This build has been archived as of 16:36 February 26th, 2010, for the following reasons:
This build had been designed for the following use: This build was in the category good before being archived. |
The CwD Capping Team uses the powerful item spell Cruel Was Daoshen to swiftly neutralize both enemy shrines and mobs alike.
Team Composition[]
CwD Ritualists[]
WoW Capper[]
<pvxbig> [build prof=Ritualist/Ranger Channeling=12+1+3 Restoration=10+1 Wilde=8 Spawni=2][cruel was daoshen][offering of spirit][Soothing Memories][Mend Body and Soul][Weapon of Warding][Ancestor's Rage][Natural Stride][Optional][/build] </pvxbig>
2 Hard Res Cappers[]
<pvxbig> [build prof=Ritualist/Ranger Channeling=12+1+3 Restoration=10+1 Wilde=8 Spawni=2][cruel was daoshen][offering of spirit][Soothing Memories][Mend Body and Soul][Ancestor's Rage][Natural Stride][Optional][Death Pact Signet][/build] </pvxbig>
- The Ritualists should bring spirits that make it slightly harder for enemies to cap the shrine later on, such as:
- Bloodsong can help against disorganized attempts at capping
- Agony helps against mobs of minions to some extent.
- Recuperation eases some pressure off of both NPC's and allies that pass within spirit range.
- Recovery annoys enemies that rely on conditions
- Life Will die when the shrine is nuked, healing the npcs
Optimal Equipment[]
weapon sets for
- 40/40 channeling
- Defense and high health,(Spear/Sword/Axe+Shield) with a "Swift As The Wind" inscription on the shield.
- Anything else you may want, such as 40/40 restoration and high energy sets
ZB Monk[]
<pvxbig> [build prof=Monk/Ranger Prot=12+1+1 divi=10+1 Wilde=8][Zealous Benediction][Reversal of Fortune][Guardian][mend condition][Mending Touch][Shield of Absorption][Holy Veil][Natural Stride][/build] </pvxbig>
Usage[]
General[]
- Ritualists should spend time healing when not spiking. Do not try to pressure foes with CwD.
- Spike by casting Cruel was Daoshen, running near the target and casting Cruel was Daoshen again, causing the first one to drop, and then dropping the second one.
- Finish off other enemies with Ancestors' Rage if necessary.
- The Ritulists with hard res have healing priority. Make sure one of them is alive at all times.
- Maintain energy with Offering of Spirit.
- Use Soothing Memories as a general heal.
Capping[]
- While on the move, maintain Natural Stride and Cruel was Daoshen.
- Run up to the NPCs at the shrine and use the CwD spike.
- Cast your spirits, get energy, heal up, and move on.
Mob Killing[]
- The rit should use Weapon of Warding on the monk before the group attempts to break up a mob.
- Run into the most concentrated part of the mob with Natural Stride.
- Use the CwD spike, and try to finish off some low-health targets with A-Rage.
- Use Natural Stride to run away from the survivors and those untouched by the spike.
Counters[]
- Poor coordination.
- Getting separated.
- Caster hate.
- Anti-spike skills.
- Shelter
Variants[]
- Any Restoration/Channeling spirit not listed.
- Channeled Strike instead of A-Rage or MBaS for finishing off foes, or even for a long-range spike on a single weakened enemy.
- Spirit Rift for a long-range spike on weakened NPC's.
- Essence Strike to help manage energy and finish off enemies. Generally not very practical given the usual play style of this build.
- "Make Haste!" for more mobility, but less defense.
- "Fall Back!" on the three rits. Opens up the monk's secondary and provides mobility at the cost of defence. Chain for best results.
- Spirit Light instead of mend body and soul for a larger heal at the cost of conditional sacrifice
- Flesh of My Flesh for a different Hard Res.
- Resilient Weapon instead of weapon of warding for more conditional defense.
- One Ritualist can take ranks in in Communing instead of Restoration to access a wider range of protective/offensive spirits for shrine protection, and perhaps bring Vital Weapon to maintain on all party members
Notes[]
- A form of voice chat is recommended due to the coordination required.