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Archive:Team - HA Nightmare Spike

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This build has been archived as of No date specified, for the following reasons:

  • Return of faster and easier spikes like Bloodspike and Lichspike makes this obsolete
  • Never saw much play

This build had been designed for the following use:

This build was in the category great before being archived.

HA Nightmare Spike uses Nightmare Weapon to produce a full lifestealing spike, using Bows!

Overlook Edit

Shadow Prison Rigor Mortis Augury of Death Disrupting Dagger Crippling Dagger Deadly Haste Siphon Speed Resurrection Signet
Order of the Vampire Vampiric Gaze Well of Blood Iron Mist Glyph of Lesser Energy Grasping Earth Ward Against Foes Resurrection Signet
Dual Shot Distracting Shot Nightmare Weapon Magebane Shot Life Spirit Siphon Gaze of Fury Resurrection Signet
Dual Shot Distracting Shot Nightmare Weapon Offering of Spirit Protective Was Kaolai Mend Body and Soul Recuperation Death Pact Signet
Dual Shot Distracting Shot Nightmare Weapon Offering of Spirit Protective Was Kaolai Resilient Weapon Recovery Flesh of My Flesh
Divert Hexes Life Bond Balthazar's Spirit Shield of Absorption "Fall Back!" "Make Haste!" Song of Concentration Blessed Signet
Spirit Bond Life Sheath Guardian Shield of Absorption Aura of Stability Aegis Holy Veil Channeling
Infuse Health Patient Spirit Dwayna's Kiss Heal Party Cure Hex Healer's Boon Power Drain Channeling


Shadow Prison CallerEdit

<pvxbig> [build prof=A/N Deadly=12+1+1 Curse=3 crit=12+1][Shadow Prison][Rigor Mortis][Augury of Death][Disrupting Dagger][Crippling Dagger][deadly haste][Siphon speed][Resurrection Signet][/build] </pvxbig>

  • Call spikes every 10s.
  • Maintain Deadly Haste
  • When calling a spike with your rigor, cast rigor on 2, follow immediately with Shadow Prison->augury
  • When calling a spike without rigor; Augury of Death->Shadow Prison on 1.
  • Note, it is not NECESSARY to have shadow prison on every spike, it just acts as a nice cover
  • Ddagger hard rezzes
  • Help the OoTV snare on relics

OotV Snarer Edit

<pvxbig> [build prof=N/E Blood=12+1+3 Earth=10 soulreaping=8+1][Order of the Vampire][Well of Blood][Vampiric Gaze][Iron Mist][Glyph of Lesser Energy][Grasping Earth][Ward Against Foes][Resurrection Signet][/build] </pvxbig>

UsageEdit

  • Use OotV on three during spikes, vamp gaze at 1.
  • Follow up spikes with gw:Well of Blood
  • Use Glyph of Lesser Energy to maintain energy.
  • Use Grasping Earth and Ward Against Foes to allow your backline to kite from melee. Use it to snare relic runners on relic run maps.

EquipmentEdit

  • A 40/20 Staff is advisable for OotV.
  • A 40/40 Blood Magic set.
  • A 40/40 Curses set (not necessary).
  • A 40/40 Earth Set.
  • Defensive Sets with +AL versus X Damage.

RitSpikers Edit

Magebane Spiker Edit

<pvxbig> [build prof=Rt/R Channeling=12+1+3 Resto=12+1 spawning=3][Dual Shot][Distracting Shot@0][Nightmare Weapon][Magebane shot][spirit siphon][life][gaze of fury][res sig][/build] </pvxbig>

Usage Edit

Recup Spiker Edit

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Resto=12+1 spawning=3+1][Dual Shot][Distracting Shot@0][Nightmare Weapon][Offering of Spirit][pwk][Weapon of warding][Recuperation][Death Pact Signet][/build] </pvxbig>

Usage Edit

  • Use OoS for energy management.
  • Keep Recup up as much as possible.
  • Nightmare yourself on three, spike on one.

Recov Spiker Edit

<pvxbig> [build prof=Rt/R Channeling=12+1+2 Resto=12+1 spawning=3][Dual Shot][Distracting Shot@0][Nightmare Weapon][Offering of Spirit][pwk][Resilient Weapon][Recovery][Flesh of My Flesh][/build] </pvxbig>

Usage Edit

  • Use OoS to manage energy.
  • Use Resilient Weapon on allies being Hexed & Conditioned constantly, (great on ghostly, don't overuse with Weapon of Shadow).
  • Maintain Recov for condition management.
  • Always flesh anything that dies, except for monks.
  • Nightmare yourself on three, spike on one.

Equipment for RitsEdit

  • Armor set should be Ghost Forge insigs (since you will be under Nightmare a fair amount of time), Vitae's are essential.
  • All Rits should have Vampiric Longbows and Recurve bows for spiking (Longbows for Zaishedn + Fetid). +5e with health +30.
  • All Rits should have 40/40 Sets for Channeling/Resto.
  • All Rits should have defensive sets for when being spiked (All sets with +AL versus certain elements/damages).

DH Bonder Edit

<pvxbig> [build prof=Mo/P Prot=12+1+1 Command=10 div=8+1][Divert Hexes][life bond][balthazar's spirit][shield of absorp]["Fall Back!"]["Make Haste!"][Song of Concentration][blessed Signet][/build] </pvxbig>

UsageEdit

  • Keep the party clean of hexes.
  • Life Bond on everything
  • Balth on yourself. Once match gets rolling you should be able to maintain on monks as well.
  • Use "Fall Back!" for party wide IMS.
  • Use "Make Haste!" on ally who need an IMS (and obviously for Relic Runs).
  • Use Song of Concentration for party wide anti-interrupt as well as to help the ghostly cap altars.

EquipmentEdit

  • A 40/40 Divine Set.
  • A 40/40 Prot Set.
  • Furious Spear along with various Defensive Sets.

Life Sheath Prot Edit

<pvxbig> [build prof=Mo/Me prot=12+1+1 Divine=10+1 inspir=8][Spirit Bond][Life Sheath][Guardian][Shield of Absorption][Aura of Stability][Aegis][Holy Veil][Channeling][/build] </pvxbig>

Equipment + Usage Edit

  • Standard meta usages and equipment (like in any other team with a dual monk backline).

Healer's Boon Healer Edit

<pvxbig> [build prof=mo/me Heal=12+1+1 divine=10+1 Inspir=8][Infuse Health][Patient Spirit][Dwayna's Kiss][Heal Party][Cure Hex][Healer's Boon][Power Drain][Channeling][/build] </pvxbig>

Equipment + Usage Edit

  • Standard meta usages and equipment (like in any other team with a dual monk backline).

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