is generally not that great, being a medicore 30-50 heal(and 30-50 prevention) at max. Rof + Patient spirit function different usages, but both + woh is overkill on heals with both's quick casting/recharge times. —ǘŋƐxɩsƫ 16:52, 8 March 2008 (EST)
Put vigorous back in.[]
Whoever keeps taking out vigorous spirit, you're wrong. On a triple physical team its by far a stronger pressure reliever than, say, the SoA on the current monk bar. It also covers EDA extremely well. I'm putting it back in, and you people should keep it there. Vortex 02:15, 8 March 2008 (EST)
- People just can't get over the fact that vigorous spirit isn't just for wamos any more, I guess Pluto 06:40, 8 March 2008 (EST)
Rend Enchantments[]
Says hi. This isn't that great. —ǘŋƐxɩsƫ 04:15, 8 March 2008 (EST)
Yea I agree, Rend and Corrupt totally destroy the monk and the dervish. Its pretty common in the current TA meta.
- Corrupt doesn't destroy. Rend does. You just rend his EDA and boom, you can pressure the monk to death. —ǘŋƐxɩsƫ 05:35, 16 March 2008 (EDT)
Monk[]
HC heal spam synergizes this build in so many ways. woh does not.--Dark0805(Rant/Contributions) 17:03, 8 March 2008 (EST)
- Yea theres no use at all for a WoH monk in this build. HC would synergize so much better. The monk build need to be redone IMO. -Rekiem
- Agreed, honestly, i'm going to change it.--Dark0805(Rant/Contributions) 09:18, 10 March 2008 (EDT)
- Is better nao yes. Just thinking Cripslish maybe should be SA sin? Swiftslash \\ (contributions *sandbox) 12:47, 10 March 2008 (EDT)
- Should be revetted then imo. Railin 13:02, 10 March 2008 (EDT)
- Votes wiped. — Rapta (talk|contribs) 13:36, 10 March 2008 (EDT)
- Agreed with SA, since you don't need cripslash that hard since you have a barbed + maiming spear thrower, which is pretty spammable now. —ǘŋƐxɩsƫ 11:27, 19 March 2008 (EDT)
- Maybe we change around nao? Has moar synergy with HC too. Swiftslash \\ (contributions *sandbox) 11:30, 19 March 2008 (EDT)
- Agreed with SA, since you don't need cripslash that hard since you have a barbed + maiming spear thrower, which is pretty spammable now. —ǘŋƐxɩsƫ 11:27, 19 March 2008 (EDT)
- Votes wiped. — Rapta (talk|contribs) 13:36, 10 March 2008 (EDT)
- Should be revetted then imo. Railin 13:02, 10 March 2008 (EDT)
- Is better nao yes. Just thinking Cripslish maybe should be SA sin? Swiftslash \\ (contributions *sandbox) 12:47, 10 March 2008 (EDT)
- Agreed, honestly, i'm going to change it.--Dark0805(Rant/Contributions) 09:18, 10 March 2008 (EDT)
The monk is going to run out of energy when his only way to remove conditions on himself is CoP. Deep Wound and Cripple are so easily spammed and are a huge threat to monks. You should put Draw and Mending Touch instead of spotless and Vig spirit even if they are very good with HC monk builds. Also, without Draw, the monk as no way to remove stacked conditions.-Rekiem
- How do you spam DW when there's a blindbot? Lord of all tyria 15:00, 13 March 2008 (EDT)
- rend war Railin 15:12, 13 March 2008 (EDT)
- Build has interupts. Time for "lol, countered" argument. Lord of all tyria 15:20, 13 March 2008 (EDT)
- Sigh. Railin 15:24, 13 March 2008 (EDT)
- I know. I should have stayed out 'til I had coherent reasoning. Lord of all tyria 15:27, 13 March 2008 (EDT)
- How is cripple a big threat when you can easely outheal every dmg they cause you? Swiftslash \\ (contributions *sandbox) 15:31, 13 March 2008 (EDT)
- You cant outheal anything once your teamate has DW on them. Only way is to remove it and spotless is crap against stacked conditions.
- How is cripple a big threat when you can easely outheal every dmg they cause you? Swiftslash \\ (contributions *sandbox) 15:31, 13 March 2008 (EDT)
- I know. I should have stayed out 'til I had coherent reasoning. Lord of all tyria 15:27, 13 March 2008 (EDT)
- Sigh. Railin 15:24, 13 March 2008 (EDT)
- Build has interupts. Time for "lol, countered" argument. Lord of all tyria 15:20, 13 March 2008 (EDT)
- rend war Railin 15:12, 13 March 2008 (EDT)
HC monk on its own gets fucking raped by spikes. I suggest traditional WoH w/prots. Otherwise, this team will get wiped by some shitty ass Ride the Lightning spike.
- understand what imbue health is before you start acting like you know anything
Because your dervish is always going to be at a high enough health to save from spikes amirite? Because there is no such thing as people spiking the dervish!
- the dervish is effectively unspikable. his strong armor, high, HIGH health, and the fact that hes fucking blinding the warrior thats supposed to spike him makes him a tough nut to crack. this ignores that under mystic regen, HoF, and vigorous spirit, (assuming the spears are hitting), has effectively about 20 health regen.--Dark0805(Rant/Contributions) 08:16, 19 March 2008 (EDT)
The dervish gets owned by SA sin(if he can block the first blinds), W/N with rend & plague touch, necro with foul feast rend or corrupt, Me/N with Signet of Midnight. Once the dervish falls, the monk fall and the rest of the team falls. -Rekiem
- Ur baed to be honest. You don't take rend + plague touch, since it makes you lose bull's strike which is pretty much once of the most gud attack skills. Signet of Midnight sucks, no other words available. Foul feast is baed in TA, just like draw on a ranger or necro. Monks just take draw. Yeah, SA sins are a counter to EDA's, but how hard is it to blind them on-spike?(and rend his condition-removal enchantment). —ǘŋƐxɩsƫ 11:32, 19 March 2008 (EDT)
- Edit conflict :( Blind the SA sin, dshot his SA, make the W/N spam his energy off with plague let him rip your enchants (and your monk stays alive easely) and just cripplespam him. Foul feast is gud vs this, but then the necro will only spam that skill (less hexes) and you can keep spamming barbed. Also, herd of spotless soul+mend touch vs blind on derv? Swiftslash \\ (contributions *sandbox) 11:34, 19 March 2008 (EDT)
And rape them before spike? If one cripslash can pump out enough damage to kill a whole team before they decide to spike then the spikers are bad.
Good build, just really weak vs. necro[]
I played this build yesterday and I can say it works fairly well. The only problem is how its incredibly weak against necro and I mean any kind of necro. Rend destroy the derv and Foul Feast - Plague Sending also. Corrupt also destroy the Derv since he has no cover in the current version. Some will say Vig spirit is the cover but that hardly works in real play since EDA will be on top of it most of the time. I also suggest putting a Conjure on the Warrior instead of a necro secondary. The warrior is a low priority for enchant removal because of the EDA dervish. It will help him bump up alot more damage. The ranger should be necro secondary with plague sending and rend. Since he has a better view to whats going on on the battlefield, Rend is great on him. You can also drop the stance/return on the monk for Mending Touch. If things go the way they should, the stance is useless because physical are blinded and crippled all the time and mending touch will be more usefull in case they manage to slip out of the Derv sight and jump the monk. Also the derv as Imbue Health to counter spikes against the monk. Those are just variant Im suggested.
- No. Rend warr is good. Vig is an ok cover (not against rend, but then, what is?). Ranger needs to be /Mo for monk support. Swiftslash \\ (contributions *sandbox) 11:56, 18 March 2008 (EDT)
the monk bar is a piece of shit. ok, 2 energy skills is awesome, but there is virtually no self heal unless u can keep up ur enchants basically 100% of the time. also, patient spirit, while being an awesome heal and all is second rate to better skills, i.e., reversal of fortune and even guardian. disciplined stance is a mediocre stance, given the 4 second stance time and an, i forgot 20-30 second recharge? is virtually worthless compared to guardian with a 6 second block w/ a 4 second recharge. also, if a derv/sin/thumper(what kind of warrior takes wild blow?) carries wild blow, then that monk is done for. on to the warrior, whoever said that cripslash>evis, LOL go back to pve fagnugget. a decent monk can remove the bleeding before you land gash, thus making your bar worthless. the ranger should at least have troll to allieviate some pressure off the monk, take away purge for it. finally, the dust aura derv is an epic failure. enchant removal->another worthless teammate who can't do shit. seriously, this whole team bar is probably worse than what? rspike?
Get out of TA tbh
- Play or play against HC's and you'll see. —ǘŋƐxɩsƫ 11:38, 25 March 2008 (EDT)
- You have no fucking clue what you are talking about, stop acting like you do(@ the ip).--Dark0805(Rant/Contributions) 11:56, 1 April 2008 (EDT)
Build is better...[]
With a Shattering Assault Assassin instead of the Warrior. That's the standard TA team I always run right now. Zuranthium 13:03, 25 March 2008 (EDT)
Change monk?[]
Now HC + PS got nerfed, wouldn't it be a good idea to change the monk to a WoH Healer? My suggestion:
<pvxbig> [build prof=Mo/A Divine=8+1 Healing=12+1+1 Protection=10+1 Shadow=2][Patient Spirit][Word of Healing][Guardian][Vigorous Spirit][Dismiss Condition][Holy Veil][Return][Optional][/build] </pvxbig>
As for variants, you may want to change Patient Spirit for Reversal of Fortune. SniperFox 10:51, 3 April 2008 (EDT)
Rez sig on a monk, lolwut?--Goldenstar 17:58, 1 April 2008 (EDT)
- Changed to optional, though Res Sig isn't always a bad choice on a monk when used at the right moment. SniperFox 11:59, 2 April 2008 (EDT)
- Ehm, rez sig on a monk is bad. Those 3 secs in rez might be an additional rez, but 3/4 of the times are you the dead one(so waste of a skillslot), and when you ain't, you'd rather want to guardian people against sig interupt, or just heal(3 secs when someone's already dead means another dead target... which is useless). Rez sig on a monk is a waste of skillslot. —ǘŋƐxɩsƫ 08:45, 3 April 2008 (EDT)
- Also, what's nerfed about HC? And I lol'd about updates, it's a 1 april joke. They made some mistakes in diversion, lololol loook at it. —ǘŋƐxɩsƫ 08:45, 3 April 2008 (EDT)
- Fixed a bug that prevented healing bonuses/penalties (such as Healer's Covenant) from affecting Patient Spirit. Pretty mutch ruins the point of combining Patient spirit with HC. While its not a big nerf, WoH may be more efficient to use now. SniperFox 10:26, 3 April 2008 (EDT)
EDA with Swift Javelin[]
For D/P I'd stick to Swift Javelin as in original EDA Blindbot build. You can quickly blind blocking opponents without the need for a rend. Machine nr 07:15, 7 April 2008 (EDT)