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Archive:Me/A Perma Shadow Boss Farmer

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This build has been archived as of No date specified, for the following reason:

  • Shadow Form nerfs

This build had been designed for the following use:

This build was in the category great before being archived.

This build is designed to kill many bosses to farm green items.

Attributes and SkillsEdit

<pvxbig> [build prof=me/a dom=12+1+3 sha=12 ins=3+1][shadow form][arcane echo][deadly paradox@0][spirit of failure][empathy][Channeling][mindbender][Optional][/build] </pvxbig>

EquipmentEdit

  • Radiant insignias.
  • 3 runes of Attunement, 1 rune of superior Domination Magic, 1 Rune of minor Inspiration Magic.
  • A Insightful Domination Staff of Enchanting (20%) with a energy +5 while enchanted or while health > 50% inscription.

VariantsEdit

There are many variants, most being area-specific. Some of these are:

  • For self-healing to counter some damage that bypasses Shadow Form, take Shadow Refuge and/or Ether Feast.
  • Ignorance - Useful for disabling healing skills such as Healing Signet.
  • Diversion - Good for disabling a non-signet healing skills such as Leader's Comfort.
  • Ether Signet - Relatively good energy management if energy becomes too low.
  • Wastrel's Worry - Relatively good secondary source of damage. Combines extremely well with Channeling if there are 6 enemies nearby as it can be spammed for energy gain.
  • Spirit Shackles - May be necessary against a boss with good healing in order to drain its energy.
  • Any other energy management inspiration skill
  • Dropping one point of domination or shadow arts and investing in fast casting to reduce skill activation times.
  • Switch to A/Me:

<pvxbig> [build prof=a/me sha=12+1+3 dom=11 ins=6][shadow form][arcane echo][deadly paradox@0][spirit of failure][empathy][Channeling][mindbender][Optional][/build] </pvxbig>

UsageEdit

  • Maintain Shadow Form at all times by using Arcane Echo and Deadly Paradox.
  • Use Spirit of Failure on the fastest attacking foe around (such as Assassins with Daggers, Warriors with Swords or Axes) to maintain energy.
  • Use Empathy on the boss. This is the main source of damage.
  • Use optional skills as needed.
  • If you are killing a melee boss with multiple other melee creatures around it, be sure to attack the boss to prevent it from running away. This only applies in Hard Mode.

CountersEdit

NotesEdit

Farmable BossesEdit

  • All bosses are meant to be farmed in Hard Mode unless otherwise noted.

PropheciesEdit

UnknownEdit

FactionsEdit

WarriorEdit
  • Warrior-icon-small Geoffer Pain Bringer -- Easy/Medium -- Bring Shadow Refuge (for Unholy Feast). Bring Wastrel's Worry for a faster run or Ignorance in case you wish to farm Sskai, Dragon's Birth at the same time.
  • Warrior-icon-small Sskai, Dragon's Birth -- Easy -- Bring Ignorance. Bring Wastrel's Worry for a faster run or Shadow Refuge for Geoffer Pain Bringer if you want to kill him at the same time.
  • Warrior-icon-small Arrahhsh Mountainclub -- Easy -- Bring Ignorance and Wastrel's Worry. Keep Ignorance up to stop Healing Signet and use Wastrel's Worry for some extra damage.
  • Warrior-icon-small Mahr Stonebreaker -- Medium -- Very, very long run to him. Takes a long time due to knockdowns and cripple from traps. Bring Shadow Refuge to counter bleeding.
  • Warrior-icon-small Jacqui The Reaver -- Easy/Medium -- Bring Shadow Refuge. Use Dash to run by the initial Outcast, and use Shadow Refuge to heal out of Unholy Feast.
  • Warrior-icon-small Reefclaw Ragebound -- Easy -- Use Dash to run by the initial Outcast.
  • Warrior-icon-small Strongroot Tanglebranch -- Easy -- Bring Ignorance. Avoid the Afflicted group at the beginning.
NecromancerEdit
  • Necromancer-icon-small Craw Stonereap -- Easy/Medium -- The run there is the only hard part of farming him. The warden warrior can knock you down, causing bleeding and a little damage. Use Shadow Refuge to counter this.
  • Necromancer-icon-small Cultist Milthuran -- Easy -- Bring Shadow Refuge for Unholy Feast.
  • Necromancer-icon-small Cultist Rajazan -- Easy -- Same as Milthuran. Get a full party of heroes/henchmen to get you near his group, then park your team somewhere far away before engaging Rajazan.
ElementalistEdit
  • Elementalist-icon-small Zarnas Stonewrath -- Easy/Medium -- See Craw Stonereap (Necromancer, Factions). He is just right beyond Craw. Be careful, however, to not walk too close to Zarnas because his Shockwave can easily kill you through Shadow Form.
  • Elementalist-icon-small Rahse Windcatcher -- Easy -- Exit Durheim Archives, turn right, dont aggro mantis, go nuts.
  • Elementalist-icon-small Wiseroot Shatterstone -- Easy
AssassinEdit
  • Assassin-icon-small Shreader Sharptongue -- Easy
  • Assassin-icon-small Oni in Rhea's Crater -- Easy/Medium -- Bring Shadow Refuge, and Dark Escape or Channeling. Start at Leviathan Pits. Run past the inital Outcast (Shadow Form usage may not be needed) with whatever running stances were brought. Zone into Rhea's Crater. Use the map as found on this page to get to the Oni. Use Shadow Form to run through the Outcast in Rhea's Crater. Use Shadow Refuge to heal in case you get hit by Unholy Feast. Use running stances to make the run time shorter. When done killing the Oni (takes about 1 minute), map travel back to Leviahttan Pits to repeat. The entire run takes about 5 minutes.
  • Assassin-icon-small Darkroot Entrop -- Easy -- Bring Shadow Refuge in case you are hit by a trap or "None Shall Pass!"
  • Assassin-icon-small Bramble Everthorn -- Easy/Medium -- Bring Shadow Refuge in case you trigger a trap or get hit by "None Shall Pass!" Consider dropping Mindbender or Channeling for Diversion to disable his Shadow Refuge.
RitualistEdit
  • Ritualist-icon-small The Pain Eater -- Medium/Hard -- Just east of the common res shrine, bring Wastrel's Worry or Spiritual Pain
  • Ritualist-icon-small The Skill Eater -- Medium/Hard -- Right next to The Pain Eater
MonkEdit
  • Monk-icon-small Jayne Forestlight -- Medium/Hard -- Drop Mindbender and bring Shadow Refuge and Diversion. When traveling to him, take the northern route that does not go by The Time Eater. Spam Diversion on him until you have disable Reversal fo Fortune. After that, spam Diversion on any nearby ritualists to disable their healing skills. Do not attack as it will trigger Shield Guardian, causing healing.
  • Monk-icon-small The Scar Eater -- Medium -- Bring Diversion to disable his healing skills.
  • Monk-icon-small Ssuns, Blessed of Dwayna -- Medium/Hard -- Bring Diversion. Spam Diversion until you disable Blessed Light. Use Empathy and continue to use it right after he uses Purge Signet. If possible, disable Purge Signet with Diversion. Disable Signet of Rejuvenation if possible as well.

NightfallEdit

WarriorEdit
  • Warrior-icon-small Enadiz the Hardheaded -- Medium -- Do in Normal Mode. Bring Shadow Refuge and Ether Feast. Heal any damage dealt to you by Headbutt. It may be a good idea to pull his group as there are other mandragor mobs nearby. If 3 other warriors are aggroed, you will most likely die.
  • Warrior-icon-small Mahto Sharptooth -- Easy/Medium -- Long run to get there, so high chance of mistake. Bring Wastrel's Worry. The last skill isn't important.
  • Warrior-icon-small Riktund the Vicious -- Easy -- Bring Shadow Refuge to counter burning.
  • Warrior-icon-small Grabthar the Overbearing -- Easy/Medium -- Bring Ignorance to stop the use of Healing Signet.
  • Warrior-icon-small Churrta the Rock -- Medium -- Bring Ether Feast and Shadow Refuge to heal out of Aftershock. This can be very difficult if 3 Stone Shard Crags spawn.
  • Warrior-icon-small Colonel Chaklin -- Medium -- Bring Diversion. If there is a monk in his party, kill it first with diversion before killing him.
RangerEdit
  • Ranger-icon-small Bolten Largebelly -- Easy/Medium -- Bring Diversion to try and knock out Troll Unguent. This can be fairly difficult he spams pet attack skills(kill first pet:).
  • Ranger-icon-small Colonel Custo -- Medium -- Bring Diversion. Try to disable his Troll Unguent with Diversion. If there are any monks in his party, kill them first before killing him.
  • Ranger-icon-smallZelnehlun Fastfoot -- Easy
  • Ranger-icon-smallDzabel Land Guardian -- Easy/Medium -- Bring Diversion to kill first Blue Tongue Hekets (if is one), and knock out Troll Unguent. Bring Shadow Refuge to heal damage.
NecromancerEdit
  • Necromancer-icon-small Eshekibeh Longneck -- Easy/Medium -- Bring Shadow Refuge to counter Heart of Holy Flame.
  • Necromancer-icon-small Shelboh the Ravenous -- Easy/Medium -- Bring Shadow Refuge and Ether Feast to heal damage taken from Headbutt.
MesmerEdit
ElementalistEdit
  • Elementalist-icon-small Korshek the Immolated -- Medium -- Bring Wastrel's Worry and Shadow Refuge. Try to get some of the casters in a ball to get more energy from Channeling. To kill him will take a while because of the use of Angelic Bond. Use Shadow Refuge to counter the damage and burning from Heart of holy Flame.
  • Elementalist-icon-small Korr, Living Flame -- Medium -- Bring Ether Feast and Shadow Refuge. Use the heals to heal out of Aftershock and Heart of Holy Flame.
DervishEdit
  • Dervish-icon-small Marobeh Sharptail -- Medium -- Do in Normal Mode. Bring Shadow Refuge and Ether Feast. Heal as necessary to accommodate for Zealous Renewal's damage. Try to attack while Shadow Refuge ends to gain the health bonus. Heart of Fury will accommodate for the time lost by switching to Normal Mode.
  • Dervish-icon-small Acolyte of Lyssa -- Hard -- Drop Mindbender. Bring Diversion and Shadow Refuge. Walk to her location and be careful not to trigger a Cournan Siege when aggroing. First, spam Diversion, Empathy, and Spirit of Failure on the monk until it is dead. If there is no monk, ignore that part. Then do the same thing on the acolyte. Use Shadow Refuge to outheal bleeding.
ParagonEdit
  • Paragon-icon-small Jishol Darksong -- Medium -- Bring Diversion and Shadow Refuge. Use Diversion to try and knock out his Leader's Comfort and Shadow Refuge to counter burning.
  • Paragon-icon-small Corporal Luluh -- Medium -- Bring Diversion and Shadow Refuge in place of Channeling. Use Shadow Refuge to heal in case you trigger a Kournan Siege. If there is a monk in his party, kill it first before killing him.
AssassinEdit
  • Assassin-icon-small Major Jeahr -- Medium -- Bring Diversion. If there is a monk in his party, kill it first before killing him.
  • Assassin-icon-small Chimor the Lightblooded -- Easy -- Bring Spirit Shackles, Feigned Neutrality. If there is more then one Margonite Reaper in his party, just respawn. Start with casting Spirit Shackles on reaper and Feigned Neutrality. Use Empathy on the boss, maintain shackles on reaper.

Eye of the NorthEdit

RangerEdit
MesmerEdit
  • Mesmer-icon-small Kemil the Inept -- Easy -- Use the standard build. Wastrel's Worry works well as the optional
  • Mesmer-icon-small Veturni Mindsquall -- Easy -- Use the standard build. Wastrel's Worry works well as the optional
ElementalistEdit
  • Elementalist-icon-small Elsnil Frigidheart -- Easy -- Start at Gunnar's Hold. Avoid groups with Avalanches in them. No extra skills are required.
AssassinEdit
  • Assassin-icon-small Rekoff Broodmother -- Easy/Medium -- Bring Shadow Refuge to heal from Twisting Jaws's life stealing and bleeding.
  • Assassin-icon-small Pywatt the Swift -- Medium -- Bring Shadow Refuge. Start at Rata Sum. When running, stay away from the spiders and run through the place with the Krait and Wind Riders. After getting to Alcazia Tangle, avoid the Ferothrax and continue on with killing the boss. Once he is dead, spawn into and out of Magus Stones. Dash can be in the last slot to make going places faster.
ParagonEdit
  • Paragon-icon-small/Warrior-icon-small Fenrir -- Easy -- Bring Diversion and Wastrel's Worry. Use Wastrel's Worry for damage or energy. Use Diversion to knock out his Leader's Comfort.


See alsoEdit

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