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This build has been archived as of 03:40, February 26, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Good before being archived.

  EoC This build requires Consumables to operate properly.  

Team used to complete Fissure of Woe in Hard Mode quickly, it is made of 7 perma assassins.

Overview Edit

  • 3xAssassin-icon-small/Elementalist-icon-small Terra
    • E1 - Battle Field Sin (Wailing Team / Solo Battlefield, Send Mage, Solo Cave)
    • E2 - Hunt Sin (Rastigan Team / Solo Hunt, Solo Wolves, Solo Strength, Solo Khobay)
    • E3 - Forge Sin (Forge Team / Solo Burning)
  • 4xAssassin-icon-small/Mesmer-icon-small Shackle / Degen
    • R1 - Radiation Sin 1 (Forge Team / Griffon Path Team)
    • I1 - Ignorant Sin 1 (Forge Team / Griffon Path Team)
    • R2 - Radiation Sin 2 (Rastigan Team / Wailing Team / Griffon Path Team)
    • I2 - Ignorant Sin 2 (Rastigan Team / Wailing Team / Griffon Path Team)

E1 Edit

<pvxbig> [build prof=Assassin/Elementalist shadow=12+1+3 earth=12 deadly=3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor][By Ural's Hammer][Feigned Neutrality][Death's Charge][/build] </pvxbig>

Equipment Edit

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting

Usage Edit

  • Run and go to the shelf that is right next to the Wailing Forest kill all the Shadow Monks, Shadow Rangers, and Shadow beast, once they are dead three spirits will appear two of them will have quests that you must grab.
  • Go to the Wailing Forest, running in while making sure to recast shadow form before running past the wurms, ignore the wurms and skeletons
  • Kill the Spiders and Spirit Woods using aggro from shepherds.
  • Go to the Wailing Lord spawn area, and kill the banshees.
  • Get the Gift of Griffons quest from the Wailing Lord, DO NOT aggro the griffons .
  • Kill the Wailing Forest Shard Wolf
  • Kill the Battlefield Shard Wolf
  • Kill the Priest of Menzies, take book back to Kromil the Eternal, making sure to drop the book before recasting Shadow Form.
  • Go to the Spider Cave and do Restoring the Temple of War

Counters Edit

  • Traps
  • Touch Skills
  • Zealot's Fire

E2 Edit

<pvxbig> [build prof=Assassin/Elementalist shadow=12+1+3 earth=12 deadly=3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor][By Ural's Hammer][Feigned Neutrality][Death's Charge][/build] </pvxbig>

Equipment Edit

  • Saboteur's insignias with Attunement runes.
  • 20% Enchanting Spear with a Shield with +10 vs slashing.

Usage Edit

Rastigan aggro start

Wating For Tower of Courage Clear

Rastigan aggro 1

Rastigan on the move

  • Hold initial aggro to the right once you enter FoW, so that Rastigan can walk up to Tower of Courage without being attacked. (Do not attack the enemies you are holding)
  • After Rastigan has walked up to Tower of Courage, run to the Beach and through the Spider Cave to get the quest "The Hunt".
  • Kill the Beach Shard Wolf.
  • Kill the Shard Wolf outside the cave entrance.
  • Kill Lord Khobay.
  • Run to the Tower of Strength, ball up the Abyssals, Shadow Patrols, Shadow Mesmers, and Shadow Rangers. The Rangers and Mesmers will be in one ball together while you are killing off the Shadow Patrols and Abyssals. When the Patrols and Abyssals are dead you have to kill the Ranger only (DO NOT kill the Mesmers).
  • Call for Tower Mage and kill the Tower of Strength Shard Wolf.

Counters Edit

  • 100 Blades
  • Zealot's Fire

E3 Edit

<pvxbig> [build prof=Assassin/Elementalist shadow=12+1+3 earth=12 deadly=3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor][By Ural's Hammer][Feigned Neutrality][Death's Charge][/build] </pvxbig>

Equipment Edit

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting
  • Shield with +10 vs Fire for Burning Forest

Usage Edit

Forge 360 to top

Forge 360 and move to top

Forge clear

Sliver all enemies at top of Forge

  • Goto the Forge entrance, gather Skeleton groups and pull them into the Shadow Army groups to open the gate.
  • Enter Forge, do a 360 gathering all Abyssals and Beasts
  • Take aggro to the top, Sliver all enemies at the top
  • Once R1+I1 are ready, get Defend the Temple of War
  • Goto Burning Forest, kill the 4 Shadow Overlords for Slaves of Menzies
  • Kill Burning Forest Shard Wolf
  • Goto Tower of Strength, wait for Mage to arrive, and kill the Shadow Lord

Counters Edit

  • Traps
  • Touch Skills
  • Inferno

R1 Edit

<pvxbig> [build prof=Assassin/Mesmer shadow=12+1+3 inspiration=12 deadly=3][Deadly Paradox][Shadow Form][Spirit Of Failure][Cry of Pain][Ether Nightmare (Luxon)][Spirit Shackles][Radiation Field][Shadow Refuge][/build] </pvxbig>

Equipment Edit

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting

Usage Edit

  • Run to Battlefield, kill first undead patrol and ranger pop-ups.
  • Go to Forge, wait for E3 to 360.
  • Kill groups around Forge, R1 and I1 target different Monks
  • R1 and I1 split for Defending the Temple of War
  • Get all quests before leaving Forge
  • Goto Tower of Courage and kill Shadow Army groups for Griffons
  • Kill Tower of Courage Shard Wolf

Notes Edit

  • Work as a team with partner build Ignorant Sin 1 (I1)
  • All Enemies: use Spirit of Failure for energy management.
  • Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Field (Ether Nightmare has no effect).
  • Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Warrior: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
  • Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).

Counters Edit

  • Poor energy managing
  • Touch Skills
  • Traps
  • Zealot's Fire
  • 100 Blades

I1 Edit

<pvxbig> [build prof=Assassin/Mesmer shadow=12+1+3 inspiration=11 domination=6 deadly=2][Deadly Paradox][Shadow Form][Spirit Of Failure][Cry of Pain][Ether Nightmare (Luxon)][Spirit Shackles][Ignorance][Shadow Sanctuary][/build] </pvxbig>

Equipment Edit

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting with a Shield of +10 vs Slashing

Usage Edit

  • Run to Battlefield, kill first undead patrol and ranger pop-ups.
  • Goto Forge, wait for E3 to 360.
  • Kill groups around Forge, R1 and I1 target different Monks
  • R1 and I1 split for Defending the Temple of War
  • Get all quests before leaving Forge
  • Goto Tower of Courage and kill Shadow Army groups for Griffons
  • Kill Tower of Courage Shard Wolf

Notes Edit

  • Work as a team with partner build Radiation Sin 1 (R1)
  • All Enemies: use Spirit of Failure for energy management.
  • Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Filed (Ether Nightmare has no effect).
  • Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Warrior: degen with Cry of Pain, Ether Nightmare (use Ignorance to counter Healing Signet)
  • Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
  • Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).

Counters Edit

  • Poor energy managing
  • Touch Skills
  • Traps
  • Zealot's Fire
  • 100 Blades

R2 Edit

<pvxbig> [build prof=Assassin/Mesmer shadow=12+1+3 inspiration=12 deadly=3][Deadly Paradox][Shadow Form][Spirit Of Failure][Cry of Pain][Ether Nightmare (Luxon)][Spirit Shackles][Radiation Field][Shadow Refuge][/build] </pvxbig>

Equipment Edit

  • Blessed insignias with Attunement runes.
  • Weapon with 20% Enchanting

Usage Edit

  • Run to Tower of Courage, break off all Monk/Warrior groups
  • Group Rangers and Abyssals at Tower entrance
  • Wait for I2 to come, then kill
  • Wait for Rastigan
  • Tank aggro at entrance
  • Get Wailing Lord quest
  • Goto Wailing Forest
  • Degen Worms, Sheperds, and Undead and Shadow Army groups required to run Griffons

Notes Edit

  • Work as a team with partner build Ignorant Sin 2 (I2)
  • All Enemies: use Spirit of Failure for energy management.
  • Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Filed (Ether Nightmare has no effect).
  • Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Warrior: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
  • Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Worms: Renew Shadow Form at 1.5-2.0 aggro range, use Spirit of Failure, follow with Cry of Pain, stay in range for energy, backup before Shadow Form ends, renew Shadow Form 1.5 - 2.0 aggro range, use Ether Nightmare, follow iwth cry of pain, backup... (repeat until finished)
  • Spirit Sheperds: Hex with Spirit of Failure for energy, degen with Cry of Pain, Ether Nightmare (Radiation Field is dangerous due to touch skill).

Counters Edit

  • Poor energy managing
  • Touch Skills
  • Traps
  • Zealot's Fire
  • 100 Blades

I2 Edit

<pvxbig> [build prof=Assassin/Mesmer shadow=12+1+3 inspiration=11 domination=6 deadly=2][Deadly Paradox][Shadow Form][Spirit Of Failure][Cry of Pain][Ether Nightmare (Luxon)][Spirit Shackles][Ignorance][Shadow Sanctuary][/build] </pvxbig>

Equipment Edit

  • Saboteur's insignias with Attunement runes.
  • 20% Enchanting Spear with a Shield with +10 vs slashing.

Usage Edit

  • Wait at Rastigan for E2 to ball groups.
  • Follow Rastigan's path to Tower of Courage, dont aggro anything
  • Join R2 and kill everything at tower entrance.
  • Wait for Rastigan
  • Tank aggro at entrance
  • Get Wailing Lord quest
  • Goto Wailing Forest
  • Degen Worms, Sheperds, and Undead and Shadow Army groups required to run Griffons

Notes Edit

  • Work as a team with partner build Radiant Sin 2 (R2)
  • All Enemies: use Spirit of Failure for energy management.
  • Shadow Monk: drain energy with Spirit Shackles, degen with Cry of Pain and Radiation Filed (Ether Nightmare has no effect).
  • Shadow Mesmer: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Shadow Warrior: degen with Cry of Pain, Ether Nightmare (use Ignorance to counter Healing Signet)
  • Shadow Beast: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Shadow Ranger: degen with Cry of Pain, Ether Nightmare, Radiation Field (interrupt Troll Unguent with Cry of Pain).
  • Abyssal: degen with Cry of Pain, Ether Nightmare, Radiation Field.
  • Undead: degen with Cry of Pain, Ether Nightmare (Radiation Field is not effective - no disease).
  • Worms: Renew Shadow Form at 1.5-2.0 aggro range, use Spirit of Failure, follow with Cry of Pain, stay in range for energy, backup before Shadow Form ends, renew Shadow Form 1.5 - 2.0 aggro range, use Ether Nightmare, follow iwth cry of pain, backup... (repeat until finished)
  • Spirit Sheperds: Hex with Spirit of Failure for energy, degen with Cry of Pain, Ether Nightmare (Radiation Field is dangerous due to touch skill).

Counters Edit

  • Poor energy managing
  • Touch Skills
  • Traps
  • Zealot's Fire
  • 100 Blades

Notes Edit

  • The most difficult part of this team build is the tactics used in the forge or namely killing two monks. In our experience one sin (A/Me) shoule call his monk target (ping) then the other sin should wait to see his hex on the target then target the other monk, each player then attacks only his target monk and does not change to aqquire a different target until the monks are dead. the whole time attacking the monks it is important to watch your energy and keep the monk shackled.
  • Also, If a player dies (lag... lol)
    • E1, E2, E3 are identical builds.
    • I1, I2 are identical builds.
    • R1, R2 are identical builds also

See Also Edit

FOWSC SINWAY 14MIN

14 MIN HM CLEAR (Guild Group)

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