[PnH] runs 2 of these. I hate them. Readem (talk*pvxcontribs) 16:37, 24 June 2007 (EDT)
When you say expel paragon, is usually gives me a healing paragon fealing instead of a spear chucker paragon. Mgelo21 02:15, 25 June 2007 (EDT)
- Well that's its common name... on account of what it uses. Its meant for support damage/hex removal/Aegis chain removal. =\ --NYC Elite 02:43, 25 June 2007 (EDT)
Test of Time[]
I dont observe anymore, so is this build still being played at all?Dark0805(/) 02:44, 7 September 2007 (CEST)
- Not as much. ~~ frvwfr2 (T/C/Sysop) 02:46, 7 September 2007 (CEST)
- Hex Meta. Readem (talk*pvxcontribs) 02:50, 7 September 2007 (CEST)
- Edit conflict FTL. And i wanna try out empathic removal SoH p/mo. Sounds/looks/ like a very cool variant.Dark0805(/) 02:52, 7 September 2007 (CEST)
- Hex Meta. Readem (talk*pvxcontribs) 02:50, 7 September 2007 (CEST)
- Mostly replaced by DAnthem, atm, based on my recent obsing. If a hex meta ever returns, these'll show up again. --Edru viransu//QQ about me/sysop 02:53, 7 September 2007 (CEST)
- What anthem is teh DAnthem?Dark0805(/) 02:59, 7 September 2007 (CEST)
Defensive Anthem ۷ïεדИǺмЄŠЄ. 03:22, 7 September 2007 (CEST)
- That skill is still something i'm wary to play with. It looks like you have to be GOOD to be able to play it at all.Dark0805(/) 18:17, 7 September 2007 (CEST)
Anthem of Weariness[]
Instead of AoF maybe. Weakness is slightly less useless. Tycn 02:04, 2 October 2007 (CEST)
- Burning is ungood, how? --Edru viransu//QQ about me/sysop 02:13, 2 October 2007 (CEST)
- It's only some minor degen pressure, Weakness has a stronger effect. Tycn 02:14, 2 October 2007 (CEST)
- The thing is, it adds 42 damage per teammate who uses an attack skill under it. Obviously, some coordination is necessary to prevent redundant burnings, but that's a meaningful boost, regardless. --Edru viransu//QQ about me/sysop 02:20, 2 October 2007 (CEST)
- Weakness provides a cover condition as well as the minus attribute effect which IMO is a slightly stronger effect. Tycn 02:38, 2 October 2007 (CEST)
- Flame iz better. - Rawrawr 04:45, 11 November 2007 (CET)
- Probably depends on the team, imo... Weakness should be in variants but prolly not in main build. 86.26.63.60 13:30, 6 February 2009 (EST)
- Flame iz better. - Rawrawr 04:45, 11 November 2007 (CET)
- Weakness provides a cover condition as well as the minus attribute effect which IMO is a slightly stronger effect. Tycn 02:38, 2 October 2007 (CEST)
- The thing is, it adds 42 damage per teammate who uses an attack skill under it. Obviously, some coordination is necessary to prevent redundant burnings, but that's a meaningful boost, regardless. --Edru viransu//QQ about me/sysop 02:20, 2 October 2007 (CEST)
- It's only some minor degen pressure, Weakness has a stronger effect. Tycn 02:14, 2 October 2007 (CEST)
Archive[]
Expel has gone out of the meta bigtime since LoD nerf(you'd rather take SoR then hex removal) and hexway nerf... —ǘŋƐxɩsƫ 13:01, 28 March 2008 (EDT)
- I expect to see this popping back up fairly soon, ive been seeing a lot of hexway teams popping up in the 200 range, and with bsurge out every team has an ice ele. I think archiving it would be a stupid idea as the build is still as effective as it has always been and the meta is shifting back towards hexes. I Heal If U Shutup 00:10, 28 May 2008 (EDT)
- Water ele's is just veil and pb, if you can't manage with that you're doing it wrong. Expel isn't gonna change anything about that. Taking a cruel adds so much offense, expel just isn't needed. Hexway doesn't work anyway; when you know you will be facing it, unless they're stupid. —ǘŋƐxɩsƫ 12:06, 25 June 2008 (EDT)
- Not all builds have a Dom Mes. I've seen Expel Hexes get a bit of play still. That main bar is dumb, though, you want Cry and Wild Throw. People would run Expel if they don't have a Dom Mes, which means they have a Sig Mes, which means they already have a Mirror. Zuranthium 00:30, 11 July 2008 (EDT)
- It is always good to see the last time any build was updated zuranthium. --Readem
- Not all builds have a Dom Mes. I've seen Expel Hexes get a bit of play still. That main bar is dumb, though, you want Cry and Wild Throw. People would run Expel if they don't have a Dom Mes, which means they have a Sig Mes, which means they already have a Mirror. Zuranthium 00:30, 11 July 2008 (EDT)
- Water ele's is just veil and pb, if you can't manage with that you're doing it wrong. Expel isn't gonna change anything about that. Taking a cruel adds so much offense, expel just isn't needed. Hexway doesn't work anyway; when you know you will be facing it, unless they're stupid. —ǘŋƐxɩsƫ 12:06, 25 June 2008 (EDT)
- Archive +1 Massive 16:14, 22 November 2008 (EST)
- Unexist said so, so I archived. Change reasons if you desire. -- Guild of Deals 16:17, 22 November 2008 (EST)
- Hexfag pretty much got a nerf. Only dual VoR is still a good 'hex'way, and there are better ways to counter that then taking a paragon instead of a overpowered BA-ranger that can split too. People that are bad and buildwars atm don't take hexfag, they take eurospike. —ǘŋƐxɩsƫ 18:30, 22 November 2008 (EST)
- Unexist said so, so I archived. Change reasons if you desire. -- Guild of Deals 16:17, 22 November 2008 (EST)
Unarchive and Mod`?[]
Hexes is getting back and so is 8v8.... Wanna try unarchive and update :>? Massive 16:29, 13 December 2008 (EST)
- Well, this still isn't really used, but there's no real reason why not (I mean it's not like any of the skills have been majorly nerfed or anything) and since hexes are getting big again, I personally don't see why it couldn't be unarchived. Only thing would be if you think PnH overshadows it enough (imo they're different enough not, though). 86.26.63.60 13:29, 6 February 2009 (EST)