This build has been archived as of March 11th 2008, for the following reason:
This build had been designed for the following use: This build was in the category great before being archived. |
Attributes and Skills[]
<pvxbig> [build prof=E/Rt airmag=10+1+1 energy=8+1 channe=10 earthm=8+1][Blinding Surge][Gale][Splinter Weapon][Ancestor's Rage][Ward Against Melee][Glyph of Lesser Energy][Air Attunement][Death Pact Signet][/build] </pvxbig>
Equipment[]
- Metagame stuff
Usage[]
- Blind Frontliners, Rangers and Paragons with Blinding Surge
- Use Ward against Melee to keep pressure off your backline.
- Use Gale to interrupt key abilities or to prevent kiting.
- Do not spam Gale to avoid over-exhausting.
- Assist spikes with Ancestors Rage on a frontliner.
- Use Splinter Weapon on your Frontliners to deal additional pressure.
- Use Glyph of lesser Energy and Air Attunement for energy managment.
- Resurect with Death Pact signet when needed.
- Be sure to tell your teammates that you rezzed with Death Pact Signet
Counters[]
- Daze
- Interrupts
- Diversion
Variants[]
- For a quick and cheap form of damage, take Lightning Bolt.
- Take Lightning Orb for a powerful spike.
- Replace Death Pact Signet with Flesh of My Flesh for a different hard res.
- If no hard res is needed, take Resurrection Signet instead of Death Pact Signet.