Fandom

PvXwiki@Wikia

Archive:Me/A Neutral IW

2,130pages on
this wiki
Add New Page
Talk24 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

This build has been archived as of 18:55, 7 February 2008 (EST), for the following reasons:

  • IW builds fell out of favor.
  • Various updates and buffs to other skills.
  • Metagame shifts.

This build had been designed for the following use:

This build was in the category good before being archived.

The Neutral IW uses Illusionary Weaponry to deal armor-ignoring damage and chance of double strike, while staying alive by keeping Dark Escape and Feigned Neutrality up constantly. This gives the Mesmer 150 armor (60 + 10 + 80) and +7 health regeneration while dealing substantial damage. Designed for PvP but can be used effectively in PvE.

Attributes and Skills Edit

<pvxbig> [build prof=mesme/assas illusi=12+1+3 shadow=12 deadly=3][illusionary weaponry][deadly paradox][deaths charge][feigned neutrality][dark escape][return][illusion of weakness][resurrection signet][/build] </pvxbig>

Equipment Edit

  • Max armor with +10 when enchanted.
  • Superior Rune of Illusion Magic.
  • Superior Rune of Vigor.
  • Rune of Purity.
  • 2 Runes of Vitae.
  • Crippling (for Return) Daggers with of Enchanting suffix and "I have the power" +5 Energy inscription (because none of the +damage% mods will affect the damage from IW).
  • Any sword, axe or scythe of Enchanting. Any shield off hand, even at zero attribute, will still give 8 armor and additional inscription benifits.
  • A PvP Jeweled Chakram of Aptitude with a "Master of My Domain" can be used when casting Illusion of Weakness and Illusionary Weaponry for a 20% chance of casting the spell with 17 Illusion Magic. Switch back to your primary set after casting.

Usage Edit

Counters Edit

Variants Edit

  • For Alliance Battles Resurrection Signet isn't important, so Illusion of Haste give you ways of kiting.
  • Assassin primary; lower damage but stronger.
  • Exchange Return for Distortion. This will sap energy but can be more effective at protecting yourself.
  • Replace Return for Shadow Refuge to help further counter degeneration.
  • Add Caltrops to snare kiting foes.
  • For PvE, consider bringing a scythe (with the same preferred mods as the daggers) in a second weapon slot. The scythe will do a steady 24 DPS instead of the average 36 DPS of the daggers (32 if you don't count double strikes). However, if two or three foes are adjacent you do a nice 48 or 72 DPS respectively. Change between the daggers and scythe as the situation warrants.
  • Death's Retreat can also be used instead of Return, or with Return to retreat further back.
  • For PvE, the Kurzick/Luxon skill, Shadow Sanctuary can be used as well along with Dark Escape and Feigned Neutrality to keep up defences indefinately.

Notes Edit

See Also Edit


Also on Fandom

Random Wiki