Archive:E/Mo Master of Magic Smiter

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This build has been archived as of 14:45, 9 December 2007 (CET), for the following reasons:

  • Arcane Zeal
  • Change of Master of Magic

This build had been designed for the following use:

This build was in the category good before being archived.

This build is focused on the use of the Elementalist elite skill Master of Magic to provide Energy management. That is used in combination with the Monk's Smiting Prayers, and together, it creates a mobile smiting build that can not only provide excellent damage support, but also provide ample protection when needed.

Attributes and SkillsEdit

<pvxbig> [build prof=eleme/monk smitin=12 energy=10+1+1 protec=8][reversal of fortune][draw conditions][smite hex][judges insight][balthazars aura][master of magic][zealots fire][resurrection signet][/build] </pvxbig>



  • Any weapon can be used, as long as you have an of Enchanting upgrade to your weapon.
  • Rune of Minor Energy Storage, Superior Vigor.


  • Heavy Enchantment removal harms both your output and your Energy management.
  • Diversion is a major counter, as it can halt your spamming capabilities. However, if Diversion gets, say, Smite Hex or Judge's Insight, you may lose the use of those skills for a while, but they'll be disabled for a long time, contributing to Master of Magic without particularly great loss to the build. If you've got Diversion on try to throw one of those skills at it.



  • Remember that the more skills you have recharging, the greater your energy gain will be.
  • If you use up Resurrection Signet without recharging it through a Morale Boost, it will contribute towards your gain from Master of Magic, so use it as fast as you can.

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