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Just something I noticed[]

If you are running the exact build on the page, you actually dont need arcane echo. By the time I reach an enemy, kill it and even begin to have enough energy to attack another, SoH is flashing anyway. 13 Shadow Arts?

emapthy not on the bar --- Echo Ftw

got it Marin Bloodbane (Talk) 23:14, 28 May 2007 (CEST)


I think we should change the build. For me, using Recall is much better than SoH/Dark Escape. Now that the SoH nerf happened, I can kill only 1 mob at a time, but using Recall I can easily kill two... also, using only Recall frees up the Dark Escape slot on the bar which can then be used for another attack skill (Death Blossom) Thehockeydude44 14:57, 12 June 2007 (EDT)

recall=need for ally[]

lol,obviously soh is meant for solo,recall u need an ally for which destroys the term solo for the build,either u bring a hero,henchie,or person,or u only do lvl 1 since it has an npc.also i have found this build much easier without an enchanting weapon,if u do not use enchanting follow this: +activate soh +arcane then shadow form right outside aggro,but safetly(no enchanting) +start attack chain then finish atatck chain +activate the arcaned shadow form the moment the first one starts to flash(aka about to disappear) +continue attacking target,or attack new target +shadow of haste will end roughly 4-7 secs before arcaned shadow form does

=doing this will kill 1-2 enemies always =doing this will free up a skill slot

 -i recommend replaceing the slot with
     >death charge(better access to worms,more unaccesable enemies)[for this u must have +5 energy daggers!!!!!!]
     >deadly paradox(use right before attack skills)
     >rez sig(in case u dual or trio to progress faster)
     >any other low energy attack skill, or for the dareing, backfire for the caster enemies

=quicker energy gain while fighting sicne recall is a maintenance enchant

hope it works for u,made my runs much easier XD

well yea recall makes the need for an ally, i guess i didnt think that through... it makes it easier for me though b/c you can wait til your energy is full again and dont have to worry about SoH running out. so i guess ill just keep using it and leave the build... but what skill slot is freed up? im a little confused Thehockeydude44

Viability in Question[]

Reasons:

  • No deadly Paradox ftl (Shadow Form)

Readem (talk*pvxcontribs) 13:05, 24 June 2007 (EDT)

Deadly Paradox will disable your skills for 10 seconds. That's 10 seconds Shadow Form is wasted. 10 seconds you're not attacking. 10 seconds makes a big difference. Its fine the way it is IMO. Deadly Paradox is only good for running with Shadow Form or in any Deadly Arts spike type build. --NYC Elite 13:12, 24 June 2007 (EDT)

Heh, maybe your right. I don't use Shadow Form...ever lol. Readem (talk*pvxcontribs) 13:21, 24 June 2007 (EDT)

Yeah, it would be nice (but overpowered) if it didn't disable attack skills. Otherwise, you got 8 seconds of attacking while under Shadow Form. On an off-topic note, I use this sometimes... dreaming it was better... although I only use it like Afflicted Assassins do (cast it when taking lots of damage, then get the hell out of there) or when I sadly run a gimmick like DD spikes, lol. --NYC Elite 13:24, 24 June 2007 (EDT)

this is just bad.. use the solo green farm a/e pls and scrap this it sux i thinkMizzouman2002 09:19, 3 July 2007 (CEST)

Somebody plese tell me how to beat the mobile worms in the seconds area of ToPK because they are just hard. Also, if it is possible to kill these things, this build will be beast because it can farm ToPK in about 4 hours, which gives twice the number of green and gold drops of any bp group compared to time. But if it cant kill chaos wurms, this build will be a stupid piece of crap. || Ressmonkey 04:27, 15 July 2007 (CEST)

same usage, i think. you activate shadow of haste, run around til it makes an appearance and then beat it. there are three things to take care of: 1st- SoH must be activated otta its range. 2nd- you have to stay in its touch range so it stays above ground. 3rd- shadow form must be recast while it's above ground so there's no danger of getting knocked down. at least mathematically.Y0 ich halt 15:49, 15 July 2007 (CEST)
Little problem there, chaos wurms use hammers (slower attack), have boss-like attributes (shortened condition and hex times), knock down for 4 seconds regardless of how you do it, and have lots of health. I was never able to get one below 75% health when I tried, and I did everything that was stated above. Anybody want to tell me what I did wrong? || Ressmonkey 17:42, 15 July 2007 (CEST)
4 second kd? o.O it's capped at 3, and the only exception (backbreaker) is not in their skill bar. i think the description under "Notes" is enough. - Y0 ich halt 21:22, 15 July 2007 (CEST)
4 second kd comes from when they pop up (which there is no way you can stop), and the section in notes is short and doesnt really work to kill them. I know this build works, but I don't think it works to clear all of Tombs. If somebody has done it and can supply a screenshot of dead Darknesses, I'll completely disregard all that I have said. But until that time, I am going to have to think that this build is not capable of clearing Tombs. || Ressmonkey 03:09, 16 July 2007 (CEST)
i admit, i've never even tried TotpK as my assassin is working on factions right now. but mathematically it should work. if i figure out some way to do it i'll try to cap it with gamecam. i'll then send you a link to the vid. Y0 ich halt 13:44, 16 July 2007 (CEST)
Also, which I forgot to mention, chaos wurms have natural health regeneration, which cuts degeneration damage by almost half (not including halved condition times). I think an explanation fort this might be that when ANet made the update that caused the dust cloud movement, they also added boss attributes. Since this build was made before this update, it might contain innacurate info concerning chaos wurms. || Ressmonkey 17:31, 16 July 2007 (CEST)
ahaa! bad, evil update! Y0 ich halt 17:43, 16 July 2007 (CEST)

I ran the math on this stuff and came up with something. I decided to assume that chaos wurms have 680 health (doubtful, normal level 30 health). I also assumed that you could get 2 attack skill chains off before shadow stepping back (also doubltful due to 4 second knockdown). Assuming you get the best number of hits you can from empathy both times, you will deal 8 dmaages from empathy, which is 37*8=296. Assuming all attack skills deal 30 damage and arent blocked by wary stance, you will get off 8 of those, 240 damage. Deep wound deals 136 damage. Degeneration will deal 128 damage. This comes to a total of 800 damage. This means that if chaos wurms have 680 health (which is extremely doubtful), they can be killed. But, if they have the more likely 1360 health (680*2), all damage stays the same except for deep wound damage, which is doubled. This causes a total of 936 damage, not enough to kill the chaos wurm. || Ressmonkey 04:30, 17 July 2007 (CEST)

you're good at math.. Swift Thief 04:46, 17 July 2007 (CEST)
well, i guess before the mentioned update these wurms were normal creatures just like all others, so they didn't pose any threat. Y0 ich halt 14:17, 17 July 2007

(CEST) For wurms all you have to do is pull them under the bridge. they get stuck and you can just wail on them without even using shadow form... ~Rask Of Shadows

PRACTICE[]

this build takes alot of practice to perfect but if you use it right it pwns anything not just tombs

Of course it is, it's fragile and simple messups can either leave you not doing enough damage or wind up having shadow form expiring and leaving you for dead, but I love using this to farm hard mode with 1 or 2 friends. Whoring up the gold drops >u> Wyvern 04:57, 21 July 2007 (CEST)

fow fun with this build is kinda ify[]

well no doubt the build can do some parts of fow,ive had some great runs on it,but the problem is,it almost always depends on the spawn.....sometimes when u start,the shadow army mob is right by rastigan or 2 aggro circles away,its a big difference,and when doing the beach,the first mob of driftwoods has a very closely patroling shadow army mob(always covered by a monk)provideing no safe zone,the only way i seem to do the beach is takeing a 50/50 chance and running to a safe spot right next to the spider cave,also apparently going in dual or triple is bad,mobs tend to follow much longer even with a far off soh!though the advantages help if u can avoid the following,3 sins can kill a single monk,no less  :( .undead army can be killed!max kill of one a time,lightning touch......also most people useing this have 275hp-350hp,the touchy can easily kill u before u kill them.and yes spiders are killable if found alone or not close to others,if u can bypass melandrus resistance lol.....that video is very outdated.so in the end u can only do ahhh 3 or 4 outta 9 spots in fow....i recommend bringing some keys,u may be disapointed without a chest

A little glitch i found for farming solo with recall...[]

A little glitch i found for this build...when you want to farm with this build using recall, you can actually go to a ressurection shrine and type /kneel to make an NPC spawn, thus letting you cast recall upon it... Even though this NPC dissapears agin over a few seconds, recall will still remain being maintained so when you cancel it out after you have completed 1 assault you can escape to where the NPC previously was...Not much, but it helps ^^


P.S. also, because you cast it upon the NPC instead of a hench/hero, your drop rate will NOT be affected!

lol. - Y0_ich_halt 13:32, 8 August 2007 (CEST)

Perma SF[]

With AE buff, you can maintain SF permenantly with 15-16 shadow arts. Maybe drop the defensive skills for Deadly Paradox and some more damage. Tycn 14:55, 20 August 2007 (CEST)

How about: <pvxbig> [build prof=assas/mesme shadow=12+1+3 dagger=6+3 critic=10+3 dom=6][Arcane Echo][Shadow Form][deadly paradox][Empathy][Black Lotus Strike][Twisting Fangs][golden phoenix strike][blades of steel][/build] </pvxbig> Tycn 14:59, 20 August 2007 (CEST)

problem is that your attack skills are disabled for 10 seconds--Lokre 18:17, 23 August 2007 (CEST)
True, but it's only 10 seconds every ~25 seconds. Better than the downtime on the current build. It does take better timing though. Tycn 15:41, 26 August 2007 (CEST)

Me/A version?[]

I've seen a A/me version of this, with 4 first skills normal, then Jagged Strike, Wild Strike, Death Blossom and Critical Strike. Is it possible to go Me/A and replace Critical Strike with, for example, Golden Lotus Strike for e-management? Or Way of the Lotus? — Abedeus User Abedeus Sig 15:10, 26 August 2007 (CEST)

dungeon soloing[]

i would like to report that its possible to solo "Heart Of The Shiver Peaks" up until the worm. If you are intent on beating the worm, you have to bring a hench/hero party with you and make sure during the "solo" parts, they are greyed out. Also its possible to solo The Scret Lair of The Snowman (though i don't knwo why you would want to....) and The dungeon next to Sifhalla, though the boss is NOT soloable in the sifhalla dungeon.---Tiger's Fury Bob --> Complaints || DROB HSqrd || Trash Here Plz 04:02, 14 September 2007 (CEST)

dual[]

I think due to the SoH nerf this build may be made into a dual build. Add recal in place of SoH, and you can add resurect in place of backup stance.Punisher 23:07, 23 January 2008 (EST)

New Variation[]

I've been trying out a new variation of this build using GW:EN PvE skills:

<pvxbig> [build prof=assas/mesmer shadow=12+1+3 dagger=8+3 critic=10+3][Arcane Echo][Shadow Form][Shadow of Haste]["I Am The Strongest!"][Asuran Scan][Black Lotus Strike][Black Spider Strike][Twisting Fangs][/build] </pvxbig>

Since you don't have a stance to cancel out SoH should you mess up, it's a bit touchy, but I find that I can almost always kill 2 enemies with 1 SoH run with a little time to spare. I started using this build with rank 10 in Norn and rank 6 in Asura titles, so I don't know what is the minimum needed to make it work. - Melisande 17:37, 7 March 2008 (PST)

Ok[]

This is a nice build, BUT IT SUCKS SO MUCH AT KILLING.

You kill 1 enemy each round and it takes 60 seconds to do another round!!!

IMO, not worth it.Tengu 10:25, 4 April 2008 (EDT)


Edit - In fact, i favor the E/A sliver variant over this.

Tengu 10:31, 4 April 2008 (EDT)

archive?[]

should this be archived due to new buff of SF there are better ways to do this now96.240.137.64 09:30, 6 June 2008 (EDT)

nerfed

this still works:

<pvxbig> [build prof=assas/mesme shadow=12+1+3 dagger=10+3 critic=8+3][Arcane Echo][Shadow Form][Shadow of Haste][Jagged Strike][Golden Fang Strike][Death Blossom][Golden Lotus Strike][Lotus Strike][/build] </pvxbig> for all u nubs like me w/o nf. --Newcandy2 05:41, 11 March 2009 (UTC)

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