Archive:Team - HA Dual Warrior

2,130pages on
this wiki
Add New Page
Talk70 Share

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This build has been archived as of 19:20, 1 March 2009 (UTC), for the following reasons:

  • Outdated Balanced.
  • Replaced by this

This build had been designed for the following use:

This build was in the category great before being archived.

This is a balanced build that uses condition pressure with decent spike potential to break through enemy defenses.

Team Composition Edit

  • 2 Warriors Warrior-icon-small/Elementalist-icon-small
  • 1 Mesmer Mesmer-icon-small/Necromancer-icon-small
  • 1 Savannah Heat Elementalist Elementalist-icon-small/Ritualist-icon-small
  • 1 Tainted Necromancer Necromancer-icon-small/Paragon-icon-small
  • 1 Convert Rit Ritualist-icon-small/Monk-icon-small
  • 2 Monks Monk-icon-small/Mesmer-icon-small

Warriors Edit

<pvxbig> [build name="hammer warrior" prof=warri/eleme hammer=12+1+1 strength=12+2 earth=3][earth shaker] [crushing blow][Hammer bash][bull's strike][Optional][flail][enraging charge][resurrection signet][/build] </pvxbig>

  • Grasping earth, death's charge, distracting strike or SoC if your necro fails.

<pvxbig> [build name="hammer warrior" prof=warri/eleme axe=12+1+1 strength=12+1 air=3][Eviscerate][Executioner's Strike][Disrupting Chop][bull's strike][shock][Frenzy][Rush][resurrection signet][/build] </pvxbig>

Usage Edit

  • Use Bull's Strike to KD targets.

Mesmer Edit

<pvxbig> [build name="pd mesmer" prof=mesme/n domina=12+1+1 inspir=10+1 fastca=8+1 resto=2][psychic distraction][cry of frustration][power drain][shame][diversion][shatter enchantment][rend enchantments][resurrection signet][/build] </pvxbig>

Usage Edit

  • Use PD to interrupt key skills;Defensive Anthem, or Ward Against Harm for example. In addition, use PD to interrupt callers against spikes (try to hit the enchantment removal so you can pre-prot), interrupt snares in relic runs, and on the opponents' Ghostly Heroes in King of The Hill to make sure you'll cap.
  • Use Power Drain to interrupt spells for energy management.
  • Use Cry for a AoE interrupt, or just for a interrupt that doesn't disable.

Equipment Edit

  • Survivor Insignia.
  • 40/40 Dom set for Shame and Diversion.
  • 40 recharge set for spikes (for Shatter).
  • Shield/Spear set for anti-pressure/spike.
  • +30/-2 set for purely pd'ing at the altar.

Savannah Heat Elementalist Edit

<pvxbig> [build name="mind blaster" prof=eleme/rt firema=12+1+2 energy=8+1 earth=10+1 resto=2][Savannah Heat][searing heat][rodgorts invocation][fire attunement][Glyph of Lesser Energy][grasping earth][Ward Against Foes][flesh of my flesh][/build] </pvxbig>

Usage Edit

  • Use Rodgort's Invocation to support spikes.
  • Snare stuff with foes.
  • Nuke

Equipment Edit

  • Survivor Insignia and Attunement/Vitae Runes.
  • 40/40 Fire set for nuking balls.
  • Shield/Spear set for defense.
  • +30/-2 Fire set.

Tainted Necromancer Edit

<pvxbig> [build name="taint necro" prof=nec/para death=12+1+1 soul=8+1 command=10][Tainted Flesh][Rotting Flesh][Foul Feast][Deathly Swarm][Well of the Profane]["Make Haste!"][Song of Concentration][Resurrection Signet][/build] </pvxbig>

Usage Edit

  • Keep your warriors clean of traps with Foul feast, draw stuff unless your rc monk is channel tanking. Mainly use foul feast against r/d-way.
  • Use well to roll stuff.
  • Taint and spread disease around them.
  • Use SoC when Ghostly starts to cap.

Equipment Edit

  • Survivor Insignia.

Convert Rit Edit

<pvxbig> [build name="Convert rit" prof=rit/mo channeling=12+1+2 restoration=12+1 spawning=3][Offering Of Spirit][channeled strike][Weapon of Warding][Weapon of shadow][Convert Hexes@0][Protective Was Kaolai][Life][Death pact Signet][/build] </pvxbig>

Usage Edit

  • Splinter hammer, Warmonger axe(if axe hasn't got warmonger's, you can also splinter him).
  • Convert dangerous stuff like Migraine.

Equipment Edit

  • Survivor Insignia.

RC Monk Edit

<pvxbig> [build name="rc prot" prof=monk/mesme protec=12+1+1 divine=11+1 inspir=6][restore condition][reversal of fortune][guardian][spirit bond][aura of stability][holy veil][shield of absorption][channeling][/build] </pvxbig>

Usage Edit

  • Use Restore Condition to remove harmful conditions and heal allies that are conditioned.
  • Use Reversal of Fortune as your main source of damage prevention.
  • Use Spirit Bond as your major prot to catch spikes, stop warrior trains, etc.
  • Use Aura of Stability to counter KDs.
  • Use Holy Veil to remove harmful hexes. Keep it on yourself if you're the target of a Diversion Mesmer.
  • Use Shield of Absorption as a small prot when multiple enemies are hitting on someone.
  • Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

HB Edit

<pvxbig> [build name="HB" prof=monk/mesme healin=12+1+1 divine=11+1 inspir=6][Healer's Boon][infuse health][patient spirit][dwaynas kiss][Heal Party][holy veil][Hex Breaker][channeling][/build] </pvxbig>

Usage Edit

  • Cast and maintain Healer's Boon.
  • Use Infuse Health to catch spikes or when targets are almost ready to die and a Patient/Dwayna's would be too slow.
  • Use Patient Spirit for a unconditional heal, after 2 seconds.
  • Use Dwayna's Kiss as a medium heal when allies are enchanted or hexed(synergy is well with patient spirit).
  • Use Draw Conditions to draw conditions from your RC monk.
  • Use Holy Veil to remove harmful hexes. If facing Mesmers you should pre-veil.
  • Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

Equipment Edit

  • Survivor Insignia.
  • Fill up with Vitae runes, also take a Rune of Recovery with you.
  • First set: Spear(-5 energy)/Shield combo(+10 shields against all elements).
  • Second set: Spear(+5 energy)/Offhand combo(+5 armor while enchanted).
  • Third set:Spear(+5 energy)/Offhand combo(+15/-1 energy).
  • Fourth set: 40/40 Wand/Offhand set.

Also on Fandom

Random Wiki