Archive:Team - 600 Derv/Smiter

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This build has been archived as of 07:59, May 1, 2010 (UTC), for the following reason:

This build had been designed for the following use:

This build was in the category Good before being archived.

This build is similar to 600/Smiter and 600Rit/Smiter but this build uses the powerful enchantments of a dervish for great health regeneration. You can keep your energy maxed because of Mysticism, Essence Bond and Balth. Spirit. With 600Derv/Smiter you can farm and vanquish many areas and you can kill many bosses. We are working on more bosses and more areas.

Team Composition Edit

Protective Spirit Spirit Bond Reaper's Sweep Shield of Absorption Mystic Regeneration Life Attunement Essence Bond Vital Blessing
Blessed Signet Spell Breaker Blood Ritual Holy Wrath Retribution Balthazar's Spirit Blessed Aura Rebirth

Attributes and Skills Edit


<pvxbig> [build prof=dervi/monk earthp=6+2 scythe=12+1+2 protect=11][Protective Spirit][Spirit Bond][Reaper's Sweep][Shield of Absorption][Mystic Regeneration][Life Attunement][Essence Bond][Vital Blessing][/build] </pvxbig>

  • To prevent interrupts you can replace Life Attunement with Pious Concentration, if you do this cast Spirit Bond before Mystic Regeneration.


<pvxbig> [build prof=Mo/N blo=3 smi=12+3 div=12+1+3][Blessed Signet][Spell Breaker][Blood Ritual][Holy Wrath][Retribution][Balthazar's Spiri][Blessed Aura][Rebirth][/build] </pvxbig>

Equipment Edit

  • Armor
  • 600Derv - Any armor with low AL, Radiant Armor Of Attunement is the best, and the best vigor rune you can afford.
  • Smiter - Any Armor with a Superior Rune of Divine Favor on Headpiece and a Superior Rune of Smiting Prayers.
  • Weapons
  • 600Derv - Zealous Scythe Of Enchanting such as a Asteriu's Scythe, Droknar's Reaper and Scythe Of Corruption.
  • Smiter - Any Weapon that increase duration of enchants.

Usage Edit

  • 600Derv
  • Cast Essence Bond, Life Attunement and Vital Blessing before the battle.
  • Just before you lure the enemies use Protective Spirit and Mystic Regeneration. REMEMBER TO ALWAYS HAVE PROTECTIVE SPIRIT ON YOU.
  • During the battle just spam spirit bond and the elite skill.
  • Cast Spirit Bond BEFORE Mystic Regeneration because, in this way, if you are interrupted you will Myst Reg instead of Spirit Bond.
  • Smiter
  • Cast on Dervish Holy Wrath, Retribution, Balthazar's Spirit and cast on you Blessed Aura.
  • If fighting against foes that remove enchants cast Spell Breaker on Dervish before he lure enemies.
  • Use Blessed Signet to you gain energy and cast blood ritual on Dervish if he needs energy.

Counters Edit

  • Interrupts
  • Enchant Removal
  • Daze

Farmable Areas Edit

  • Underworld Smites HM - Easy. [Tested: 06/12/08]
  • Glacial Solo Farm HM - Very Hard. [Tested: 06/12/08]
  • Fahranur, The First City HM - Easy. [Tested: 06/12/08]
  • Cathedral Of Flames HM - Normal. [Tested: 06/13/08]
  • Elementals outside Sardelac Sanitarium HM - Easy. [Tested: 06/14/08]
  • Ravenhearth Gloom HM - Hard. [Tested: 06/15/08]
  • Raptors/Raptors Nesting outside Rata Sum HM - Normal [Tested: 06/24/08]
  • Monolith Temple HM - Normal. [Tested: 06/28/08]
  • The Great Destroyer HM - Normal. [Tested: 07/05/08]
  • Ooze Pit HM - Easy. [Tested]

Vanquisher Areas Edit

  • Prophecies:
  • Nebo Terrace - Easy [Tested: 06/12/08]
  • Perdiction Rock - Easy [Tested: 06/15/08]
  • Factions
  • Bukdek Byway - Normal. [Tested: 07/28/08]

Farmable Bosses Edit

  • Factions:
  • Elementalist-icon-small Lian, Dragon's Petal HM - Normal. [Tested: 06/12/08]
  • Ritualist-icon-smallRitualist's Construct HM - Easy. [Tested: 07/28/08}
  • Nightfall:
  • Dervish-icon-small Acolyte of Balthazar HM - Hard. [Tested: 06/14/08]
  • Warrior-icon-small Dupek the Mighty HM - Hard. [Tested: 06/28/08]
  • Necromancer-icon-small Hauseh the Defiler HM - Hard. [Tested: 06/28/08]
  • Elementalist-icon-small Tanmahk the Arcane HM - Hard. [Tested: 06/28/08]
  • Eye Of The North
  • Dervish-icon-small Asterius the Mighty HM - Normal.
  • Paragon-icon-small Fenrir HM - Normal.

Notes Edit

  • We are testing new areas and bosses where this build can be used but remember that this takes a long time.
  • Note that in all Vanquisher Areas you must take more six players, but you just use it in groups that have a monk. There arent too much groups with monks per area. A elementalist with good tanking skills and a great damage can kill the monks in a bit and then run away cause the 600 do the rest.

External linksEdit

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