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Archive:Team - Oola's Sinway

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This build has been archived as of 03:22, February 26, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Good before being archived.


   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  


  EoC This build requires Consumables to operate properly.  


Build for getting to the end chest in Oola's Lab quickly. The team is composed of 8 perma assassins.

Runner Edit

<pvxbig> [build prof=A/E Shad=12+3+1 wat=12 dead=3 ][Glyph Of Swiftness][Deadly Paradox][Shadow Form]["You Move Like A Dwarf!"][Ebon Vanguard Assassin Support][Frigid Armor][Dark Escape][Optional][/build] </pvxbig>

Optional Edit

<pvxbig>

</pvxbig>

Spikers Edit

<pvxbig> [build prof=A/E Shad=12+3+1 wat=12 dead=3 ][Deadly Paradox][Shadow Form]["You Move Like A Dwarf!"][Ebon Vanguard Assassin Support][Frigid Armor][Dark Escape]["I Am Unstoppable!"][Optional][/build] </pvxbig>


Optional Edit

<pvxbig>

</pvxbig>

Equipment Edit

20% Enchanting Weapon +10 vs Fire Dmg Shield

Usage Edit

The runner runs to the dungeon from Rata Sum

Floor 1 Edit

Pop an Essence and run through level 1 until the last spawn point of Xien. Use a longbow or Flatbow to pull him away from golems and then kill him. Run to the next floor.

Floor 2 Edit

Pop an Essence and run to the flux matrix, recasting SF before you pick it up. Slowly have another sin pull him with a longbow, walking backwards and staffing him occasionally until he is near the flux matrix. Continually charge and drop the matrix near him, and run to level 3.

Floor 3 Edit

Don't pop an Essence and slowly work your way to the bosses, having your runner pull the Golems. Chain knockdowns on them and avoid overaggroing. Once you reach the bosses, sit at the bottom of the stairs and have your runner pull each individually, and then use YMLAD and EVAS to kill each. Run to the chest once the last boss is dead and /dance.

Counters Edit

Grenth's Fingers, Shock, Burning, Flame Darts, Flame Traps.

Notes Edit

A practiced team can do this well under 30 minutes easily

Variants Edit

Bring an SoS or a 55 for the last floor for to speed things up there.

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