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This build has been archived as of 11:50, March 13, 2010 (UTC), for the following reason:
This build had been designed for the following use:
This build was in the category Good before being archived.
|This build requires Consumables to operate properly.|
This build utilizes the tanking abilities of a 600 monk with a smiter for damage, and an extra monk to kill off the Incubi.
600 Monk Edit
<pvxbig> [build prof=Monk/Mesmer Protection=12+1+1 Divine=12+1 Inspiration=3][Spell Breaker][Protective Spirit][Spirit Bond][Shield of Absorption]["I Am Unstoppable"][Mantra of Resolve][Blessed Aura][Essence Bond][/build] </pvxbig>
- Dwarven Stability can be used instead of IAU for permanent anti-KD but at the cost of alcohol to maintain it.
- Lowest Possible Armor
- Survivor Insignias, Rune of Superior Vigor, Runes of Vitae
- Staff with 20% enchantment mod, +energy and +hp
- Interruption resulting in necessary spells not being maintained
- Spell Breaker ending before certain foes are killed
- Knock-downs preventing casting of needed spells
<pvxbig> [build prof=Mo/N Smiting=12+1+3 Protection=12+3 Blood=3][Unyielding Aura][Purge Signet][Blessed Signet][Blood Ritual][Vital Blessing][Life Attunement][Retribution][Holy Wrath][/build] </pvxbig>
- You may replace UA with Rebirth and BR with BiP although resurrecting will be more difficult
- Highest possible armor with Runes of Vitae and Survivor Insignias, highest affordable rune of vigor
- Staff with 20% enchantment mod, +30hp
Bat Killer Edit
<pvxbig> [build prof=Monk/Any Smiting=12 Protection=12][Ray of Judgment][Smite Hex][Pain Inverter]["I Am Unstoppable"]["Finish Him"][Essence Bond][Purifying Veil][Balthazar's Spirit][/build] </pvxbig>
- Highest possible armor with survivor insignias, rune of superior vigor, and runes of vitae
- +30hp weapon
Getting There Edit
- The 600 can run to the dungeon avoiding most foes in area
General Usage Edit
- When everyone has loaded use an Essence of Celerity, a Grail of Might, and the 600 can use candies if desirable
- Maintain all enchantments on the 600
- Before aggroing the 600 should cast Spell Breaker and Protective Spirit along with IAU and Mantra when necessary, while fighting SoA and Spirit Bond should also be maintained
- When a group of Incubi spawn the group should move back way out of aggro area
- The Bat killer should run in and RoJ as quick as possible
- The Smiter should rez as soon as he dies
- A few well-placed RoJs should take care of Incubi