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Archive:Team - TA Balanced WoD

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This build has been archived as of 12:33, 19 March 2009 (UTC) (UTC), for the following reason:

  • WoD nerf

This build had been designed for the following use:

This build was in the category Good before being archived.

The Balanced WoD-way abuses Wail of Doom to shutdown opponents while maintaining energy with a high Soul Reaping attribute.

The Team Edit

Magehunter's Smash Crushing Blow Hammer Bash Bull's Strike Flail Rush Enraging Charge Optional


Wail of Doom Defile Defenses Faintheartedness Price of Failure Rend Enchantments Signet of Lost Souls Holy Veil Resurrection Signet


Wail of Doom Rend Enchantments Foul Feast Weapon of Warding Wielder's Boon Signet of Lost Souls Blind Was Mingson Death Pact Signet


Word of Healing Reversal of Fortune Patient Spirit Guardian Dismiss Condition Spirit Bond Holy Veil Optional


Magehunter's Smash Warrior Edit

<pvxbig> [build prof=warri/any hammer=12+1+1 streng=12+1][magehunter's smash][crushing blow][hammer bash][bulls strike][flail][rush][enraging charge][Optional][/build] </pvxbig>

Optional should be:

  • Resurrection Signet
  • Shock
  • Disrupting Dagger

Equipment Edit

  • Stonefist insignia.
  • Sundering, Zealous, and Ebon Hammers of Fortitude.


WoD/Curse Hybrid Edit

<pvxbig> [build prof=Necromancer/monk curses=12+1 soul=12+1+1][Wail of Doom][Defile Defenses][Faintheartedness][Price of Failure][Rend Enchantments][Signet of Lost Souls][Holy Veil][Resurrection Signet][/build] </pvxbig>

Equipment Edit

  • Standard caster setup with HCT/HRT set, shield sets, high/low sets.

Usage Edit

  • Wail of Doom is very flexible:
  • Use it as a sort of Diversion in most cases, but to reduce the spell's effectiveness instead of affecting the recharge.
  • Use it on a Warrior during his adrenaline spike to drastically reduce his damage output.
  • Same goes for Assassins and Dervishes.
  • Use it on a Monk during a spike to reduce his healing capabilities.
  • Shutdown melee with your anti-melee skills.
  • Pre-veil the warrior, and remove hexes with Holy Veil.
  • Use Rend to screw up D/P blinders, HC Monks, SA sins, etc. Also use it to counter protective skills such as Spirit Bond, when your warrior is spiking.

Variants Edit

  • Rip/Rend Enchantments


WoD/Heal Hybrid Edit

<pvxbig> [build prof=Necromancer/rt resto=12 soul=12+1+1 Curses=3][Wail of Doom][Rend Enchantments][Foul Feast][Weapon of Warding][Wielder's Boon][Signet of Lost Souls][Blind Was Mingson][Resurrection Signet][/build] </pvxbig>

Equipment Edit

  • Standard caster setup with HCT/HRT set, shield sets, high/low sets.

Usage Edit

  • Wail of Doom is very flexible:
  • Use it as a sort of Diversion in most cases, but to reduce the spell's effectiveness instead of affecting the recharge.
  • Use it on a Warrior during his adrenaline spike to drastically reduce his damage output.
  • Same goes for Assassins and Dervishes.
  • Use it on a Monk during a spike to reduce his healing capabilities.
  • Heal/Prot with your skills.
  • Use Rend to screw up D/P blinders, HC Monks, SA sins, etc. Also use it to counter protective skills such as Spirit Bond, when your warrior is spiking.


WoH Monk Edit

<pvxbig> [build prof=Monk/any Heal=12+1+1 prot=10+1 div=8+1][Word of Healing][draw conditions][Patient Spirit][Guardian][mending touch][Spirit Bond][Holy Veil][Optional][/build]</pvxbig>

Optional should be a self-preservation skills such as:

  • Return
  • Mantra of Concentration
  • Disciplined Stance (Note that this requires some attribute adjustment)

Equipment Edit

  • Standard caster setup with HCT/HRT set, shield sets, high/low sets.

Variants Edit

  • Shielding Hands or Shield of Absorption or Protective Spirit instead of Spirit Bond.

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