Archive:Team - HA Dual Warrior

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This build has been archived as of 19:20, 1 March 2009 (UTC), for the following reasons:

  • Outdated Balanced.
  • Replaced by this

This build had been designed for the following use:

This build was in the category great before being archived.

This is a balanced build that uses condition pressure with decent spike potential to break through enemy defenses.

Team Composition Edit

  • 2 Warriors Warrior-icon-small/Elementalist-icon-small
  • 1 Mesmer Mesmer-icon-small/Necromancer-icon-small
  • 1 Savannah Heat Elementalist Elementalist-icon-small/Ritualist-icon-small
  • 1 Tainted Necromancer Necromancer-icon-small/Paragon-icon-small
  • 1 Convert Rit Ritualist-icon-small/Monk-icon-small
  • 2 Monks Monk-icon-small/Mesmer-icon-small

Warriors Edit

<pvxbig> [build name="hammer warrior" prof=warri/eleme hammer=12+1+1 strength=12+2 earth=3][earth shaker] [crushing blow][Hammer bash][bull's strike][Optional][flail][enraging charge][resurrection signet][/build] </pvxbig>

  • Grasping earth, death's charge, distracting strike or SoC if your necro fails.

<pvxbig> [build name="hammer warrior" prof=warri/eleme axe=12+1+1 strength=12+1 air=3][Eviscerate][Executioner's Strike][Disrupting Chop][bull's strike][shock][Frenzy][Rush][resurrection signet][/build] </pvxbig>

Usage Edit

  • Use Bull's Strike to KD targets.

Mesmer Edit

<pvxbig> [build name="pd mesmer" prof=mesme/n domina=12+1+1 inspir=10+1 fastca=8+1 resto=2][psychic distraction][cry of frustration][power drain][shame][diversion][shatter enchantment][rend enchantments][resurrection signet][/build] </pvxbig>

Usage Edit

  • Use PD to interrupt key skills;Defensive Anthem, or Ward Against Harm for example. In addition, use PD to interrupt callers against spikes (try to hit the enchantment removal so you can pre-prot), interrupt snares in relic runs, and on the opponents' Ghostly Heroes in King of The Hill to make sure you'll cap.
  • Use Power Drain to interrupt spells for energy management.
  • Use Cry for a AoE interrupt, or just for a interrupt that doesn't disable.

Equipment Edit

  • Survivor Insignia.
  • 40/40 Dom set for Shame and Diversion.
  • 40 recharge set for spikes (for Shatter).
  • Shield/Spear set for anti-pressure/spike.
  • +30/-2 set for purely pd'ing at the altar.

Savannah Heat Elementalist Edit

<pvxbig> [build name="mind blaster" prof=eleme/rt firema=12+1+2 energy=8+1 earth=10+1 resto=2][Savannah Heat][searing heat][rodgorts invocation][fire attunement][Glyph of Lesser Energy][grasping earth][Ward Against Foes][flesh of my flesh][/build] </pvxbig>

Usage Edit

  • Use Rodgort's Invocation to support spikes.
  • Snare stuff with foes.
  • Nuke

Equipment Edit

  • Survivor Insignia and Attunement/Vitae Runes.
  • 40/40 Fire set for nuking balls.
  • Shield/Spear set for defense.
  • +30/-2 Fire set.

Tainted Necromancer Edit

<pvxbig> [build name="taint necro" prof=nec/para death=12+1+1 soul=8+1 command=10][Tainted Flesh][Rotting Flesh][Foul Feast][Deathly Swarm][Well of the Profane]["Make Haste!"][Song of Concentration][Resurrection Signet][/build] </pvxbig>

Usage Edit

  • Keep your warriors clean of traps with Foul feast, draw stuff unless your rc monk is channel tanking. Mainly use foul feast against r/d-way.
  • Use well to roll stuff.
  • Taint and spread disease around them.
  • Use SoC when Ghostly starts to cap.

Equipment Edit

  • Survivor Insignia.

Convert Rit Edit

<pvxbig> [build name="Convert rit" prof=rit/mo channeling=12+1+2 restoration=12+1 spawning=3][Offering Of Spirit][channeled strike][Weapon of Warding][Weapon of shadow][Convert Hexes@0][Protective Was Kaolai][Life][Death pact Signet][/build] </pvxbig>

Usage Edit

  • Splinter hammer, Warmonger axe(if axe hasn't got warmonger's, you can also splinter him).
  • Convert dangerous stuff like Migraine.

Equipment Edit

  • Survivor Insignia.

RC Monk Edit

<pvxbig> [build name="rc prot" prof=monk/mesme protec=12+1+1 divine=11+1 inspir=6][restore condition][reversal of fortune][guardian][spirit bond][aura of stability][holy veil][shield of absorption][channeling][/build] </pvxbig>

Usage Edit

  • Use Restore Condition to remove harmful conditions and heal allies that are conditioned.
  • Use Reversal of Fortune as your main source of damage prevention.
  • Use Spirit Bond as your major prot to catch spikes, stop warrior trains, etc.
  • Use Aura of Stability to counter KDs.
  • Use Holy Veil to remove harmful hexes. Keep it on yourself if you're the target of a Diversion Mesmer.
  • Use Shield of Absorption as a small prot when multiple enemies are hitting on someone.
  • Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

HB Edit

<pvxbig> [build name="HB" prof=monk/mesme healin=12+1+1 divine=11+1 inspir=6][Healer's Boon][infuse health][patient spirit][dwaynas kiss][Heal Party][holy veil][Hex Breaker][channeling][/build] </pvxbig>

Usage Edit

  • Cast and maintain Healer's Boon.
  • Use Infuse Health to catch spikes or when targets are almost ready to die and a Patient/Dwayna's would be too slow.
  • Use Patient Spirit for a unconditional heal, after 2 seconds.
  • Use Dwayna's Kiss as a medium heal when allies are enchanted or hexed(synergy is well with patient spirit).
  • Use Draw Conditions to draw conditions from your RC monk.
  • Use Holy Veil to remove harmful hexes. If facing Mesmers you should pre-veil.
  • Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

Equipment Edit

  • Survivor Insignia.
  • Fill up with Vitae runes, also take a Rune of Recovery with you.
  • First set: Spear(-5 energy)/Shield combo(+10 shields against all elements).
  • Second set: Spear(+5 energy)/Offhand combo(+5 armor while enchanted).
  • Third set:Spear(+5 energy)/Offhand combo(+15/-1 energy).
  • Fourth set: 40/40 Wand/Offhand set.

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