Archive:A/E Blinding Surge Assassin

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This build has been archived as of 20:11, 11 July 2007 (CEST), for the following reasons:

  • Bsurge energy cost doubled
  • No energy management
  • Deadly Paradox effect lowered
  • Deadly Paradox energy cost increased

This build had been designed for the following use:

This build was in the category other before being archived.

This build is designed for PvP and uses high damage Signets and other ranged attacks, that allows for high-damage attacks while keeping the user in a safe distance from the middle of battle. That, in combination with the Assassin's high AL allows for a sturdy caster that can handle pressure more effectively than many other spellcasters usually can.

Attributes and Skills Edit

<pvxbig> [build prof=assas/eleme deadly=12+1+1 shadow=8+1 airmag=10][crippling dagger][dancing daggers][blinding surge][entangling asp][signet of shadows][signet of toxic shock][deadly paradox][feigned neutrality][/build] </pvxbig>

Equipment Edit

  • Shrouded or Radiant Armor
  • Insightful Airstaff of Enchanting with a 5^50 energy inscription

Usage Edit

  • Before entering aggro activate Deadly Paradox.
  • Keep Deadly Paradox up at all times.
  • When attacking the enemy, cast Crippling Dagger, Dancing Daggers, Blinding Surge, and Entangling Asp. Before the conditions are removed, activate Signet of Shadows and Signet of Toxic Shock.
  • Spam Dancing Daggers until the enemy is dead or reuse the combo as the recharge times allow.
  • If you start to die, cast Deadly Paradox then Feigned Neutrality in that order.
  • At the specified attribute distribution (and maximum efficiency), the full combo will deal 372 damage (57+99+32+94+90), not counting armor penetration, plus 99 more damage for each additional casting of Dancing Daggers.

Counters Edit

  • Excessive condition removal.
  • Avatar of Melandru ignores the degeneration (it doesn't give you immunity specifically, they just don't cause you to suffer the effects of the condition(s))
  • Ignorance shuts down the main offense of this build.

Variants Edit

  • Replace Crippling Dagger with Dark escape for alliance battle
  • Replace Crippling Dagger with Signet of Malice for Condition Removal.
  • Replace Blinding Surge with Ash Blast.
  • Crippling Dagger can be replaced with Augury of Death for a Deep Wound spike.
  • For Arena use, replace Crippling Dagger with a Resurrection Signet.

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