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Archive:Mo/E Shielding Heal Party Runner

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This build has been archived as of 03:11, 16 December 2008 (EST), for the following reasons:

  • SoR nerf
  • hidden caltrops buff

This build had been designed for the following use:

This build was in the category No category specified before being archived.

A flagger that is built to be an excellent solo base defender and flag runner, while also being able to provide party-wide Healing.

Attributes and Skills Edit

<pvxbig> [build prof=Mo/E healing=12+1+1 prot=10+1 divine=7+1 air=4][Shield of Regeneration][Patient Spirit][Dismiss Condition][Guardian][Holy Veil][Storm Djinn's Haste][Heal Party][Glyph of Lesser Energy][/build] </pvxbig>

Equipment Edit

  • 40/40 HCT HRT Heal set.
  • A + 30 HP Spear(-5 e) and a selection of shields
  • A 40/40/20% ench HCT Prot set.
  • +30/-2 set.

Usage Edit

  • Use Storm Djinn's Haste to run flags and split quicker.
  • Use Guardian for protection against Physical Attacks.
  • Use Shield of Regeneration as a big, quick prot to absorb large amounts of damage.
  • Use Patient Spirit as an efficient heal when your Protection skills alone aren't enough and/or to cover those prot spells when you suspect incoming enchantment removal.
  • Use Dismiss Condition for condi removal.
  • Use Holy Veil for hex removal, pre-veil if necessary.
  • Use Heal Party to help relieve pressure across the party and/or heal people from a far distance.
  • Use GoLE to manage your energy.

Counters Edit

  • General anti caster abilities.
  • Heavy enchantment removal.

Variants Edit

See also Edit

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