Archive:R/Rt NR Tranquility Trapper

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This build has been archived as of 20:36, 20 June 2009 (UTC), for the following reason:

  • Very outdated

This build had been designed for the following use:

This build was in the category good before being archived.

This trapper build is used as part of physical-heavy builds to provide the powerful spirits Nature's Renewal and Tranquility as well as defense in the form of traps.

Attributes and Skills Edit

<pvxbig> [build prof=ranger/ritualist expert=12+1+1 wilder=12+1 resto=3][whirling defense][oath shot][barbed trap][dust trap][distracting shot][natures renewal][tranquility][death pact signet][/build] </pvxbig>

Equipment Edit

  • Recurve Bow of Fortitude with "I Have the Power!" inscription.
  • Survivor Armor
  • Any staff with a +5 energy Insightful Staff Head, a perfect Hale and Hearty inscription, a +30 health Fortitude Staff Wrapping, and +10 base energy.

Usage Edit

  • Place spirits in suitable locations - within range of combat, but in places where they cannot be attacked easily, such as behind map obstructions.
  • Use Dust Trap at the spirits' location to prevent opposing melee characters from killing them.
  • Place traps in and around the backline if defense is needed, or in opposing lines for offensive purposes.
  • Use Oath Shot to recharge spirits and traps as needed.
  • Activate Whirling Defense when trapping and when placing spirits with interrupting attacks nearby (e.g. Savage Shot, Distracting Shot).

Counters Edit

  • Gale reliably interrupts the casting of spirits because of their long activation time.
  • Avatar of Melandru dervishes can kill spirits easily, as they are immune to the blinding that Dust Trap applies.
  • Anything which causes Oath Shot to be blocked or to miss.


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