This build has been archived as of 20:24, 24 July 2007 (CEST), for the following reason:

  • Rebalancing of numerous skills used by this build has caused it to fall out of use by most teams.

This build had been designed for the following use:

This build was in the category No category specified before being archived.

This build is a balanced GvG or HA setup, combining the raw DPS and spiking capabilities of Warriors with armor-ignoring damage from the Mesmer's Domination Magic line of skills. This build's name originated from the fact that is run by a notable number of top-ranked European guilds.

The Shadow Prison WarriorEdit

<pvxbig> [build prof=warri/assas deadly=3 tactic=12+1 axemas=12+1+1][shadow prison][dismember][executioners strike][critical chop][frenzy][dash][healing signet][resurrection signet][/build] </pvxbig>

The Hammer WarriorEdit

<pvxbig> [build prof=warri/assas hammer=12+1+1 tactic=9+1 streng=9+1][enraging charge][devastating hammer][crushing blow][protectors strike][frenzy][dash][healing signet][resurrection signet][/build] </pvxbig>

The MoR MesmerEdit

<pvxbig> [build prof=mesme/any domina=12+1+1 fastca=8+1 inspir=10+1][mantra of recovery][power drain][diversion][spiritual pain][wastrels demise][shatter enchantment][shame][resurrection signet][/build] </pvxbig>

The Expel Hexes MesmerEdit

<pvxbig> [build prof=mesme/monk domina=12+1+1 inspir=10 fastca=8+1][expel hexes][power drain][diversion][guilt][wastrels demise][draw conditions][drain enchantment][resurrection chant][/build] </pvxbig>

The Protection Prayers MonkEdit

<pvxbig> [build prof=monk/eleme protec=12+1+1 healin=10+1 divine=8+1][optional][gift of health][reversal of fortune][dismiss condition][holy veil][spirit bond][glyph of lesser energy][aegis][/build] </pvxbig>

The InfuserEdit

<pvxbig> [build prof=monk/warri tactic=8 healin=6+1 protec=11+1+1 divine=10+1][zealous benediction][infuse health][reversal of fortune][dismiss condition][shielding hands][holy veil][shield bash][balanced stance][/build] </pvxbig>


The general purpose of the team is to deliver a quick and concentrated spike to its opponents. Begin by having the Warriors engage in melee to charge adrenaline. When adrenaline is charged, the spike is ready. Have the caller select a target, and the Warriors use Shadow Prison to shadowstep to him/her. The warriors should unleash their entire attack combos while under the effects of Frenzy, and MUST use Dash as a cancel stance if targeted. The Mesmers should use Shatter Enchantment, Spiritual Pain, and Wastrel's Demise in tandem with the Warriors' attacks to deliver an armor-ignoring spike to their targets. The monks ensure the survival of the team through damage mitigation, hex and condition removal, and flat-out healing.


Guild Battle Line-upEdit


  • Constant Blind/Blurred Vision on the Warriors will prevent them from spiking effectively (and will cause a failed spike)

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