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Archive:W/N Unstoppable Hammer

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This build has been archived as of 18:26, 20 September 2006, for the following reason:

  • Release of Factions and Nightfall.

This build had been designed for the following use:

This build was in the category Good before being archived.

The Unstoppable Hammer is able to keep hitting the target.

Attributes and SkillsEdit

<pvxbig> [build prof=warri/necro streng=12+3+1 hammer=12+1][devastating hammer][crushing blow][heavy blow][irresistible blow][for great justice][plague touch][endure pain][resurrection signet][/build] </pvxbig>

UsageEdit

  • When you engage a target, use "For Great Justice!" to gain adrenaline quickly.
  • After the first target is dead, use the first 4 skills in a combo on the next target.
  • If you get a condition, such as blind, use Plague Touch on your target.
  • If the target uses a stance or enchantment to block attacks, use Irresistible Blow.
  • If low on health while fighting , use Endure Pain to survive then go wait to regain health and energy.
  • Use Irresistible Blow to punish prot monks for using Guardian.

CountersEdit

  • Hexes that hinder your attacks or speed.
  • It requires a fair amount of Energy, so Energy denial is effective.

EquipmentEdit

VariantsEdit

Skill VariationsEdit

Notes: If you want to bring this variation into ANY PvP, always bring a speed boast and a rez sig, and NEVER bring dolyak sig. You're there to deal damage, not tank.

The Backbreaker variationEdit

A variation on the Unstoppable Hammer uses Backbreaker instead of Devastating Hammer, for an even longer knockdown and damage instead of weakness. As a result, Heavy Blow is replaced as well. An example skill bar, tweaked more heavily for damage output, might look like this: <pvxbig> [Backbreaker][Crushing Blow][Mighty Blow][Irresistible Blow][Berserker Stance][Rush][Plague Touch][Resurrection Signet] </pvxbig>


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