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Archive:E/Me Sandstorm Warder

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This build has been archived as of 7 December 2008, for the following reason:

  • Fallen out of meta, replaced by other earth eles.

This build had been designed for the following use:

This build was in the category good before being archived.

This is a mid-line support build that can assist with both defense and offense in Heroes' Ascent.

Attributes and Skills Edit

<pvxbig> [build prof=eleme/mesme earthm=12+1+1 energy=11+1 airmag=6][earth attunement][arcane echo][gale][sandstorm][ward against melee][ward of stability][ward against foes][resurrection signet][/build] </pvxbig>

Equipment Edit

  • Armor: Minor Runes + Radiant Insignia + Superior Vigor
    • A superior Earth Magic Rune can be equipped. In this case, switch to Survivor Insignia to make up for health loss
  • Weapons: +5 Energy Axe/Sword/Spear of Enchanting / +30 health and 20% HSR on Earth Magic Focus item
  • Alternate weapon sets: 1 high energy set (+30/-2) and 1 low energy set (-5 Energy Axe/Sword/Spear of Enchanting and +30 health shield)

Usage Edit

  • Place wards to protect your team. Know your enemy to better manage your energy:
    • Use Ward Against Melee to protect against melee-heavy teams, use Ward of Stability to prevent knockdowns (i.e., Hammer Bash from a Thumper) and use Ward Against Foes near your backline, so the monks can kite away from melee trains faster.
  • Use Ward Against Foes to snare relic runners.
  • Try to ensure optimal ward coverage (protect healers if they're targeted, etc.)
  • Use Sandstorm on bunched up foes (i.e., two teams fighting on the Altar, or a team body-blocking your relic runner)
  • Use Gale to knock down key foes (e.g. Ghostly Hero when using Claim Resource, or a relic runner)

Counters Edit

  • Enchantment removal leads to energy problems
  • Disruption is easy and effective as most of your skills have both high activation and recharge times
  • All standard caster counters (Backfire, Arcane Languor, Dazed, etc.)

Variants Edit

Gale can be replaced with:

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