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Archive:Team - Signet of Toxic Shock Spike

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This build has been archived as of November 30, 2007, for the following reason:

This build had been designed for the following use:

This build was in the category No category specified before being archived.

This quintuple-sin team excels in all Heroes' Ascent game styles; Annihilation, Relic Runs, King of the Hill, and Capture Points.

Overview Edit

#1: Shadow Prison with WoWarding

Shadow Prison Deadly Paradox Dancing Daggers Entangling Asp Signet of Toxic Shock Weapon of Warding Wielder's Boon Death Pact Signet

#2: Shadow Prison with Ward vs Foes

Shadow Prison Deadly Paradox Augury of Death Dancing Daggers Signet of Toxic Shock Disrupting Dagger Ward Against Foes Resurrection Signet

#3: BiP Sin

Deadly Paradox Siphon Speed Crippling Dagger Disrupting Dagger Dancing Daggers Signet of Toxic Shock Blood is Power Rend Enchantments

#4: Shadow Shroud Runner

Shadow Shroud Deadly Paradox Augury of Death Dancing Daggers Signet of Toxic Shock Disrupting Dagger Storm Djinn's Haste Resurrection Signet

#5: Siphon Strength Runner

Siphon Strength Deadly Paradox Dancing Daggers Signet of Toxic Shock Disrupting Dagger Storm Djinn's Haste Glyph of Lesser Energy Resurrection Signet

#6: Spellbreaker

Reversal of Fortune Guardian Shield of Absorption Spell Breaker Draw Conditions Aegis Deny Hexes Channeling

#7: RC

Reversal of Fortune Gift of Health Spirit Bond Restore Condition Shield of Absorption Aegis Holy Veil Channeling

#8: LoD/mimicry Spellbreaker

Orison of Healing Dwayna's Kiss Infuse Health Light of Deliverance Healing Seed Holy Veil Channeling Arcane Mimicry


#1: Shadow Prison with Weapon of WardingEdit

<pvxbig> [build name="Shadow Prison1" prof=A/Rt deadly=12+1+1 restoration=12][Shadow Prison][Deadly Paradox][Dancing Daggers][Entangling Asp][Signet of Toxic Shock][Weapon of Warding][Wielder's Boon][Death Pact Signet][/build] </pvxbig>

Job Edit

  • Spike caller
  • Entangling Asp every spike to poison foe (spike will fail if target is not poisoned)
  • Throw Weapon of Warding on casters under pressure and the Ghostly in KotH matches

Equipment Edit

  • Radiant Armor.
  • +20 energy staff
  • 20/20 HCT/HSR Restoration Magic wand/offhand (for weaponing)

Usage Edit

  • Cycle Deadly Paradox on recharge
  • Ping a target and call it in vent, allow team members 2-3 seconds to lock on to the pinged enemy
  • Activate Shadow Prison to snare the spike target, then use Dancing Daggers -> Entangling Asp -> Signet of Toxic Shock
  • Time the countdown so the team's Signets land after you apply poison
  • Use the hard res fast and often.


#2: Shadow Prison with Wards Edit

<pvxbig> [build name="Shadow Prison2" prof=A/E deadly=12+1+1 earth=12][Shadow Prison][Deadly Paradox][Augury of Death][Dancing Daggers][Signet of Toxic Shock][Disrupting Dagger][Ward Against Foes][Resurrection Signet][/build] </pvxbig>

Job Edit

  • Secondary Shadow Prisoner
  • Augury of Death targets on spike
  • Interrupt resses and other key skills
  • Drop the Ward vs Foes to limit enemy mobility

Equipment Edit

  • Radiant Armor.
  • +20 energy staff
  • 20/20 HCT/HSR Earth Magic wand/offhand (for warding)

Usage Edit

  • Cycle Deadly Paradox on recharge
  • Spike with Augury of Death -> Dancing Daggers -> Signet of Toxic Shock
  • Drop a Ward vs Foes in chokepoints, while retreating, or in the path of enemy relic runners
  • Use the Res sig only on the hard resser


#3: BiP Spiker Edit

<pvxbig> [build name="BiP" prof=A/N deadly=12+1+1 blood=8 curses=10][Deadly Paradox][Siphon Speed][Crippling Dagger][Disrupting Dagger][Dancing Daggers][Signet of Toxic Shock][Blood is Power][Rend Enchantments][/build] </pvxbig>

Job Edit

  • BiP team
  • Interrupt key skills
  • Snare enemy relic runners with Siphon Speed + Crippling Dagger

Equipment Edit

  • Radiant Armor.
  • +20 energy staff
  • Staff or martial weapon with 20% longer enchant mod for longer bips

Usage Edit

  • Cycle Deadly Paradox on recharge
  • Spike with Dancing Daggers -> Signet of Toxic Shock
  • BiP people when they call for it
  • Rend enemy Ghostly Heroes to get them down faster


#4: Shadow Shroud Runner Edit

<pvxbig> [build name="Shadow Shroud Runner" prof=A/E Deadly=11+1+1 Shadow=11+1 air=8][Shadow Shroud][Deadly Paradox][Augury of Death][Dancing Daggers][Signet of Toxic Shock][Disrupting Dagger][Storm Djinn's Haste][Resurrection Signet][/build] </pvxbig>

Job Edit

  • Shadow Shroud on spikes
  • Run relics
  • Interrupt key skills

Equipment Edit

  • Radiant Armor.
  • +20 energy staff
  • Staff or Martial Weapon with 20% enchant mod for Storm Djinn's Haste

Usage Edit

  • Cycle Deadly Paradox on recharge
  • Spike with Shadow Shroud -> Dancing Daggers -> Signet of Toxic Shock
  • Use Augury of Death if #2's augury is recharging/dshotted
  • Use the Res sig only on the hard resser.


#5: Siphon Strength Runner Edit

<pvxbig> [build name="Siphon Strength Runner" prof=A/E Deadly=12+1+1 air=12][Siphon Strength][Deadly Paradox][Dancing Daggers][Signet of Toxic Shock][Disrupting Dagger][Storm Djinn's Haste][Glyph of Lesser Energy][Resurrection Signet][/build] </pvxbig>

Job Edit

  • Run relics
  • Interrupt key skills
  • Greatly reduce damage to the team by maintaining Siphon Strength on enemy frontliners

Equipment Edit

  • Radiant Armor.
  • +20 energy staff
  • Staff or Martial Weapon with 20% enchant mod for Storm Djinn's Haste

Usage Edit

  • Cycle Deadly Paradox on recharge
  • Spike with Dancing Daggers -> Signet of Toxic Shock
  • Throw Siphon Strength on enemy Melee classes (preferably warriors or dervishes - don't throw it on an assassin unless it's the only melee class they have)
  • Use Siphon Strength under Glyph of Lesser Energy to keep your energy up
  • Use the Res sig only on the hard resser


#6: Spellbreaker Monk Edit

<pvxbig> [build name="Spellbreaker" prof=Mo/Me divine=12+1+1 prot=11+1 insp=6][Reversal of Fortune][Guardian][Shield of Absorption][Spell breaker][Draw Conditions][Aegis][Deny Hexes][Channeling][/build] </pvxbig>

Job Edit

  • Prot
  • Spellbreaker the Ghostly Hero or any of the assassins as needed

Equipment Edit

  • Survivor Armor.
  • Standard low/casting set, complete with 8 +10 armor vs ___ shields
  • 20/20 Protection Prayers wand/offhand
  • Martial Weapon with 20% enchant mod to lengthen prots (and Spell Breaker)

Usage Edit

  • Prot as needed
  • Draw daze/deep wound off the RC
  • Spell Breaker the Ghostly Hero to keep him safe. During normal matches, throw Spell Breaker on #1 and have him run in first to cause massive spell failure from the other team
  • Chain Aegis with #7
  • Maintain Channeling to keep energy up


#7: RC Monk Edit

<pvxbig> [build name="RC" prof=Mo/Me prot=12+1+1 heal=9+1 divine=8+1 inspiration=5][Reversal of Fortune][Gift of Health][Spirit Bond][Restore Condition][Shield of Absorption][Aegis][Holy Veil][Channeling][/build] </pvxbig>

Job Edit

  • Prot
  • RC condition stacks for big heals
  • SB on spikes

Equipment Edit

  • Survivor Armor.
  • Standard low/casting set, complete with 8 +10 armor vs ___ shields
  • 20/20 Healing Prayers wand/offhand
  • Martial Weapon with 20% enchant mod to lengthen prots

Usage Edit

  • Prot as needed
  • RC the draw (#6) as he draws your daze off
  • Chain Aegis with #6
  • Spirit Bond to stop spikes
  • Maintain Channeling to keep energy up


#8: LoD/mimicry Monk Edit

<pvxbig> [build name="LoD" prof=Mo/Me healing=12+1+1 divine=11+1 insp=6][Orison of Healing][Dwayna's Kiss][Infuse Health][Light of Deliverance][Healing Seed][Holy Veil][Channeling][Arcane Mimicry][/build] </pvxbig>

Job Edit

  • Party-wide heals
  • Infuse to foil spikes
  • Throw a second copy of Spell Breaker on the Ghostly or sin

Equipment Edit

  • Survivor Armor.
  • Standard low/casting set, complete with 8 +10 armor vs ___ shields
  • 20/20 Healing Prayers wand/offhand
  • Martial Weapon with 20% enchant mod to lengthen prots

Usage Edit

  • LoD to counter party-wide degen
  • Use Dwayna's Kiss as a powerheal on targets with many hexes and enchantments
  • Throw Healing Seed on targets under pressure, i.e. the Ghostly Hero during KotH matches
  • Use Arcane Mimicry to get a copy of Spell Breaker from #6, and use it when his wears off
  • Infuse spikes to keep the party alive
  • Maintain Channeling to keep energy up


Match types Edit

Annihilation Edit

  • Straightforward tactics for Annihilation. Monks spellbreaker #1 as he goes in and takes the initial wave of spells, the sins proceed to spike targets down (since Signet of Toxic Shock is armor-ignoring, feel free to target wars and paragons as often as monks and eles).

Relic Runs Edit

  • #4 and #5 run relics. Be sure to cast Storm Djinn's Haste before picking up a relic to get the 20% enchant bonus.
  • Monks chain Spell Breaker and Guardian on the runner to make him impervious to any attempts to slow his progress.
  • #1 and #3 work together to hamper a single team's runner, while #2 keeps the second team immobile. #3 tries to stay near the middle, in case the monks need a bip.

Capture Points Edit

  • 1, 2, 5, and 7 make one team, while 3, 4, 6, and 8 make the other.
  • Split to maintain control of the middle altar and your original base.
  • If control of the middle altar is impossible, send a team off to the base of whoever controls the altar.
  • Don't get frustrated at a team wipe, remain focused and take the time while dead to issue more detailed orders.

King of the Hill Edit

  • Put your Ghostly Hero on the altar. If another Ghostly already has the altar, throw Shadow Shroud on him and spike him down.
  • Maintain Spell Breaker and Healing Seed on him as much as possible.
  • Pester the more dangerous opponent by spiking monks/mesmers.

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