Archive:E/any Dual Attunement Air Spiker

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This build has been archived as of May 19, 2008, for the following reasons:

This build had been designed for the following use:

This build was in the category great before being archived.

This build is a damage-focused Elementalist suitable for PvE groups. By utilizing both Air Attunement and Elemental Attunement, you get a huge energy return for each Air Magic spell cast, resulting in the ability to spam high energy cost skills repeatedly and continuously without running out of energy.

Attributes and SkillsEdit

<pvxbig> [build prof=eleme/any airmag=12+1+2 energy=12+1][Shell Shock][Lightning Orb][Optional][Lightning Hammer][Blinding Flash][Elemental Attunement][Air Attunement][Resurrection Signet][/build] </pvxbig>


  • Any armor with max AL can be used with this build, but Blessed Insignia is preferred for its Armor bonus while enchanted.
  • A 20/20 HCT/HSR Air Wand and a 20/20 HCT/HSR Air Magic Offhand.





  • Always use Elemental Attunement before using Air Attunement. This way, the less effective enchantment will be removed first.
  • Watch out for interrupt rangers & sins and blind them as soon as they are within range.
  • Especially in AB, use walls and ledges for cover, but beware that lightning orb(projectile) will be obstructed.
  • Although not so important outside of HA or GvG, coordinating a spike with teammates requires removing any "improved casting time" weapon upgrades which may cause you to spike off time.

See alsoEdit

External linksEdit

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