Archive:E/any Mind Blast Water Hybrid

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This build has been archived as of 15:20, October 13, 2009 (UTC), for the following reason:

  • Outdated

This build had been designed for the following use:

This build was in the category good before being archived.

This build uses Mind Blast to fuel high-powered Fire Magic 'nukes' as well as Water Magic skills for defense and snaring capability.

Attributes and Skills Edit

<pvxbig> [build prof=E/any fire=12+1+1 water=10+1 energy=8+1][mind blast][rodgort's invocation][immolate][steam][freezing gust][blurred vision][fire Attunement][resurrection Signet][/build] </pvxbig>

Equipment Edit

  • Survivor's Insignias.
  • 40/40 sets for both Fire and Water magic.
  • Defensive sets.
  • High and low energy sets.

Usage Edit

  • Maintain Fire Attunement at all times.
  • Spam Mind Blast to maintain energy.
  • Use Rodgort's Invocation to deal heavy AoE damage. Spam it to apply heavy pressure, but try to maintain a reasonable energy level with Mind Blast. Also use it as a spike support, since it's heavy damage.
  • Use Immolate to spread small pressure by burning.
  • Use Freezing Gust as a cheap, spammable snare.
  • Use Blurred Vision for AoE melee hate, especially when you're expecting a spike.
  • If energy gets too low, target an opponent with low energy (such as a Warrior and Paragon) and spam Mind Blast until energy is back to a reasonable level.
  • Use Resurrection Signet to bring back an ally.

Counters Edit

  • Standard anti-caster; however, enchantment removal is manageable.
  • Interrupts. Your 40/40 set helps to partially counter this.

Variants Edit

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