Fandom

PvXwiki@Wikia

Archive:Team - TA Assassin Assault

2,130pages on
this wiki
Add New Page
Talk48 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This build has been archived as of December 1, 2007, for the following reasons:

  • Shadow Prison nerf
  • Black Lotus Strike nerf
  • Impale nerf
  • Ancestor's Rage nerf

This build had been designed for the following use:

This build was in the category No category specified before being archived.

A fast, mostly life-stealing spike team for TA.

Roster Edit

#1 Impaling Spiker/Solo Splitter

Shadow Prison Black Lotus Strike Vampiric Assault Impale Sight Beyond Sight Ancestors' Rage Nightmare Weapon Death Pact Signet

#2 Impaling Spiker/Dual Splitter

Shadow Prison Black Lotus Strike Vampiric Assault Impale Sight Beyond Sight Ancestors' Rage Nightmare Weapon Resurrection Signet

#3 Speeding Spiker/Dual Splitter

Shadow Prison Black Lotus Strike Vampiric Assault Siphon Speed Sight Beyond Sight Ancestors' Rage Nightmare Weapon Resurrection Signet

#4 First Aid Kit

Reversal of Fortune Shielding Hands Dismiss Condition Zealous Benediction Gift of Health Holy Veil Optional Return


Impaling Spiker/Solo Splitter Edit

<pvxbig> [build name=Impaling Spiker prof=Assassin/Ritualist Deadly=12+1+1 Channeling=12 Critical=3][Shadow Prison][Black Lotus Strike][Vampiric Assault][Impale][Sight Beyond Sight@0][Ancestor's Rage][Nightmare Weapon][Death Pact Signet][/build] </pvxbig>


Impaling Spiker/Dual Splitter Edit

<pvxbig> [build name=Impaling Spiker prof=Assassin/Ritualist Deadly=12+1+1 Channeling=12 Critical=3][Shadow Prison][Black Lotus Strike][Vampiric Assault][Impale][Sight Beyond Sight@0][Ancestor's Rage][Nightmare Weapon][Resurrection Signet][/build] </pvxbig>


Speeding Spiker/Dual Splitter Edit

<pvxbig> [build name=Speeding Spiker prof=Assassin/Ritualist Deadly=12+1+1 Channeling=12 Critical=3][Shadow Prison][Black Lotus Strike][Vampiric Assault][Siphon Speed][Sight Beyond Sight@0][Ancestor's Rage][Nightmare Weapon][Resurrection Signet][/build] </pvxbig>


Usage Edit

Choose one Spiker as the caller. The spike is setup with Nightmare Weapon > Sight Beyond Sight > AR > Shadow Prison > BLS > VA > Impale. Since both Impales inflict Deep Wound an extra hit after the application shouldn't be needed.

Due to the enormous amount of damage provided in this spike, it might be a better idea to spike down targets that are not likely to be pre-veiled and that can apply annoying hexes (Mesmer or Necros) that can ruin you chain. Even warriors can be shred to pieces with the spike.

The spikers can also split on various targets. The Siphon Spiker can have a hard time killing someone on his own but the two Impaling Spikers can often take down a target solo. A good tactic can be to spike down two key targets such as the monk and the support caster, with the Siphon Spiker following one of the Impaling Spikers while the other goes for the second target. This works especially well if the foes are close to eachother due to Ancestors' Rage's AoE damage.

Keep in mind that Ancestors' Rage can be good for taking down clumped spirits, due to their low armor.

If possible, auto-attack between spikes with your zealous dagger set to regain energy. Use Siphon Speed to snare melees harassing your monk or to fake a spike.

Siphon Speed has many uses:

  • Use to bait hex removal skills or Hex Breaker.
  • Use it to pre-snare or backup snare your spike target.
  • Use it to snare meleers harassing your monk.
  • Use it to fake a spike.

Equipment Edit

  • Vampiric +5 Energy Daggers of Fortitude (spike set)
  • Zealous +5 Energy Daggers of Fortitude (regain energy set)
  • Defensive Weapon Set (Sword/Axe/Spear + Shield of Fortitude, when not attacking)
  • Mostly Radiant Insignias to keep up with the high energy cost of the build.

Counters Edit

  • Hex removal and anti melee hexes.
  • Energy Denial.
  • Blocking.

Variants Edit

  • Other hexes can be used. Impale and Siphon Speed can be dropped for all sins to bring Expose Defenses to make the chain unblockable, but more expensive.
  • One Impale can be replaced with another skill such as Disrupting Dagger or Iron Palm.
  • One Spiker could use Warmonger's Weapon instead of Vampiric for interruption instead of damage.
  • Ancestors' Rage could be dropped for a defensive or offensive skill.

Notes on Blocking Edit

Blocking is the main counter to this build. There are some ways to counter this though:

  • Many monks run Guardian/SoD/Frenzied Defense. They rarely run two of these. If they don't, simply split on multiple targets (meaning one spike can get blocked but not the other one). Even if they do it can be hard to get both skills of before the chain is completed (since there are only 2 attacks).
  • Wards do pose a large problem. Split on frontline targets not in wards.
  • If the meta is very block heavy, bring Expose Defenses (drop Ancestors' Rage).


First Aid Kit Edit

<pvxbig> [build prof=Mo/A name="First Aid Kit" pro=12+1+1 hea=9+1 div=9+1 shadow=3][Reversal of Fortune][Shield of Absorption][Dismiss Condition][Zealous Benediction][Gift of Health][Holy Veil][Optional][Return][/build] </pvxbig>

Usage Edit

  • Pre-veil yourself.
  • Stay alive and keep others alive.
  • Be smart and use return to make gg's.

Equipment Edit

  • Insignias of choice.
  • Neg/defensive set, casting set, high set. Crippling mod if wanted.

Counters Edit

  • E-denial.
  • Dazed.
  • Standard spell caster counters.

Variants Edit

The optional slot can be filled with many types of skills:

  • Additional condition removal (Mending Touch, Mend Condition)
  • Additional hex removal (Remove Hex, Deny Hexes)
  • Blocking skills (Guardian, Aegis)
  • Energy management (Signet of Devotion)
  • Anti pressure and spike skills (Protective Spirit, Spirit Bond, SoA)
  • Dark Escape or Smoke Powder Defense.
  • The secondary profession can be changed and Return replaced with another self preservation skill.

Calculations Edit

Triple Ganking:

621 Lifesteal (With vampiric Daggers)
190 Earth Damage
330 Lightning Damage
Deep Wound (~100 Damage)
______________________
~1241 Damage (-armor reduction). And the spikers cannot be blinded.


Dual split:

414 Lifesteal (With vampiric Daggers)
95 Earth Damage
220 Lightning Damage
Deep Wound (~100 Damage)
______________________
~829 Damage (-armor reduction).


Solo split:

207 Lifesteal (With vampiric Daggers)
95 Earth Damage
110 Lightning Damage
Deep Wound (~100 Damage)
______________________
~512 Damage (-armor reduction).


Support Necro Variant Edit

If you want more support between spikes, you can replace one of the assassins with a necromancer:

Reaper&#039;s Mark Parasitic Bond Rigor Mortis Reckless Haste Faintheartedness Remove Hex Draw Conditions Resurrection Signet


This character can add pressure through degeneration spreading, make the assassins unblockable, harass melee and remove hexes/conditions. Since this character adds alot of hex support, the Speeding Spiker should be the one that's replaced.

Also on Fandom

Random Wiki