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This build has been archived as of March 11th 2008, for the following reason:

  • Lessened power of Splinter Weapon + Ancestor's Rage and buff to offensive spells in the Air Magic line

This build had been designed for the following use:

This build was in the category great before being archived.

Attributes and Skills[]

<pvxbig> [build prof=E/Rt airmag=10+1+1 energy=8+1 channe=10 earthm=8+1][Blinding Surge][Gale][Splinter Weapon][Ancestor's Rage][Ward Against Melee][Glyph of Lesser Energy][Air Attunement][Death Pact Signet][/build] </pvxbig>

Equipment[]

  • Metagame stuff

Usage[]

  • Blind Frontliners, Rangers and Paragons with Blinding Surge
  • Use Ward against Melee to keep pressure off your backline.
  • Use Gale to interrupt key abilities or to prevent kiting.
  • Do not spam Gale to avoid over-exhausting.
  • Assist spikes with Ancestors Rage on a frontliner.
  • Use Splinter Weapon on your Frontliners to deal additional pressure.
  • Use Glyph of lesser Energy and Air Attunement for energy managment.
  • Resurect with Death Pact signet when needed.
    • Be sure to tell your teammates that you rezzed with Death Pact Signet

Counters[]

  • Daze
  • Interrupts
  • Diversion

Variants[]

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