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Archive:Team - TA Hex Pressure

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This build has been archived as of 17:48, 28 January 2008 (EST), for the following reason:

  • Meta Shift to MB Ranger renders Rit useless

This build had been designed for the following use:

This build was in the category No category specified before being archived.

The Team Edit

Through the use of overpowered skill-bars, this team build is able to take down many teams.

#1: Linebacker

Backbreaker Crushing Blow Protector's Strike Grasping Earth Flail Enraging Charge Shock Resurrection Signet

#2: Anti-melee Hex-Pressure Necromancer

Corrupt Enchantment Defile Defenses Parasitic Bond Glyph of Lesser Energy Insidious Parasite Price of Failure Ward Against Melee Resurrection Signet

#3: Spirit-Spammer/Secondary Healer

Wanderlust Shadowsong Bloodsong Ancestors' Rage Spirit Light Draw Conditions Holy Veil Death Pact Signet

#4: Shadow Arts ZB Monk

Zealous Benediction Reversal of Fortune Dismiss Condition Gift of Health Spirit Bond Signet of Devotion Return Deny Hexes


#1: Linebacker Edit

<pvxbig> [build prof=W/E Hammer=12+1+1 Strength=11+1 Earthmag=6 Airmag=2][Backbreaker][Crushing Blow][Protector's Strike][Grasping Earth][flail][Enraging Charge][Shock][resurrection signet][/build] </pvxbig>

Role in Team Edit

  • Most of the Damage comes from this character. Unless there is a secondary healer (as there is in this build), he is generally able to make short-work of any stand-alone Monk. Make sure that he is constantly drawn/pre-veiled.

Equipment Edit

  • Radiant Armor.
  • Sundering Hammer of Fortitude with 15^50.
  • Sundering Hammer of Fortitude with +5 Energy
  • Ebon Hammer of Fortitude with 15^50.
  • +5 Energy Sword of Fortitude/Heal Set Shield

Usage Edit

Counters Edit

  • Standard Anti-melee Counters

Variants Edit

Personal Preference, Cripslash, SS-Wars, Dev-Hammers, or even Evis may replace this War. Backbreaker however, is generally easier to play, and is a rather simple Hammer-spike. If you would prefer, run an SoS sin and or AoM Derv.

#2: Anti-melee Hex-Pressure Necromancer Edit

<pvxbig> [build prof=N/E curses=12+1+1 earthmag=12 Soulreaping=3 ][Corrupt Enchantment][Defile Defenses][Parasitic Bond][Glyph of Lesser Energy@0][Insidious Parasite][Price of Failure][Ward Against Melee][resurrection signet][/build] </pvxbig>

Role in Team Edit

  • Serves the roles of a “B-bot” through anti-melee hexes, as well as create a significant amount of pressure through degeneration. In times of need, he is equipped with Ward Against Melee, so that the team may fall back into the Ward, when necessary.

Equipment Edit

  • Radiant Armor.
  • 20/20 SR Wand with 20/20 SR offhand
  • +30/-2 (curses/SR, high set)
  • Defensive Set

Usage Edit

Counters Edit

  • Powerful Hex Removal
  • Pre-veiling
  • Standard Anti-caster Counters

Variants Edit

Can be replaced by a B-Surge Warder, though opposing teams often run Draw. PoF/RH can be replaced by Insidious Parasite.

#3: Spirit-Spammer/Secondary Healer Edit

<pvxbig> [build prof=Rt/Mo Communing=10+1+1 Channel=10+1 Rest=9+1 Spawn=7+1 Protect=1][Wanderlust][Shadowsong][Bloodsong][Ancestors' Rage][Spirit Light][Draw conditions][Holy Veil][Death Pact signet][/build] </pvxbig>

Role in Team Edit

  • Acts as a general Spirit Spammer/Secondary Healer. Acts also as a draw-bot and veils the Frontliner when necessary.

Equipment Edit

  • Radiant Armor
  • Insightful Communing Staff of Fortitude
  • Insightful Restoration Staff of Fortitude
  • High Energy Set (Focus Swapping)
  • Low Energy Set

Usage Edit

  • Set up Spirits
  • Heal when necessary by using Spirit Light
  • Draw both your Monk and Frontliner.
  • Pre-veil when necessary, or remove harmful hexes such as Migraine from your Monk.
  • Aid in spikes through the usage of Ancestors' Rage
  • Use DPS when necessary (Remember to tell your team before doing so)

Counters Edit

  • Standard Anti-caster Counters

Variants Edit

  • This position is pretty open, you can run another Hexer for more pressure, or even another Monk depending how coodinated you offense is (usually don't).

#4: Shadow Arts ZB Monk Edit

<pvxbig> [build prof=monk/assas protec=12+1+1 divine=9+1 Healing=9+1 shadow=3][zealous benediction][Reversal of fortune][Dismiss condition][Gift of Health][Spirit Bond][Signet of Devotion][Return][Deny Hexes][/build] </pvxbig>

Role in Team Edit

  • General, all purpose healer.

Equipment Edit

  • Survivor/Blessed Insignias.
  • Neg/defensive set, casting set, high set.
  • 8 shields with +30 HP; 7 with different armor mods (Fire, Lightning, Cold, Earth, Piercing, Slashing, Blunt) and extend Crip duration 33% (Sword) offhands.

Usage Edit

  • ZB acts as a energy efficient Boon-heal.
  • RoF is your main heal, use it to counter a spike, and or as a general all purpose heal.
  • Dismiss Condition to remove conditions.
  • Use SB to counter more powerful spikes.
  • SoD+DH as both a free-heal, and a powerful source of hex removal.
  • Use Return to escape from troublesome frontliners. It can also be used to snare opposing monks/midliners. Remember to coordinate the Return, through vent and to weapon swap when doing so to your 33% crip offhand.

Counters Edit

  • Standard Anti-caster Counters
  • Heal-overlap

Variants Edit

Depends on your preference really. Most prefer to run ZB in TA however.

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