Archive:N/Me WoD Melee Shutdown

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This build has been archived as of 15:44, 6 March 2008 (EST), for the following reason:

  • Change of functionality for Wail of Doom

This build had been designed for the following use:

This build was in the category No category specified before being archived.

By combining the powerful anti-melee skill Wail of Doom with Arcane Echo, this build serves to effectively shut down the opposing team's melee attackers, and, assuming Arcane Echo isn't interrupted, because Wail of Doom is not a hex, there is no real way to counter it.

Attributes and Skills Edit

<pvxbig> [build prof=n/me soulre=11+1+1 inspir=12 illusionmagic=6][Wail of Doom][Arcane Echo][Conjure Nightmare][Auspicious Incantation][Revealed Enchantment][Leech Signet][Parasitic Bond@0][resurrection signet][/build] </pvxbig>

Equipment Edit

Usage Edit

  • Use Arcane Echo + Wail of Doom to lock-down melee attackers.
  • Use Conjure Nightmare + Auspicious Incantation for energy management (and to cause degeneration).
  • Cover Conjure Nightmare with Parasitic Bond.
  • Use Leech Signet for energy management and to interrupt key skills like Resurrection Signet.
  • Use Revealed Enchantments to strip enchantments.

Counters Edit

  • Interruption

Variants Edit

Parasitic Bond, or alternatively Revealed Enchantment, can be replaced by any of the following:

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