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Archive:Team - Urgoz Barrage Pet

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This build has been archived as of 21:20, 17 June 2009 (UTC), for the following reason:

  • Buff of Shadow Form and PvE only skills made this slow and impractical.

This build had been designed for the following use:

This build was in the category good before being archived.


This is the Barrage/pet team for the Factions elite mission Urgoz's Warren. The build is composed primarily of 4 b/p rangers, 3 SF eles(4 if not taking the backup EoE ranger), 1 rit lord, 2 monks and a bip with either an SS or MM. The team should be ordered as the builds appear here.

Team Composition Edit

Whirling Defense Barrage Barbed Trap Tripwire Comfort Animal Charm Animal Flesh of My Flesh Edge of Extinction


Barrage Dust Trap Whirling Defense Edge of Extinction Comfort Animal Charm Animal Splinter Weapon Flesh of My Flesh


Barrage Dust Trap Whirling Defense Favorable Winds Comfort Animal Charm Animal Splinter Weapon Flesh of My Flesh


Barrage Dust Trap Whirling Defense Winnowing Comfort Animal Charm Animal Splinter Weapon Flesh of My Flesh


Searing Flames Liquid Flame Glowing Gaze Meteor Shower Glyph of Lesser Energy Glyph of Elemental Power Fire Attunement Optional


Searing Flames Liquid Flame Glowing Gaze Meteor Shower Glyph of Lesser Energy Glyph of Elemental Power Fire Attunement Optional


Searing Flames Liquid Flame Glowing Gaze Meteor Shower Glyph of Lesser Energy Glyph of Elemental Power Fire Attunement Optional


Ritual Lord Boon of Creation Flesh of My Flesh Earthbind Shelter Displacement Union Optional


Seed of Life Aegis Dwayna's Kiss Ethereal Light Holy Haste Heal Party Healer's Boon Rebirth


Light of Deliverance Word of Healing Optional Optional Optional Optional Optional Optional


Spiteful Spirit Animate Flesh Golem Optional Optional Optional Optional Optional Optional


Awaken the Blood Blood Is Power Order of Pain Masochism Necrotic Traversal Aegis Extinguish Rebirth


EoE RangerEdit

<pvxbig> [build prof=Ranger/Ritualist Beast=12+1+3 Wilderness=10+2 Marksmanship=8+1 Expertise=2+1 Restoration=1][Whirling defense][Barrage][Barbed trap] [Tripwire][Comfort animal][Charm animal][Flesh of my flesh][Edge of extinction][/build] </pvxbig>

Equipment Edit

  • Max AL armor with radiant insignias, survivor and additional armor insignias are optional
    • You MUST have a beast mastery mask, the beast mastery rune is advised to be superior to get a level 11 spirit however as long as it's 9 or higher it doesn't matter.
    • A minor marksmanship is a must to meet the req of the weapon (unless it's req 8)
  • Bow of choice

Backup EoE RangerEdit

This is not required and is merely optional, if not taking take another SF ele. <pvxbig> [build prof=Ranger/Ritualist Expertise=6+1 Beastmastery=7+1 Marksmanship=10+1+1 Wilderness=7+1 Channeling=10][Barrage][Dust trap][Whirling defense] [Edge of extinction][Comfort animal][Charm animal][Splinter weapon][Flesh of my flesh][/build] </pvxbig>

Equipment Edit

  • Max AL armor with radiant insignias, survivor and additional armor insignias are optional
    • You MUST have a beast mastery mask, the beast mastery rune is advised to be superior to get a higher level spirit however it doesn't need to be too high as it's the back up.
  • Bow of choice

FW RangerEdit

<pvxbig> [build prof=Ranger/Ritualist Wilderness=8+1+3 Marksmanship=9 Expertise=6+1 channeling=10][Barrage][Dust trap][Whirling defense] [Favorable winds][Comfort animal][Charm animal][Splinter weapon][Flesh of my flesh][/build] </pvxbig>

Equipment Edit

  • Max AL armor with radiant insignias, survivor and additional armor insignias are optional
    • It's advised to take the wilderness mask and a superior wilderness rune for additional damage.A minor expertise rune is also advised to lower energy cost of skills.
  • Bow of choice

WW RangerEdit

<pvxbig> [build prof=Ranger/Ritualist Wilderness=8+1+3 Marksmanship=9 Expertise=6+1 channeling=10][Barrage][Dust trap][Whirling defense] [Winnowing][Comfort animal][Charm animal][Splinter weapon][Flesh of my flesh][/build] </pvxbig>

Equipment Edit

  • Max AL armor with radiant insignias, survivor and additional armor insignias are optional
    • It's advised to take the wilderness mask and a superior wilderness rune for additional damage.A minor expertise rune is also advised to lower energy cost of skills.
  • Bow of choice

SF ElementalistEdit

There are three SF elementalists. 4 if there's no backup eoe ranger. <pvxbig> [build prof=E/Any Fire=12+1+3 Energy=12+1][Fire attunement][Searing flames][Liquid flame][Glowing Gaze] [Meteor shower][Glyph of Lesser Energy][Glyph of elemental power][Optional][/build] </pvxbig>

EquipmentEdit

  • Insignias of choice. Additional armor is suggested.
  • A weapon set with HCT and HSR are advised.

Ritual LordEdit

<pvxbig> [build prof=Ritualist/any Communing=12+1+1 Spawning=10+1 Restoration=6+1][Ritual lord][Boon of creation][Flesh of my flesh][Earthbind][Shelter][Displacement][Union][Optional][/build] </pvxbig>

  • Optional could be:

EquipmentEdit

  • Max Al armor with a Communing head piece.
    • Runes are optional but at least a minor in communing and spawning is suggested.
    • Insignias of choice additional armor and energy is suggested.
  • A weapon set with HCT, HSR are advised, a +1 Communing 20% would also be very useful but none are required.

MonksEdit

You MUST have at least one HB monk the other monk can be either another HB or either WoH or LoD. At least one monk should carry protective spirit to use on the lurer, and both should take aegis.

Healer's BoonEdit

<pvxbig> [build prof=Mo/? hea=10+1 pro=8+1 div=12+1+1][Seed of Life][Aegis][Dwayna's Kiss][Ethereal Light][Holy Haste][Heal Party][Healer's Boon][Rebirth][/build] </pvxbig>

LoD HealerEdit

<pvxbig> [build prof=Mo/Me hea=12+1+1 pro=10+1 div=8+1][Light of deliverance][Protective Spirit][Dwayna's kiss][Healing Touch][Heal party][Aegis][Arcane Mimicry][Rebirth][/build] </pvxbig>

WoH Spike HealerEdit

<pvxbig> [build prof=Mo/Me hea=11+1+1 pro=10+1 div=10+1][Word of Healing][Protective Spirit][Healing Touch][Heal Party][Extinguish][Aegis][Arcane Mimicry][Rebirth][/build] </pvxbig>


Optional CharacterEdit

It is advised to only take one of the following:

SSEdit

<pvxbig> [build prof=Necromancer/Mesmer Curses=12+1+3 Soul=11+1 Blood=6+1][Awaken the blood][Spiteful spirit][Arcane echo][Reckless haste][Necrosis][Desecrate enchantments][Signet of Lost Souls][Optional][/build] </pvxbig>

  • Desecrate enchantment's can be swapped with it's counterpart Defile enchantments.
  • Optional slot could be:
    • Defile or desecrate enchantments (so you have both)
    • Insidious Parasite (if you don't have much trouble with energy)
    • A Resurrect skill.

EquipmentEdit

  • Max Al armor with a curses scar pattern.
    • A superior curses rune for max SS damage and a minor in both soul reaping and blood magic is advised.
    • Insignias of choice additional energy is suggested.
  • A weapon set with HCT, HSR are advised, a +1 Curses 20% would also be very useful but none are required.

AdvantagesEdit

  • The main advantage of an SS over a MM is the aggro factor, minions tend to run in recklessly and aggro if the minion master isn't doing his job properly.

MMEdit

<pvxbig> [build prof=Necromancer/Monk Death=12+1+3 Soul=10+1 Healing=8][Animate Flesh golem][Animate Bone horror][Animate Shambling horror][Blood of the Master][Signet of lost souls][Heal area][Taste of death][Rebirth][/build] </pvxbig>

  • Bone horror and shambling horror can be changed for any minion skills, as long as one has a fast recharge to take advantage of the numerous corpses.
  • Heal area can be changed for a similar skill.

EquipmentEdit

  • Max Al armor with a Death magic scar pattern.
    • A superior Death magic rune for max level minions and a minor in soul reaping is advised.
    • Insignias of choice additional energy is suggested, and a bloodstained is a must.
  • A weapon set with HCT, HSR are advised, a +1 Death magic 20% would also be very useful but none are required.

AdvantagesEdit

  • The main advantage of a MM over an SS is the fact that the minions can soak up a large amount of the damage, and can also deal a considerable amount of damage if handled properly.

1hp BipEdit

<pvxbig> [build prof=Necromancer/Monk Blood=12+1+3 Soul=10+3 Prot=8 Death=2+3][Awaken the blood][Blood is power][Order of pain][Masochism][Necrotic traversal][Aegis][Extinguish][Rebirth][/build] </pvxbig>

EquipmentEdit

  • Any armor (even with max AL armor you're dead with 1 hit) with 5 superior runes and the blood magic scar pattern
    • A superior Blood magic rune for max energy regen from Bip and a soul reaping rune is advised.
    • Insignias of choice additional energy is suggested.
  • A weapon with 20% longer enchantments (e.g. Totem axe and a -50HP offhand).

UsageEdit

The rit lord makes a wall with the spirits to block the enemies, the rit must keep this wall up at all cost. Rangers lay the spirits out of harm's way but in range to take effect, they then trap just in front of the rit wall, and the lurer pulls the enemies onto the traps, they must rez pets after every battle. The SF then nuke the enemy monks or if none are present large groups of enemies, they then cast their other skills to cause large amounts of damage. The MM (if taken) uses the corpses to create his/her army of minions which will help soak up damage as well as deal additional damage. If an SS is taken, SS is placed on large groups of attackers (e.g rangers, warriors, sins.) and covers, and spreads hexes over multiple enemies. Monks heal as required, keeping HB on themselves for additional healing. The bip gets to 1hp and casts awaken the blood, then spams bip on the monks and rits during battle, and SF and MM/SS if there's any energy to spare, bip is cast on the rangers while trapping and if the ranger requires it. If either the bip or the rit dies, rez them immediately, and if others die wait for a break in the fighting.

See AlsoEdit

  • Urgoz's Warren, this explains how to complete each area of the mission.

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