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This page is an archive of bosses farmable by this build before the nerfs to Shadow Form. Please do not add new bosses to this page.


List of soloable bosses

Total Number of Soloable Bosses: 144

  • Please add info of the level of difficulty for each boss (Very Easy, Easy, Medium, Hard and Very Hard).

Prophecies

7 Current Bosses

Warrior (W)
Ranger (R)
Monk (Mo)
  • Protection Prayers
    • Monk-icon-smallWroth Yakslapper - Hard If he casts Mark of Protection on himself, you might as well give up. (Very short run from Deldrimor War Camp. This boss drops a Divine Favor Staff, Smiting Prayers Rod/Wand, and a Protection Prayers Offhand. Often times this boss will drop more than one of his Unique items.)
    • Monk-icon-smallKepkhet Marrowfeast - Hard (Make sure not to give the scarabs a corpse before kill due to Well of the Profane. Most of the time the area effect of traps placed below Kepkhet kill you, you turn into a peice of toast.) I changed my build for this boss using Shadow Refuge instead of Obsidian Flame. Before attacking the boss I cast Dark Escape (to reduce damage taken in this case) followed by Glyph of Elemental Power and Shadow Form, then use Death's Charge on the boss followed up with Sliver Armor. Then cast Shadow Refuge to neutralize the effects of the traps and start using Teinai's Crystals and Crystal Wave until Kepkhet is dead. Personally I haven't failed farming Kepkhet after this modification. Mark of Protection could still be a problem though. If you also change Crystal Wave and Teinai's Crystals for Shock and Lift Enchantment, you can cast Shock when Kepkhet casts Mark Of Protection. If you interrupt Mark Of Protection, than just continue killing him, but if you are too late (what probably will be the case), you have to cast Lift Enchantment, when Kepkhet is still knocked down. Than Mark Of Protection will be removed and you will have enough time left to kill Kepkhet. You can also use Expunge Enchantments to counter Mark of Protection (it works better even with 0 in Deadly Arts and it's more easy to use). Also, make sure that no griffon has aggroed Kepkhet, as it will spawn additional touch necros around her. Also, if you died attempting to kill her, you have to rezone and retry, as additional touch necros from surrounding area will come near her. If you follow up all those tips, Kepkhet will be Easy/Medium.
Necromancer (N)
  • Death Magic
    • Necromancer-icon-smallMorgriff Shadestone - Hard You can often kill him after dying once, as he will make bone fiends out of the surrounding corpses (including yours). (Very short run from Deldrimor WarCamp. This boss drops a Death Magic Staff, a Death Magic Wand, and a Blood Magic Offhand. Often times this boss will drop more than one of his Unique items.)
Mesmer (Me)
Elementalist (E)

Factions

53 Current Bosses

Warrior (W)
  • Swordsmanship
    • Warrior-icon-smallKai - Medium/Hard (Easy run (take argo as company) but strong boss, due to his high hp)
    • Warrior-icon-smallSskai - Hard/Very Hard (it may prove difficult because off the boss's high hp )
    • Warrior-icon-smallSun - Hard/Very Hard (Mobs may appear from the roofs, making the run almost impossible)
    • Warrior-icon-smallWarrior's Construct - Hard/Very Hard( difficult to run to)
  • Axe Mastery
    • Warrior-icon-smallWing - Hard (Difficult due to the high HP of the boss and the lack of mobs)
  • Hammer Mastery
    • Monk-icon-smallJayne Forestlight - (drops a Hammer, called Vera) Medium Do not follow the map on GuildWiki, go along the top side of the mountain, one group you need to run by, the others you can wait to pass, difficult to get sliver to target Jayne, uses non targeting smiting spells so bring Feigned Neutrality *
    • Warrior-icon-smallSentasi - Medium Follow the map on GuildWiki and you will pass a monk boss, Scourgewind. Beat him if you want for he does drop a green but then recast shadow form, and run south. You may get stuck because of the Rot Wallows. Use Deaths Charge to get out of that and head south. Aviod the Outcasts by hugging the left wall and run past when possible. Watch out for some random Outcasts to run at you. You should see Sentasi by now. Wait for him to finish attacking another group and he will start to run towards you. Start your sequence. This is all really easy except for getting Sliver Armour to target him due to the insane amount of warriors and assassins. This is possible in Hard Mode if you leave from Seafarer's Rest and wait for Amadis to clear the area out.

Shield

    • Strength
      • Warrior-icon-smallReefclaw Ragebound - Medium (You will need to aggro a nearby group for sufficient Sliver Armor damage)
      • Warrior-icon-smallStrongroot Tanglebranch - Easy/Medium Run south of the Ritualist Construct to get to him. You must activate Shadow Form in the middle of the Ritualist's Construct group, then run to him. If there are any Afflicted Mesmers, you might as well rezone because they will cast Kitah's Burden which will slow you down by 50%. Also, if you activate Shadow Form too early to prevent Kitah's Burden, you will not have enough time remaining to kill the warrior boss.
    • Tactics
      • Warrior-icon-smallSunreach Warmaker - Medium/Hard (Can be difficult to get sliver to target Warmaker due to several other melee wardens. Use Rust and Shock on his healing signet.)
      • Warrior-icon-smallGeoffer Pain Bringer - Easy
Ranger (R)

To Be Added...

To Be Added...

To Be Added...

  • Shortbow
    • Ranger-icon-smallRyver Mossplanter - Medium/Hard (Traps and Shockwave are not stoped by Shadow Form) When you come into the main chamber, you will see a patrol standing right in front of you, as if to prevent you from reaching the boss. You must wait for them to lay their traps and move back. Then, while avoiding their traps, follow closely behind them until the boss is in agro range of them. There will also be another patrol that accompanies the boss on the other side. This will give you just enough damage for Silver Armor.
Monk (Mo)
  • Divine Favor
  • Healing Prayers
    • Monk-icon-smallThe Scar Eater - Very Easy/Easy (Also a fairly easy boss to practice on. Once you enter the area, run to the res shrine and wait for the nearest mob to patrol near him then run in and take him down.) Alternate method (much faster): In Hard Mode, simply run to the bottom of the cliff and teleport up. The faster attacks mean that the damage will be enough to kill him.
  • Protection Prayers
    • Monk-icon-smallJayne Forestlight - Medium (Wait until the mobs let a clean run, after that get as close as you can to the boss and jump in)
    • Monk-icon-smallMonk's Construct - Easy/Medium (Wait for the first mob to go down the ramp. Shadow form and run past both mobs, Dark escape at the bottom of the center ramp. You should have plenty of room to break aggro. Wait for shadow form to recharge. Attack Monk's Construct as soon as at least one of the other roaming mobs is in his area. May be hard to get Sliver to target him.)
  • Smiting Prayers
    • Monk-icon-small Scourgewind - Very Easy/Easy (Cast Sliver Armor before using Death's Charge (or after he knocks you down), as Signet of Judgment will knock you down) Impossible in Hard Mode.
    • Monk-icon-small Shen, The Magistrate - Medium (Use Dark Escape to get past the initial groups until you get to the ramp that leads to a group of mages and a bridge. Wait for escape to recharge and run across the bridge, losing the mages. Here's the tricky part. Wait for Dark Escape to recharge, then run across the bridge. There should be two guards at the other end of the bridge, but wait to use Dark Escape until you see the hidden group appear. Dark Escape, then do your standard bit to Shen)
Necromancer (N)

To Be Added...

  • Blood Magic
    • Necromancer-icon-smallKyril Oathwarden - Easy/Medium (Earth Elementalists can kill you with Shockwave, bring a heal preferably Feigned Neutrality or kill him before his group regroup or wait till they split ,seems easier HM than norm)
    • Necromancer-icon-smallCultist Milthuran - Easy/Medium can be done in both NM and HM)
    • Necromancer-icon-smallFoalcrest Darkwish - Easy/Medium (Most of the time you can kill him in one shot, but if that doesn't work aggro the nearby group of Mantises and die yourself; he will make Bone Fiends which give you just enough damage for Sliver Armor)
    • Necromancer-icon-smallChan the Dragon's Blood - Easy/Very Easy (The run is easy if you have Feigned Neutrality)
  • Death Magic
    • Necromancer-icon-smallGhial the Bone Dancer - Hard/Very Hard (With more than 2 rits just pull the group in front of the bridge with you using Feigned Neutrality and no speed buffs.For beginners, bring Dash and Shadow Refuge instead of Obsidian Flame and Crystal Wave. Also, bringing Glyph of Concentration in place of Glyph of Elemental Power is recommended; without it, your Sliver Armor may be interrupted.)
    • Necromancer-icon-smallSessk - Easy/Medium (Sometimes Sliver Armor targets other enemies, if you bring stone dagger you can kill him in about 5 seconds)
  • Curses
Mesmer (Me)

To Be Added...

Elementalist (E)
Assassin (A)
  • Piercing damage
    • Assassin-icon-smallAssassin's Construct - Easy(Wait until all mobs collect in the middle of the island)
    • Assassin-icon-smallLou of Knives - Medium/Hard Make the run as you pass the first group near the stairs cast Dark Escape when you target the two guards near the bridge, if you are in range cast Death Charge and run to the Respawn Point (if you do this correct shadow step will have enough time to reach this) Lure Lou by runnning down, rangers will appear, run back the Respawn with Lou behind you, Stand close to enough to the rangers and cast your spells.
    • Assassin-icon-smallChkkr Locust Lord - Medium/Hard(Sliver Armor almost never hits him in time to kill him before Shadow Form runs out)
    • Assassin-icon-smallDarkroot Entrop - Easy (Pull first mob of Wardens with you. Sometimes runs but still Easy because he is right outside the Outpost)
    • Assassin-icon-smallShreader Sharptongue - Very Easy/Easy (Exchange Teinai's Crystals or Crystal Wave with Shadow Refuge
    • Assassin-icon-smallSilent Ancient Onata - Medium/Hard (Add the Special Skill)
    • Assassin-icon-smallXuekao - Easy (run around the building he is in and approach from ramp. Aggro him and immediatly use Dark Escape and run to the res shrine near by. This will trigger a fight between him and some Jade Brotherhood. After fight immediatly run in and start your sequence. He should fall very easily.)
  • Slashing damage
Ritualist (Rt)
  • Spawning Power
    • Ritualist-icon-smallCho - Easy/Medium (Bring Feigned Neutrality instead of Dash, come from Nahpui Quarter!!! Cast Feigned Neutrality last, once you are already fighting, 50/50 chance monks will heal him, if so run and rezone; the fastest way is to run towards Nahpui Quarter (just a few feet west from Cho). It will make the run a lot easier and shorter.)
    • Ritualist-icon-smallRitualist's Construct - Easy/Medium (Near by monk can prove difficult)
    • Ritualist-icon-smallTomton Spiriteater - Very Easy/Easy (can also easly be done in hard mode, just avoid the first yeti patrol on the path)
    • Ritualist-icon-smallChkkr Brightclaw - Easy/Medium (Wait for plant mob to run past the pool, when they are clear, sure to aggro enough of the pop-up groups before casting Sliver Armor) The pool gives you 20% longer enchantment because of Blessed Water.
    • Ritualist-icon-smallOrosen - Medium/Hard (cast Obsidian Flame, Crystal Wave, Teinais Crystals and then Obsidian again (with the other skills applied). Foes can interrupt your skills.Also pull the group that is right up the ramp near him. You can also go up the bridge and then as soon as he starts moving, run back over the brige away from him behind the two guards. Wait for one to die and cast elemential attunment and as soon as the second dies, jump in and attack the boss. I find this much easier)
  • Channeling Magic
    • Ritualist-icon-smallSsyn Coiled Grasp - Easy/Medium( Silver Armor doesn't always target him, just lose aggro if it doesn't)

To Be Added...

Nightfall

81 Current Bosses

Warrior (W)
  • Swordsmanship
    • Warrior-icon-smallReaper of Agony - Medium (Time your run when he has moved near the two groups of Margonites)
  • Axe Mastery
    • Warrior-icon-smallChor the Bladed - Easy (move to that rock on his right and bring the pop-ups to him, don't cast Silver armour until he uses Frenzy, he should die in 5 seconds after that, if he didn't cast frenzy within 4 seconds, just move out to top right, and do it again) (can also be done in hardmode, but he dosen't use frenzy then)
    • Warrior-icon-smallRobah Hardback - Medium/Hard
    • Warrior-icon-smallColonel Chaklin- Medium/Hard (Easy to get to,try to aggro as much as you can and avoid disrupts, if you die hope your shadowform is recharged fast and reattack asap if hes halfway or more down in health good chance second shot will finish him
  • Hammer Mastery
    • Warrior-icon-smallGrabthar the Overbearing - Medium/Hard (Need to also aggro the nearby harpy group to be successful, if you wait a moment the harpies actually move closer to Grabthars mob) Not much room for error.
    • Warrior-icon-smallRiktund the Vicious - Easy/Medium (Go from Mihanu Township and wait till the rain beetles have moved to the right. There is also the Assasin of Lyssa Buff at the shrine)
  • Shield
    • Strength
      • Warrior-icon-smallOnwan - Easy/Medium (Leave from command post and follow river into lake. Attended to by several Mesmers and route to reach the boss although short has a multitude of creatures)Easiest way to kill is to deaths charge to him then run past him and wait for recharge of skills then get the tusk howlers and boss to theirselves to keep the rampaging nktoukas from stripping your enchants with chilling victory (can be done in Hard Mode)
    • Tactics
      • Warrior-icon-smallMahto Sharptooth - Easy/Medium (Easy to kill a little more difficult to get to)
Ranger (R)

To Be Added...

  • Hornbow
    • Ranger-icon-smallColonel Custo - Medium(aggro amount helps its sometimes hard to get as much as you want plus getting sliver armor on him directly can be troublesome too)
    • Ranger-icon-smallVah the Crafty - Very Easy/Easy (Wurms make it real easy)
  • Longbow
    • Ranger-icon-smallZelnehlun Fastfoot - Very Easy/Easy (He is dead in 10 seconds if Sliver Armor targets him)(Note: You must run towards the small bridge, and then he will spawn, you may be hit with poison shot, but you don't have to worry about this because he dies very easily!)
    • Ranger-icon-smallBearer of Misfortune = Very Hard (A long run to get there, kill Word of Madness first, then while within range of Quickening Zephyr, shadow step in and damage him to about 1/3 health, shadow step out, wait for Shadow Form to recharge, then shadow step in again)
  • Recurve Bow
    • Ranger-icon-smallBolten Largebelly - Medium Simple run but can be difficult to target with Sliver Armor
  • Shortbow
Monk (Mo)
  • Divine Favor
    • Monk-icon-smallTopo the Protector - Hard/Very Hard (Difficult run. Once you get to the temple, refuge in Balthazar's shrine. Get to Topo, let him summon the Graven Monoliths and disappear. Die and go back to him. He won't disappear anymore.)
  • Healing Prayers
    • Monk-icon-smallChidehkir - Medium (Approach from Sunspear Sanctuary. You will need to grab the group of Kournans that patrol around the fort to take him down. Getting sliver to target him with the Kournan Guards on you is a pain).
    • Monk-icon-smallChiossen - Medium/Hard (The Rampaging Ntouka make this hard, use Feigned Neutrality as the Rampaging Ntouka run towards you and it will strip Feign Neutrality instead of Sliver Armor or even worse, Shadow Form. Aggro the nearby hekets to the east of Chiossen's group. Pack Obsidian Flame and Aftershock to speed up the killing, or Shock and Aftershock to interrupt a heal.)
    • Monk-icon-smallDunshek the Purifier - Easy/Medium (Clear sandgiants before aproach(in wurm), use shock/aftershock combo)
    • Monk-icon-smallHahan - Medium/Hard (Bring Stone Daggers. Lure the group on the right. Use Dark Escape to avoid too much damage through the Enchanted Brambles Dervish skills.)
  • Protection Prayers
    • Monk-icon-smallCommander Sadi-Belai - Hard (Aggro Skree group nearest to his group. Shock + Lift Enchantment AFTER he puts Shielding Hands on. Bring Obsidian Flame, spam as needed. Much harder if his group contains a warrior or dervish. Using heroes/henchies with Charge to distract any mobs while getting past them with Shadow Form and Dark Escape active can be helpful in Hard Mode.)
    • Monk-icon-smallBanor Greenbranch - Easy/Medium (Bring Lift Enchantment to remove Shield of Regeneration instead of aftershock or deaths charge, need to aggro nearby Beetles)
  • Smiting Prayers
    • Monk-icon-smallFlame of Fervor - Easy (Wait till the patrol comes in. Don´t lure the nearby titans or sliver armor will target them and not the boss.))
    • Monk-icon-smallRiseh the Harmless - Easy/Medium
Necromancer (N)

To Be Added...

Mesmer (Me)

To Be Added...

Elementalist (E)
  • Energy Storage
  • Air Magic
    • Elementalist-icon-smallBirneh Skybringer - Very Easy (Lots of mobs for Sliver Armor to work) great practice one of the easiest to farm
    • Elementalist-icon-smallSuneh Stormbringer - Easy Swap out Glyph of Elemental Power for Shadow Refuge or Feigned Neutrality (recommended) and slowly make your way to Suneh by soloing the Mirage Iboga's and Stormseed Jacaranda's until you reach his mob, when there use the build normally without the Glyph, most likely you will not have the chance to get away by the time Suneh is dead, so use your Shadow Refuge/Feigned Neutrality to quickly pick up loot and make a run for it.
    • Elementalist-icon-smallMoteh Thundershooter - Medium/Very Hard If you're lucky you will out-damage the Skree Griffon heals, but you will need to be very lucky.
  • Fire Magic
    • Elementalist-icon-smallKorr - Hard (It is easier if you can aggro the nearby group of djinns too.Also,Sliver armor rarely targets Korr,so bringing Shadow of Haste for multiple tries would help, Before you run to him, make sure you talk to the Vabbian Scout so you get an extra 7 Sunspear rep!)
    • Elementalist-icon-smallKorshek the Immolated - Easy (Make sure to hit the nearby Whispers Informant for some easy Lightbringer points)
    • Elementalist-icon-smallExuro Flatus - Medium/Hard (Madness Titans will damage you through Shadow Form)
    • Elementalist-icon-smallHajkor - Easy/Medium (Short run in a wurm, but as beware that the nearby Margonite or Mandragor warriors may cause sliver armor to target them, and, be sure to bring Shadow Refuge to heal Headbutt damage)
    • Elementalist-icon-small Kormab - Insane Not only is it a long run to him but his green drops much less than any other boss so it is almost not worth it but he can be killed.

Dzagonur Bastion.)

Assassin (A)
Ritualist (Rt)
  • Spawning Power
    • Ritualist-icon-smallChurahm - Easy/Medium (You may have to use this build to kill some Ethers, which will make the run easier)
  • Channeling Magic
    • Ritualist-icon-smallLieutenant Kayin - Very Easy (Just aggro one other group, and he goes down in like 10 seconds)(user comment: his elite might be a problem)
    • Ritualist-icon-smallBohdalz the Furious - Hard/Very Hard (killing him is easy - getting there is hard - maybe consider henchmen for getting to him)
    • Ritualist-icon-smallPodaltur the Angry - Easy/Medium (body blocking during the run to him may be a hassle due to the large amount of hekets on the way)hard to directly attack when the heket warriors get in the way
    • Ritualist-icon-smallShakahm the Summoner - Medium/Hard (Take the path right next to Exuro Flatus. Run past the group of titans and shadows (Preferably not aggroing either group). Clear path except for a Torment Claw. Keep going past the Ressurection shrine until the group of shadows come towards you. Hang out by the Ressurection shrine until they turn back. Follow them. Right outside aggro, highlight Shakahm, hit Dark Escape, Shadow Form, and Death's Charge. Step to him. Use Glyph of Ele Power, Sliver Armor, one of the Crystal's Skills (Teinai's Crystals or Crystal Wave) and spam Obsidian Flame when you can. If he's close to you, it's a much easier kill then if you have to run a decent distance just to Death Charge to him.
  • Communing
  • Restoration Magic
Dervish (D)
  • Slashing damage
    • Dervish-icon-smallOnslaught of Terror - Medium/Hard (Need to aggro at least one other group, eles and mesmers can interrupt/slow. He also seems to run at times, even though he is melee. As well, Sliver Armor might not target him, or stray off.)
    • Dervish-icon-smallShezel Slowreaper - Medium/Hard (Easy Run, use Dark Escape before you step in to receive half damage from Staggering Force)
    • Dervish-icon-smallDabineh Deathbringer - Easy/Medium (Run from Venta Cemetary, staying close to the map boundary. Once you can target Dabineh hit control and check to see if he has any healers with him [they are the "ntouka bird" foes] "Crested Ntouka" are fine. Also make sure to bring a Cover Enchantment as when Dabineh uses intimidating aura he can remove one of the vital enchantments [ie. shadow form or Sliver armor] You will have to pop a group of mandragor and wait for them to move out of the way. The purple is where they patrol.

[1]

    • Dervish-icon-smallVahlen the Silent - Medium (Aggro near by djinn and run to the boss)
    • Dervish-icon-smallFahralon the Zealous - Easy/Medium (will likely need Feigned Neutrality and/or Armor of Earth to stay alive long enough, otherwise easy farm)
    • Dervish-icon-smallMarobeh Sharptail - Hard/Very Hard (Kill the 2 groups before him and wait for recharge of shadow form. When at marobeh himself it's hard to get him with your sliver armor but i'ts possible)
    • Dervish-icon-smallCorporal Suli-Hard/Very Hard (Run like you would to go to the Ele boss...but run back to get Suli after Shadowform Recharges...this is hard but possible)
  • Earth damage

Bubahl Ichands has had skill tweak and therefore cannot be farmed anymore (heavy damage to be specific, too heavy to live with).

Paragon (P)
  • Spear
    • Spear Mastery
      • Paragon-icon-smallShakor Firespear - Easy Take Dash, and take the left route (easier). Use Dash while proceeding through the centre door(use Shadow Form to avoid damage in hard mode). You can then proceed to Shakor without obtaining any more aggro.
      • Paragon-icon-smallEshau Longspear - Easy/Medium (You need to aggro the group of Mandragors behind him rezone if that party has a Mandragor Imp in it.)
      • Paragon-icon-smallShrieker of Dread - Hard (you'll need to aggro several (ideally 3) patrols to take him down; wait for them to converge). Also watch out for the Death Nova when killed.
      • Paragon-icon-smallPehnsed the Loudmouth - Medium (Very close. Sometimes takes two tries to get him down far enough that the next will kill him)
      • Paragon-icon-smallTureksin the Delegator - Medium ( Tough run, takes practice )
      • Paragon-icon-smallJishol Darksong - Medium (drop Tenai's Crystals for Disrupting Dagger to interrupt his self-heal, and aggro the mob of Cobalt to the south as well. He has a habit of running out of Sliver Armor despite being a melee foe, so be sure to keep tabs on him)
      • Paragon-icon-smallToshau Sharpspear - Easy/Medium (Staggering Force of Enchanted Brambles ignores Shadow Form)
  • Shield
    • Command
      • Paragon-icon-smallLieutenant Shagu - Medium/Hard (Must aggro at least 2 other groups to overcome the healing. Be sure to hit the res shrine just to the south)
      • Paragon-icon-smallBriahn the Chosen - Easy (Be sure to use obsidian flame twice, as soon as it recharges. This extra shot should be just enough to overcome the healing.
    • Motivation
      • Paragon-icon-smallWandalz the Angry - Medium/Hard (Killing him is quite easy due to nice aggro, but getting there is quite a pain. Bring Feigned Neutrality for better self heal during the run)

Eye of the North

17 Current Bosses

Elementalist (E)
Assassin (A)
  • Dagger Mastery
    • Assassin-icon-smallRekoff Broodmother - Very Easy make sure you Shadow Form before getting too deep in her cave as everything in there has Disrupting Stab. (very easy run with shadow refuge, but Sliver Armor rarely targets her, and if it happens, she tends to run away).
Mesmer (Me)
  • Illusion Magic
    • Mesmer-icon-smallWilderm Wrathspew - Easy/Medium (start from Olafstead and run to the Verdant Cascades portal. Be sure to activate the res shrine by the bridge as it might take a couple tries.)
    • Mesmer-icon-smallWaray Skullflayer - Medium/Hard (Easy run, very difficult to get Sliver Armor to target him.)
    • Mesmer-icon-smallKemil the Inept - Easy/Medium (Easy run from Rata Sum, very hard from Tarnished Haven, sometimes Sliver Armor fails, just wait killing the targeted and keep shooting Obsidian at boss)
Necromancer (N)
Ranger (R)
Dervish (D)
Monk (Mo)
  • Healing Prayers
    • Monk-icon-smallHorai Wingshielder - Medium (Foes surrounding boss can cause heavy degen due to Hexes and Conditions)
    • Monk-icon-smallFlannuss Broadwing - Very Easy (This is a patrolling boss, if you can't see it rezone)
    • Monk-icon-small/Paragon-icon-small Chaelse Flameshielder - Very Easy/Easy Straightfoward run, you can avoid all patrol groups on the way there. Once at the entrance, wait for the two melee hitters to move towards the other group for extra damage and shadow step to the boss. Use other damage skills at your discretion but they shouldn't be necessary.
Warrior (W)

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