Archive:A/D Seeping Scythe

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This build has been archived as of 22:54, May 21, 2010 (UTC), for the following reason:

  • Nerf to Seeping Wound

This build had been designed for the following use:

This build was in the category good before being archived.

Use overpowered scythes and Seeping Wound to win.

Attributes and Skills Edit

<pvxbig> [build prof=Assassin/Dervish ScytheMastery=12 CriticalStrikes=12+1+1][Seeping Wound][Wearying Strike][Mystic Sweep][Eremite's Attack][Assassin's Remedy][Way of the Master][Dash][Resurrection Signet][/build] PvP versions of skills:

  • [[Mystic Sweep (PvP)@12]
  • [[Eremite's Attack (PvP)@12]
  • [[Assassin's Remedy (PvP)@14]


Equipment Edit

  • Survivors Insignias.
  • Vampiric and Elemental Scythes,
  • Staff for Enchantments.
  • Defence Sets.

Usage Edit

  • Hex your target with SW.
  • Use Wearying Strike → Mystic Sweep → Eremite's Attack to spike.
  • Maintain Assassin's Remedy and Way of the Master. Cover Assassin's Remedy with Way of the Master since being immune to blind is arguably more important than critical hit chance.
  • Res your teammates with res sig.

Counters Edit

  • Hex Removal.
  • Standard melee counters.
  • Enchantment removal.

Variants Edit


  • [[Rending Sweep@12] - enchantment removal.
  • [[Aura Slicer@12] - more conditions to trigger [[Seeping Wound@14] and more damage.
  • [[Crippling Sweep@12] / [[Crippling Victory@12] - more conditions to trigger [[Seeping Wound@14] and extra snare.
  • [[Deaths Charge@3] - more mobility.


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