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Archive:Team - Ancestors' Rage Spike

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This build has been archived as of 07:10, 10 August 2007 (CEST), for the following reason:

  • Nerfs to various Channeling Magic spells.

This build had been designed for the following use:

This build was in the category No category specified before being archived.

The Ancestors' Rage Spike combines the destructive power of Spirit Rift and Ancestors' Rage with a N/A which keeps the target in place until it's too late. This build is used in Global Tournaments.

Composition Edit

  • 1 Deadly Arts Necromancer Necromancer-icon-small/Assassin-icon-small
  • 6 Spikers Ritualist-icon-small
  • 1 Boon Healer Necromancer-icon-small/Monk-icon-small

The Caller Edit

<pvxbig> [build prof=Necromancer/Assassin Soulreaping=12+1+1 Deadlyarts=12 Curses=3][Augury of Death][Deadly Paradox][Iron Palm] [Shadow Prison][Siphon Speed][Rend Enchantments][Gaze of Contempt][Resurrection Signet][/build] </pvxbig>

  • The main caller. Spikes using Shadow Prison - Iron Palm - Augury of Death.
  • Use Gaze of Contempt or Rend Enchantments right before the Rifts hit

Equipment Edit

  • Radiant Insignias and Vitae Runes
  • +5 Energy Spear, Soul Reaping Focus with + 10 armor vs each Element.


Spiker #1 Edit

<pvxbig> [build prof=Ritualist/Paragon Channelingmagic=12+1+2 Restorationmagic=12+1 Spawningpower=3][Recuperation][Offering of Spirit][Spirit Rift][Ancestors' Rage][Weapon of Warding][Spirit Light][Mend Body and Soul][Song of Concentration][/build] </pvxbig>


Spiker #2 Edit

<pvxbig> [build prof=Ritualist/Monk Channelingmagic=12+1+2 Protectionprayers=12 Spawningpower=3][Shielding Hands][Offering of Spirit][Spirit Rift][Ancestors' Rage][Shield of Absorption][Protective Spirit][Spirit Bond][Resurrection Signet][/build] </pvxbig>


Spiker #3 Edit

<pvxbig> [build prof=Ritualist/Mesmer Channelingmagic=12+1+2 Restorationmagic=11+1 Inspirationmagic=6][Destruction][Expel Hexes][Spirit Rift][Ancestors' Rage][Bloodsong][Mend Body and Soul][Channeling][Flesh of My Flesh][/build] </pvxbig>


Spiker #4 Edit

<pvxbig> [build prof=Ritualist/Elementalist Channelingmagic=12+1+2 Earthmagic=12 Watermagic=3][Ward Against Foes][Water Trident][Spirit Rift][Ancestors' Rage][Ward Against Elements][Ward Against Melee][Glyph of Lesser Energy][Resurrection Signet][/build] </pvxbig>


Spiker #5 Edit

<pvxbig> [build prof=Ritualist/Dervish Channelingmagic=12+1+2 Restorationmagic=12+1 Spawningpower=3][Mend Body and Soul][Offering of Spirit][Spirit Rift][Ancestors' Rage][Recovery][Pious Haste][Spirit Transfer][Resurrection Signet][/build] </pvxbig>


Spiker #6 Edit

<pvxbig> [build prof=Ritualist/Dervish Channelingmagic=12+1+2 Communing=12+1 Spawningpower=3][Vital Weapon][Offering of Spirit][Spirit Rift][Ancestors' Rage][Union][Pious Haste][Shelter][Resurrection Signet][/build] </pvxbig>

Equipment Edit

  • Radiant Insignias and Vitae Runes
  • +5 Energy Spear, Channeling Magic Focus with + 10 armor vs each Element.


Boon Healer Edit

<pvxbig> [build prof=Necromancer/Monk Soulreaping=12+1+1 Healingprayers=12][Healer's Boon@0][Infuse Health][Heal Other][Jamei's Gaze][Heal Area][Heal Party][Healing Seed][Deny hexes@0][/build] </pvxbig>

Equipment Edit

  • A mixture of Radiant and Survivor Insignias. Vitae Runes
  • Set 1: -5 Energy Spear + Shield with an additional 5 Armor vs Elements.
  • Set 2: +5 Energy Spear + Shield with an additional 5 Armor vs Elements.
  • Set 3: +5 Energy Spear + Healing Prayer Focus with 20% HSR.
  • Set 4: 40/40 HCT/HSR For Healing Seeds.

Counters Edit

  • Diversion on the caller
  • Dazed
  • Alot of Pressure on the healer
  • Interrupting Key skills (Such as Spirit Rift or Ancestors' Rage)
  • Energy Denial

Variants Edit

  • Jamei's and/or Heal Other can be substituted for Words of Comfort/Dwayna's Kiss/Orison of Healing.

Notes Edit

The Energy Management on the Rt/Me is quite poor, proper usage of Channeling is required!

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