Surprised no one's put this up yet, I've seen several top guilds run one. Any changes to make before I submit for testing? |GD Defender / contribs 20:43, 18 September 2007 (CEST)
- Oh right, need to uncheck minor edit. |GD Defender / contribs 20:44, 18 September 2007 (CEST)
You might wanna add to variants that you can also put Price of Failure instead of Faintheartedness or Reckless Haste, whatever suits the player. Seems neat though... Obviously. -StarSeeker | My talk 21:28, 18 September 2007 (CEST)
- That's what I was forgetting. Thanks. |GD Defender / contribs 22:20, 18 September 2007 (CEST)
- No problem :> -StarSeeker | My talk 19:05, 19 September 2007 (CEST)
From my sandbox:
[OdEN]
- Krowman {{sysop}} 22:24, 18 September 2007 (CEST)
Why does this have Soul Reaping? — Rapta (talk|contribs) 06:30, 22 September 2007 (CEST)
- Because every other GvG-vetted necro build has Soul Reaping. Am I incorrect in assuming it's standard to run SR in GvG? ▬ GD Defender ▬ t / c ▬ 08:17, 23 September 2007 (CEST)
Less Soul Reaping imo. Rawrawr 19:49, 1 October 2007 (CEST)
anti melee too spread out - decent build though[]
you have missing, blocking, and slowing melee, all of which cause the other 2 to not matter. why not focus on one thing? like you could sub shadow of fear in for reckless haste, to do the same thing as faintheartedness. or price of failure for faintheartendness to make them miss more often and make them take damage when they miss (which would be about 65% of the time if you use reckless first). also i think rigor mortis would be better than defile defenses because it's not a one time use thing, and because you can spread it out better. i would use the shadow of fear combo over the price of failure combo because it's better e management. you agree? - Brian 07:54, 8 December 2007 (CET)
however, defile defenses can be used as a cover hex too - to sub for parasitic bond if you want. don't know if that's a good idea or not in this case - seems like one's not really better than the other, they are just different. Brian 07:56, 8 December 2007 (CET)
- The anti-melee all adds up to make it just more anti-melee. Faintheartedness with reckless slows them down and still gives them that miss % chance. Ward just helps too incase the hexes get removed. Moush 07:29, 11 December 2007 (CET)
14 Curse, 9 SR, 10 Earth. --Hikari 04:13, 21 January 2008 (EST)
Archive[]
Rip enchantment buff says hi. Hax necro's are generally sucky in any non-AT-hexgimmick anyway. —ǘŋƐxɩsƫ 12:40, 15 March 2008 (EDT)