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Archive:Team - Shove Spike

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This build has been archived as of 00:18, October 23, 2009 (UTC), for the following reason:

  • Removal of Team Arenas 10/23/09

This build had been designed for the following use:

This build was in the category good before being archived.

Uses a shit load of defensive skills and a quick spike to be able to kite forever while still being able to clean spike.

Team CompositionEdit

Warrior-icon-small/Assassin-icon-small Shove Hammer

Shove Crushing Blow Grapple Protector's Defense Shadow Walk Heart of Shadow Dash Resurrection Signet

Monk-icon-small/Assassin-icon-small DH Spiker

Divert Hexes Aegis Holy Strike Stonesoul Strike Shadow Walk Return Dash Spirit Bond

Monk-icon-small/Assassin-icon-small LS Spiker

Life Sheath Guardian Holy Strike Stonesoul Strike Shadow Walk Return Dash Resurrection Signet

Monk-icon-small/Assassin-icon-small WoH Spiker

Word of Healing Patient Spirit Holy Strike Stonesoul Strike Shadow Walk Return Dash Resurrection Signet


Shove HammerEdit

<pvxbig> [build prof=W/A name=%2526quot%253B%2526quot%253B%2526quot%253BShove%2526quot%253B%2526quot%253B Warrior" Tactics=12+1+3 HammerMastery=12+1 Strength=3][Shove][Crushing Blow][Grapple][Protector's Defense][Shadow Walk][Heart of Shadow][Dash][Resurrection Signet][/build] </pvxbig>


EquipmentEdit

  • Stonefist Insignia
  • Runes of Vitae/Superior Vigor

UsageEdit

  • Call spike over a voice chat program.
  • Shadow walk in just before 'spike' and knock down enemy with Shove. Activate Protectors Defense and follow with Crushing Blow.
  • Shadow step out with dash asap while the Monks cancel Shadow Walk and support you until you shadow step out.
  • Kite until Shadow walk is recharged.
  • Call weaker 'standing' grapple spikes between 'shadow' spikes.
  • If the other team balls, spike the ranger and immediately grapple the monk.

Divert Hexes SpikerEdit

<pvxbig> [build prof=Mo/A name=%2526quot%253B%2526quot%253B%2526quot%253BProt%2526quot%253B%2526quot%253B Spiker1" SmitingPrayers=12+1+3 Divine=3 ProtectionPrayers=12+1][Divert Hexes][Aegis][Holy Strike][Stonesoul Strike][Shadow Walk][Dash][Return][Spirit Bond][/build] </pvxbig>

UsageEdit

  • Press T during the spike calling to switch to the Warrior's target.
  • Aegis Shove Caller on spike in order to prevent interrupts
  • Shadow Walk in on 'spike' and use both smite skills.
  • Cancel Shadow Walk with Dash.
  • For 'standing' spikes, Dash to target and smite on 'Spike'.
  • Keep the party alive between spikes.

Life Sheath SpikerEdit

<pvxbig> [build prof=Mo/A name=%2526quot%253B%2526quot%253B%2526quot%253BProt%2526quot%253B%2526quot%253B Spiker1" SmitingPrayers=12+1+3 Divine=3 ProtectionPrayers=12+1][Life Sheath][Guardian][Holy Strike][Stonesoul Strike][Shadow Walk][Dash][Return][Resurrection Signet][/build] </pvxbig>

UsageEdit

  • Press T during the spike calling to switch to the Warrior's target.
  • Shadow Walk in on 'spike' and use both smite skills.
  • Cancel Shadow Walk with Dash.
  • For 'standing' spikes, Dash to target and smite on 'Spike'.
  • Keep the party alive between spikes.

Word of Healing SpikerEdit

<pvxbig> [build prof=Mo/A name=%2526quot%253B%2526quot%253B%2526quot%253BProt%2526quot%253B%2526quot%253B Spiker1" SmitingPrayers=12+1+3 Divine=3 Healing=12+1][Word of Healing][Patient Spirit][Holy Strike][Stonesoul Strike][Shadow Walk][Dash][Return][Resurrection Signet][/build] </pvxbig>

UsageEdit

  • Press T during the spike calling to switch to the Warrior's target.
  • Shadow Walk in on 'spike' and use both smite skills.
  • Cancel Shadow Walk with Dash.
  • For 'standing' spikes, Dash to target and smite on 'Spike'.
  • Keep the party alive between spikes.

Build UsageEdit

  • Use the map to your advantage- hide behind obstacles and spike from behind them. High and low ground is useful.
  • Continually kite to avoid most damage
  • Spike regularly on vulnerable targets
  • When Facing another Shove Spike build use Dark escape while being spiked.

VariantsEdit

  • Shield of Deflection, Zealous Benediction and Shield of Regeneration Monks may be used.
  • Run Dark Escape in place of Return/HoS (in which case run dual woh with cure hex + 1 patient 1 draw condition and 1 rc)

CountersEdit

  • Bodyblocking (unless running hos/return version)
  • Interrupts on Monks + War's KD
  • Excessive energy denial (only if you don't run after spike)
  • Excessive amounts of damage and hexes
  • Leech Signet (double knock to prevent it unless they have dual leech)
  • Excessive snaring (unless running hos/return version)
  • Stance removal on monks during the spike
  • Not knowing how to kite
  • Supportive Spirit
  • Balthazar's Pendilum
  • Balanced Stance (wait it out or bring wildblow instead of prot defense)

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