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Archive:Team - Wounding Rspike

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This build has been archived as of 20:53, 25 December 2008 (EST), for the following reasons:

  • Nerfs to various skills
  • Counters became well known and meta shifts made it less effective

This build had been designed for the following use:

This build was in the category good before being archived.

Team Composition Edit

  • 1 Wounding Strike Assassin Assassin-icon-small/Dervish-icon-small
  • 1 Command Arrows Ranger-icon-small/Paragon-icon-small
  • 1 Cursing Arrows Ranger-icon-small/Necromancer-icon-small
  • 1 Weapons Ritualist Ritualist-icon-small/Elementalist-icon-small
  • 2 IV Healers Necromancer-icon-small/Ritualist-icon-small
  • 2 Monks Monk-icon-small/Mesmer-icon-small

Wounding Strike Assassin Edit

<pvxbig> [build name="Wounding Sin" prof=a/d Scythe=12 crit=12+1+1][Wounding Strike][mystic sweep][eremite's attack][shadow walk][dash][assassin's remedy][way of the master][resurrection signet][/build] </pvxbig>

Usage Edit

  • This is the caller; call targets for spikes.
  • Note: It is often a good idea to maintain shadow walk and not cancel it immediately after a spike if at all possible, it provides and excelent way to escape an enemy spike

VariantsEdit

Rangers Edit

Command ArrowsEdit

<pvxbig> [build name="r/p Command Arrows" prof=range/p marksm=10+2 expert=12+1+1 command=8][forked arrow][savage shot][distracting shot][glass arrows][favorable winds][Song of concentration][make haste][resurrection signet][/build] </pvxbig>

Cursing ArrowsEdit

<pvxbig> [build name="r/n Cursing Arrows" prof=range/n marksm=12+2 expert=12+1+1 curse=3][forked arrow][savage shot][distracting shot][glass arrows][favorable winds][rigor mortis][rend enchantments][resurrection signet][/build] </pvxbig>

Usage Edit

Equipment Edit

  • Survivor Insignia.
  • Sundering Hornbow of Fortitude
  • Vampiric Hornbow of Fortitude
  • Vampiric Longbow of Fortitude
  • Command Ranger, bring a double adren spear set for charging conc
  • Curses Ranger, bring a 40/40 curses set for rend/rigor

Weapons RitualistEdit

<pvxbig> [build name="Weapon Whore" prof=rt/e commun=11+1+2 channel=10+1 earth=10 water=2][Icy Shackles][Brutal Weapon][Splinter Weapon][Vital Weapon][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Flesh of My Flesh][/build] </pvxbig>

Usage Edit

Equipment Edit

  • Survivor Insignia and Attunement/Vitae Runes.
  • 40/40 Earth set for snaring.
  • 40/40 Communing set for brutals.
  • Shield/Spear set for defense.

VariantsEdit

  • Sundering Weapon can replace Splinter Weapon for the sin if you feel cracked armor is necessary. If you do this, raise water magic up to 8, and communing up to 12

Iv Healers Edit

Life HealerEdit

<pvxbig> [build name="Life Healer" prof=nec/rt soul=12+1+2 Resto=12][IV][Foul Feast][Mend body and soul][spirit light][protective was kaolai][weapon of warding][life][recovery][/build] </pvxbig>

Recup PacterEdit

<pvxbig> [build name="Recup Pacter" prof=nec/rt soul=12+1+2 Resto=12][IV][Mend body and soul][spirit light][weapon of warding][protective was kaolai][pure was li ming][recuperation][death pact signet][/build] </pvxbig>

Usage Edit

Equipment Edit

  • Survivor Insignia.
  • 40/40 resto sets

RC Monk Edit

<pvxbig> [build name="rc prot" prof=monk/mesme protec=12+1+1 divine=11+1 inspir=6][spirit bond][reversal of fortune][restore condition][guardian][aura of stability][holy veil][shield of absorption][channeling][/build] </pvxbig>

Usage Edit

  • Use Restore Condition to remove harmful conditions and heal allies that are conditioned.
  • Use Reversal of Fortune as your main source of damage prevention.
  • Use Spirit Bond as your major prot to catch spikes, stop warrior trains, etc.
  • Use Aura of Stability to counter KDs.
  • Use Holy Veil to remove harmful hexes. Keep it on yourself if you're the target of a Mesmer.
  • Use Shield of Absorption as a small prot when multiple enemies are hitting on someone.
  • Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

HB Edit

<pvxbig> [build name="HB" prof=monk/mesme healin=12+1+1 divine=11+1 inspir=6][infuse health][patient spirit][dwaynas kiss][Heal Party][holy veil][spotless mind][Healer's Boon][channeling][/build] </pvxbig>

Usage Edit

  • Maintain Healer's Boon at all times, use as a cover for Channeling
  • Use Infuse Health to catch spikes or when targets are almost ready to die and a Patient/Dwayna's would be too slow.
  • Use Patient Spirit for a unconditional heal, after 2 seconds.
  • Use Dwayna's Kiss as a medium heal when allies are enchanted or hexed(synergy is well with patient spirit).
  • Use Holy Veil and Spotless Mind to remove harmful hexes. If facing Mesmers you should pre-veil.
  • Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

Equipment Edit

  • Survivor Insignia.
  • Fill up with Vitae runes, also take a Rune of Recovery with you.
  • First set: Spear(-5 energy)/Shield combo(+10 shields against all elements).
  • Second set: Spear(+5 energy)/Offhand combo(+5 armor while enchanted).
  • Third set:Spear(+5 energy)/Offhand combo(+15/-1 energy).
  • Fourth set: 40/40 Wand/Offhand set.

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