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Archive:E/any Water Trident Snarer

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This build has been archived as of 15:20, 28 June 2008 (EDT), for the following reason:

  • Outdated

This build had been designed for the following use:

This build was in the category great before being archived.

The Water Trident Snarer Elementalist utilizes various Water Magic Spells to pressure and hinder the opposing team with Snares, chances to Miss with attacks, Knockdown, and direct damage.

Attributes and Skills Edit

<pvxbig> [build prof=eleme/any) waterm=12+1+1 energy=8+1 earthm=10+1][water trident][frozen burst][Freezing Gust][Ward Against Melee][blurred vision][glyph of lesser energy][water attunement][resurrection signet][/build] </pvxbig>

Equipment Edit

  • Armor with Survivor insignias.
  • A staff with dual 20% HCT Water Magic and of Enchanting mods.

Usage Edit

  • Cast and maintain Water Attunement.
  • Slow pursuing or fleeing opponents with Freezing Gust.
  • Knockdown incoming or fleeing opponents with Water Trident.
  • Target clumped groups of enemies with Frozen Burst.
  • Use WaM for melee hate.
  • Blurred Vision on spikes or trains.
  • Glyph of Lesser Energy is to maintain your energy. Precast it before using your more expensive spells (Frozen Burst & Deep Freeze in particular).

Counters Edit

Variants Edit


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